| ApplyAttributeChanges(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap, FInstanceSceneDataBuffers::FWriteView &ProxyData) | FISMCInstanceDataSceneProxy | protected |
| ApplyDataChanges(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap, int32 PostUpdateNumInstances, FInstanceSceneDataBuffers::FWriteView &ProxyData) | FISMCInstanceDataSceneProxy | protected |
| bBuildOptimized | FISMCInstanceDataSceneProxy | protected |
| bIsNew | FISMCInstanceDataSceneProxy | protected |
| Build(FISMInstanceUpdateChangeSet &&ChangeSet) | FISMCInstanceDataSceneProxy | virtual |
| BuildFromLegacyData(TUniquePtr< FStaticMeshInstanceData > &&ExternalLegacyData, const FRenderBounds &InstanceLocalBounds, TArray< int32 > &&InLegacyInstanceReorderTable) | FISMCInstanceDataSceneProxy | inlinevirtual |
| BuildFromOptimizedDataBuffers(FISMInstanceUpdateChangeSet &ChangeSet, FInstanceIdIndexMap &OutInstanceIdIndexMap, FInstanceSceneDataBuffers::FWriteView &OutData) | FISMCInstanceDataSceneProxy | protected |
| bUseLegacyRenderingPath | FISMCInstanceDataSceneProxy | protected |
| CheckPlatformFeatureLevel(FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel) | FISMCInstanceDataSceneProxy | inline |
| DebugDrawInstanceChanges(FPrimitiveDrawInterface *DebugPDI, ESceneDepthPriorityGroup SceneDepthPriorityGroup) | FISMCInstanceDataSceneProxy | virtual |
| DecStatCounters() | FInstanceDataSceneProxy | protected |
| FeatureLevel | FISMCInstanceDataSceneProxy | protected |
| FInstanceDataSceneProxy() | FInstanceDataSceneProxy | |
| FInstanceDataSceneProxy(FInstanceSceneDataBuffers &&InInstanceSceneDataBuffers) | FInstanceDataSceneProxy | |
| FISMCInstanceDataSceneProxy(FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel) | FISMCInstanceDataSceneProxy | |
| FISMPrecomputedSpatialHashDataPtr typedef | FISMCInstanceDataSceneProxy | |
| FPrimitiveInstanceDataManager | FISMCInstanceDataSceneProxy | friend |
| GeInstanceSceneDataBuffers() const | FInstanceDataSceneProxy | inlinevirtual |
| GetData() const | FISMCInstanceDataSceneProxy | inline |
| GetLegacyInstanceBuffer() | FInstanceDataSceneProxy | inlinevirtual |
| GetLocalBoundsPadExtent(const FRenderTransform &LocalToWorld, float PadAmount) | FISMCInstanceDataSceneProxy | static |
| GetUpdateTaskInfo() | FISMCInstanceDataSceneProxy | inlinevirtual |
| IncStatCounters() | FInstanceDataSceneProxy | protected |
| InstanceDataUpdateTaskInfo | FISMCInstanceDataSceneProxy | protected |
| InstanceIdIndexMap | FISMCInstanceDataSceneProxy | protected |
| InstanceSceneDataBuffers | FInstanceDataSceneProxy | protected |
| PrecomputedOptimizationData | FISMCInstanceDataSceneProxy | protected |
| ShaderPlatform | FISMCInstanceDataSceneProxy | protected |
| TestAndApplyInstanceBufferSizeFixup(int32 PostUpdateNumInstances) | FISMCInstanceDataSceneProxy | protected |
| Update(FISMInstanceUpdateChangeSet &&ChangeSet) | FISMCInstanceDataSceneProxy | virtual |
| UpdateIdMapping(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap) | FISMCInstanceDataSceneProxy | protected |
| UpdatePrimitiveTransform(FISMInstanceUpdateChangeSet &&ChangeSet) | FISMCInstanceDataSceneProxy | inlinevirtual |
| ValidInstanceIdMask | FISMCInstanceDataSceneProxy | protected |
| ~FInstanceDataSceneProxy() | FInstanceDataSceneProxy | virtual |