UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FIOSSaveGameSystem Member List

This is the complete list of members for FIOSSaveGameSystem, including all inherited members.

AsyncTaskPipeISaveGameSystemprotectedstatic
DECLARE_DELEGATE_OneParam(FDeleteCloudData, const FString &)FIOSSaveGameSystem
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateCloudDataFromLocalSave, const FString &)FIOSSaveGameSystem
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateLocalSaveFileFromCloud, const FString &)FIOSSaveGameSystem
DeleteGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex) overrideFIOSSaveGameSystemvirtual
DeleteGameAsync(bool bAttemptToUseUI, const TCHAR *Name, FPlatformUserId PlatformUserId, FSaveGameAsyncOpCompleteCallback Callback)ISaveGameSystemvirtual
DoesSaveGameExist(const TCHAR *Name, const int32 UserIndex) overrideFIOSSaveGameSysteminlinevirtual
DoesSaveGameExistAsync(const TCHAR *Name, FPlatformUserId PlatformUserId, FSaveGameAsyncExistsCallback Callback)ISaveGameSystemvirtual
DoesSaveGameExistWithResult(const TCHAR *Name, const int32 UserIndex) overrideFIOSSaveGameSystemvirtual
DoesSaveSystemSupportMultipleUsers() overrideFIOSSaveGameSysteminlinevirtual
ESaveExistsResult enum nameISaveGameSystem
FIOSSaveGameSystem()FIOSSaveGameSystem
FSaveGameAsyncExistsCallback typedefISaveGameSystem
FSaveGameAsyncGetNamesCallback typedefISaveGameSystem
FSaveGameAsyncInitCompleteCallback typedefISaveGameSystem
FSaveGameAsyncLoadCompleteCallback typedefISaveGameSystem
FSaveGameAsyncOpCompleteCallback typedefISaveGameSystem
GetSaveGameNames(TArray< FString > &FoundSaves, const int32 UserIndex) overrideFIOSSaveGameSystemvirtual
GetSaveGameNamesAsync(FPlatformUserId PlatformUserId, FSaveGameAsyncGetNamesCallback Callback)ISaveGameSystemvirtual
InitAsync(bool bAttemptToUseUI, FPlatformUserId PlatformUserId, FSaveGameAsyncInitCompleteCallback Callback)ISaveGameSystemvirtual
LoadGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex, TArray< uint8 > &Data) overrideFIOSSaveGameSystemvirtual
LoadGameAsync(bool bAttemptToUseUI, const TCHAR *Name, FPlatformUserId PlatformUserId, FSaveGameAsyncLoadCompleteCallback Callback)ISaveGameSystemvirtual
LoadGameIfExistsAsync(bool bAttemptToUseUI, const TCHAR *Name, FPlatformUserId PlatformUserId, FSaveGameAsyncLoadCompleteCallback Callback)ISaveGameSystemvirtual
OnAsyncComplete(TFunction< void()> Callback)ISaveGameSystemprotected
OnDeleteCloudDataFIOSSaveGameSystem
OnUpdateCloudDataFromLocalSaveFIOSSaveGameSystem
OnUpdateLocalSaveFileFromCloudFIOSSaveGameSystem
PlatformHasNativeUI() overrideFIOSSaveGameSysteminlinevirtual
SaveGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex, const TArray< uint8 > &Data) overrideFIOSSaveGameSystemvirtual
SaveGameAsync(bool bAttemptToUseUI, const TCHAR *Name, FPlatformUserId PlatformUserId, TSharedRef< const TArray< uint8 > > Data, FSaveGameAsyncOpCompleteCallback Callback)ISaveGameSystemvirtual
~FIOSSaveGameSystem()FIOSSaveGameSystemvirtual