| ApplyAttributeChanges(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap, FInstanceSceneDataBuffers::FWriteView &ProxyData) | FISMCInstanceDataSceneProxy | protected |
| ApplyDataChanges(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap, int32 PostUpdateNumInstances, FInstanceSceneDataBuffers::FWriteView &ProxyData) | FISMCInstanceDataSceneProxy | protected |
| bBuildOptimized | FISMCInstanceDataSceneProxy | protected |
| bIsNew | FISMCInstanceDataSceneProxy | protected |
| bLegacyReordered | FISMCInstanceDataSceneProxyLegacyReordered | protected |
| Build(FISMInstanceUpdateChangeSet &&ChangeSet) override | FISMCInstanceDataSceneProxyLegacyReordered | virtual |
| BuildFromLegacyData(TUniquePtr< FStaticMeshInstanceData > &&InExternalLegacyData, const FRenderBounds &InstanceLocalBounds, TArray< int32 > &&InLegacyInstanceReorderTable) override | FISMCInstanceDataSceneProxyLegacyReordered | virtual |
| BuildFromOptimizedDataBuffers(FISMInstanceUpdateChangeSet &ChangeSet, FInstanceIdIndexMap &OutInstanceIdIndexMap, FInstanceSceneDataBuffers::FWriteView &OutData) | FISMCInstanceDataSceneProxy | protected |
| bUseLegacyRenderingPath | FISMCInstanceDataSceneProxy | protected |
| CheckPlatformFeatureLevel(FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel) | FISMCInstanceDataSceneProxy | inline |
| DebugDrawInstanceChanges(FPrimitiveDrawInterface *DebugPDI, ESceneDepthPriorityGroup SceneDepthPriorityGroup) | FISMCInstanceDataSceneProxy | virtual |
| DecStatCounters() | FInstanceDataSceneProxy | protected |
| ExternalLegacyData | FISMCInstanceDataSceneProxyLegacyReordered | protected |
| FeatureLevel | FISMCInstanceDataSceneProxy | protected |
| FInstanceDataSceneProxy() | FInstanceDataSceneProxy | |
| FInstanceDataSceneProxy(FInstanceSceneDataBuffers &&InInstanceSceneDataBuffers) | FInstanceDataSceneProxy | |
| FISMCInstanceDataSceneProxy(FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel) | FISMCInstanceDataSceneProxy | |
| FISMCInstanceDataSceneProxyLegacyReordered(FStaticShaderPlatform InShaderPlatform, ERHIFeatureLevel::Type InFeatureLevel, bool bInLegacyReordered) | FISMCInstanceDataSceneProxyLegacyReordered | |
| FISMPrecomputedSpatialHashDataPtr typedef | FISMCInstanceDataSceneProxy | |
| GeInstanceSceneDataBuffers() const | FInstanceDataSceneProxy | inlinevirtual |
| GetData() const | FISMCInstanceDataSceneProxy | inline |
| GetLegacyInstanceBuffer() | FInstanceDataSceneProxy | inlinevirtual |
| GetLocalBoundsPadExtent(const FRenderTransform &LocalToWorld, float PadAmount) | FISMCInstanceDataSceneProxy | static |
| GetUpdateTaskInfo() | FISMCInstanceDataSceneProxy | inlinevirtual |
| IncStatCounters() | FInstanceDataSceneProxy | protected |
| InstanceDataUpdateTaskInfo | FISMCInstanceDataSceneProxy | protected |
| InstanceIdIndexMap | FISMCInstanceDataSceneProxy | protected |
| InstanceSceneDataBuffers | FInstanceDataSceneProxy | protected |
| LegacyInstanceReorderTable | FISMCInstanceDataSceneProxyLegacyReordered | protected |
| PrecomputedOptimizationData | FISMCInstanceDataSceneProxy | protected |
| ShaderPlatform | FISMCInstanceDataSceneProxy | protected |
| TestAndApplyInstanceBufferSizeFixup(int32 PostUpdateNumInstances) | FISMCInstanceDataSceneProxy | protected |
| Update(FISMInstanceUpdateChangeSet &&ChangeSet) override | FISMCInstanceDataSceneProxyLegacyReordered | virtual |
| UpdateIdMapping(FISMInstanceUpdateChangeSet &ChangeSet, const IndexRemapType &IndexRemap) | FISMCInstanceDataSceneProxy | protected |
| UpdateInstancesTransforms(FInstanceSceneDataBuffers::FWriteView &ProxyData, const FStaticMeshInstanceData &LegacyInstanceData) | FISMCInstanceDataSceneProxyLegacyReordered | protected |
| UpdatePrimitiveTransform(FISMInstanceUpdateChangeSet &&ChangeSet) override | FISMCInstanceDataSceneProxyLegacyReordered | virtual |
| ValidInstanceIdMask | FISMCInstanceDataSceneProxy | protected |
| ~FInstanceDataSceneProxy() | FInstanceDataSceneProxy | virtual |