UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstancedSkinnedMeshSceneProxy Member List

This is the complete list of members for FInstancedSkinnedMeshSceneProxy, including all inherited members.

AcceptOcclusionResults(const FSceneView *View, TArray< bool > *Results, int32 ResultsStart, int32 NumResults)FPrimitiveSceneProxyinlinevirtual
AffectsDistanceFieldLighting() constFPrimitiveSceneProxyinline
AffectsDynamicIndirectLighting() constFPrimitiveSceneProxyinline
AffectsIndirectLightingWhileHidden() constFPrimitiveSceneProxyinline
AllowApproximateOcclusion() constFPrimitiveSceneProxyinline
AllowInstanceCullingOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
AlwaysHasVelocity() constFPrimitiveSceneProxyinline
AnyMaterialAlwaysEvaluatesWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialHasPixelAnimation() constFPrimitiveSceneProxyinline
AnyMaterialHasWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesMotionVectorWorldOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesTemporalResponsiveness() constFPrimitiveSceneProxyinline
ApplyLateUpdateTransform(FRHICommandListBase &RHICmdList, const FMatrix &LateUpdateTransform)FPrimitiveSceneProxyvirtual
ApplyViewDependentMeshArguments(const FSceneView &View, FMeshBatch &ViewDependentMeshBatch) constFPrimitiveSceneProxyinlinevirtual
ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset)FPrimitiveSceneProxyvirtual
bAffectDistanceFieldLightingFPrimitiveSceneProxyprotected
bAffectDynamicIndirectLightingFPrimitiveSceneProxyprotected
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyprotected
bAllowApproximateOcclusionFPrimitiveSceneProxyprotected
bAllowDynamicMeshBoundsFSkeletalMeshSceneProxyprotected
bAlwaysHasVelocityFPrimitiveSceneProxyprotected
bAnyMaterialAlwaysEvaluatesWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialHasPixelAnimationFPrimitiveSceneProxyprotected
bAnyMaterialHasWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesMotionVectorWorldOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesTemporalResponsivenessFPrimitiveSceneProxyprotected
bCanHighlightSelectedSectionsFSkeletalMeshSceneProxyprotected
bCanSkipRedundantTransformUpdatesFPrimitiveSceneProxyprotected
bCastCapsuleDirectShadowFPrimitiveSceneProxyprotected
bCastCinematicShadowFPrimitiveSceneProxyprotected
bCastContactShadowFPrimitiveSceneProxyprotected
bCastDeepShadowFPrimitiveSceneProxyprotected
bCastDynamicShadowFPrimitiveSceneProxyprotected
bCastFarShadowFPrimitiveSceneProxyprotected
bCastHiddenShadowFPrimitiveSceneProxyprotected
bCastInsetShadowFPrimitiveSceneProxyprotected
bCastsDynamicIndirectShadowFPrimitiveSceneProxyprotected
bCastShadowAsTwoSidedFPrimitiveSceneProxyprotected
bCastStaticShadowFPrimitiveSceneProxyprotected
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyprotected
bCompatibleWithLumenCardSharingFPrimitiveSceneProxyprotected
bDoesMeshBatchesUseSceneInstanceCountFPrimitiveSceneProxyprotected
bDrawDebugSkeletonFSkeletalMeshSceneProxyprotected
bEmissiveLightSourceFPrimitiveSceneProxyprotected
bEvaluateWorldPositionOffsetFPrimitiveSceneProxyprotected
bForceWireframeFSkeletalMeshSceneProxyprotected
bGoodCandidateForCachedShadowmapFPrimitiveSceneProxyprotected
bHasDeformableMeshFPrimitiveSceneProxyprotected
bHasSelectedInstancesFSkeletalMeshSceneProxyprotectedstatic
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyprotected
bHasWorldPositionOffsetVelocityFPrimitiveSceneProxyprotected
bHoldoutFPrimitiveSceneProxyprotected
bImplementsStreamableAssetGatheringFPrimitiveSceneProxyprotected
bInstancedSkinnedMeshFPrimitiveSceneProxyprotected
bIsAlwaysVisibleFPrimitiveSceneProxyprotected
bIsCPUSkinnedFSkeletalMeshSceneProxyprotected
bIsFirstPersonFPrimitiveSceneProxyprotected
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyprotected
bIsHeterogeneousVolumeFPrimitiveSceneProxyprotected
bIsHierarchicalInstancedStaticMeshFPrimitiveSceneProxyprotected
bIsLandscapeGrassFPrimitiveSceneProxyprotected
bIsLandscapeNaniteProxyFPrimitiveSceneProxyprotected
bIsLandscapeProxyFPrimitiveSceneProxyprotected
bIsNaniteMeshFPrimitiveSceneProxyprotected
bIsStaticMeshFPrimitiveSceneProxyprotected
bLightAttachmentsAsGroupFPrimitiveSceneProxyprotected
bLumenHeightfieldFPrimitiveSceneProxyprotected
bMaterialsNeedMorphUsage_GameThreadFSkeletalMeshSceneProxyprotected
bNeedsUnbuiltPreviewLightingFPrimitiveSceneProxyprotected
bOpaqueOrMaskedFPrimitiveSceneProxyprotected
bRenderStaticFSkeletalMeshSceneProxyprotected
bSelfShadowOnlyFPrimitiveSceneProxyprotected
bShouldNotifyOnWorldAddRemoveFPrimitiveSceneProxyprotected
bSinglePassGDMEFPrimitiveSceneProxyprotected
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyprotected
bSkinnedMeshFPrimitiveSceneProxyprotected
bSplineMeshFPrimitiveSceneProxyprotected
bStaticElementsAlwaysUseProxyPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bSupportsDistanceFieldRepresentationFPrimitiveSceneProxyprotected
bSupportsGPUSceneFPrimitiveSceneProxyprotected
bSupportsHeightfieldRepresentationFPrimitiveSceneProxyprotected
bSupportsMaterialCacheFPrimitiveSceneProxyprotected
bSupportsParallelGDMEFPrimitiveSceneProxyprotected
bSupportsParallelGDRTIFPrimitiveSceneProxyprotected
bSupportsRuntimeVirtualTextureFPrimitiveSceneProxyprotected
bSupportsSortedTrianglesFPrimitiveSceneProxyprotected
BuildUniformShaderParameters(FPrimitiveUniformShaderParametersBuilder &Builder) constFPrimitiveSceneProxy
bVerifyUsedMaterialsFPrimitiveSceneProxyprotected
bVFRequiresPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bVisibleInLumenSceneFPrimitiveSceneProxyprotected
bWantsEditorEffectsFPrimitiveSceneProxyprotected
bWantsSelectionOutlineFPrimitiveSceneProxyprotected
bWillEverBeLitFPrimitiveSceneProxyprotected
CanApplyStreamableRenderAssetScaleFactor() const overrideFSkeletalMeshSceneProxyinlinevirtual
CanBeOccluded() const overrideFSkeletalMeshSceneProxyvirtual
CanSkipRedundantTransformUpdates() constFPrimitiveSceneProxyinline
CardRepresentationDataFSkeletalMeshSceneProxyprotected
CastsCapsuleDirectShadow() constFPrimitiveSceneProxyinline
CastsCinematicShadow() constFPrimitiveSceneProxyinline
CastsContactShadow() constFPrimitiveSceneProxyinline
CastsDeepShadow() constFPrimitiveSceneProxyinline
CastsDynamicIndirectShadow() constFPrimitiveSceneProxyinline
CastsDynamicShadow() constFPrimitiveSceneProxyinline
CastsFarShadow() constFPrimitiveSceneProxyinline
CastsHiddenShadow() constFPrimitiveSceneProxyinline
CastsInsetShadow() constFPrimitiveSceneProxyinline
CastsSelfShadowOnly() constFPrimitiveSceneProxyinline
CastsShadowAsTwoSided() constFPrimitiveSceneProxyinline
CastsStaticShadow() constFPrimitiveSceneProxyinline
CastsVolumetricTranslucentShadow() constFPrimitiveSceneProxyinline
ClampedLODIndexFSkeletalMeshSceneProxyprotected
CombinedMaterialRelevanceFPrimitiveSceneProxyprotected
CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateHitProxies(IPrimitiveComponent *ComponentInterface, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateRenderThreadResources(FRHICommandListBase &RHICmdList) overrideFSkeletalMeshSceneProxyvirtual
DebugDrawColorFSkeletalMeshSceneProxyprotected
DebugDrawPhysicsAsset(int32 ViewIndex, FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags) constFSkeletalMeshSceneProxyvirtual
DebugDrawSkeleton(int32 ViewIndex, FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags) constFSkeletalMeshSceneProxy
DebugMassDataFPrimitiveSceneProxy
DestroyRenderThreadResources() overrideFSkeletalMeshSceneProxyvirtual
DistanceFieldSelfShadowBiasFPrimitiveSceneProxyprotected
DoesMeshBatchesUseSceneInstanceCount() constFPrimitiveSceneProxyinline
DoesVFRequirePrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
DrawArc(FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float Height, const uint32 Segments, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawArrowHead(FPrimitiveDrawInterface *PDI, const FVector &Tip, const FVector &Origin, const float Size, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawInRuntimeVirtualTextureOnly(bool bEditor) constFPrimitiveSceneProxyprotected
DrawStaticElements(FStaticPrimitiveDrawInterface *PDI) overrideFSkeletalMeshSceneProxyvirtual
DrawsVelocity() constFPrimitiveSceneProxyinline
DynamicIndirectShadowMinVisibilityFPrimitiveSceneProxyprotected
EInstanceBufferAccessFlags enum nameFPrimitiveSceneProxy
EnableGPUSceneSupportFlags()FPrimitiveSceneProxyprotected
EvaluateWorldPositionOffset() constFPrimitiveSceneProxyinline
FeatureLevelFSkeletalMeshSceneProxyprotected
FInstancedSkinnedMeshSceneProxy(const FInstancedSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InRenderData)FInstancedSkinnedMeshSceneProxy
FLCIArray typedefFPrimitiveSceneProxy
FPrimitiveSceneProxy(const UPrimitiveComponent *InComponent, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &InDesc, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(FPrimitiveSceneProxy const &)FPrimitiveSceneProxy
FSkeletalMeshSceneProxy(const USkinnedMeshComponent *Component, FSkeletalMeshRenderData *InSkelMeshRenderData)FSkeletalMeshSceneProxy
FSkeletalMeshSceneProxy(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData)FSkeletalMeshSceneProxy
FSkeletalMeshSceneProxy(const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InSkelMeshRenderData, int32 InClampedLODIndex)FSkeletalMeshSceneProxy
GatherSimpleLights(const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) constFPrimitiveSceneProxyinlinevirtual
GetAbsMaxDisplacement() constFPrimitiveSceneProxyinline
GetActorPosition() constFPrimitiveSceneProxyinline
GetAllocatedSize(void) constFSkeletalMeshSceneProxyinline
GetAnimationMinScreenSize() const overrideFInstancedSkinnedMeshSceneProxyinlinevirtual
GetBounds() constFPrimitiveSceneProxyinline
GetCachedGeometry(FRDGBuilder &GraphBuilder, struct FCachedGeometry &OutCachedGeometry) constFSkeletalMeshSceneProxy
GetCachedGeometry(struct FCachedGeometry &OutCachedGeometry) constFSkeletalMeshSceneProxyinline
GetCurrentFirstLODIdx_Internal() constFSkeletalMeshSceneProxyprotected
GetCurrentFirstLODIdx_RenderThread() const final overrideFSkeletalMeshSceneProxyinlinevirtual
GetCurrentLODIndex()FSkeletalMeshSceneProxy
GetCustomDepthStencilValue() constFPrimitiveSceneProxyinline
GetCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
GetCustomPrimitiveData() constFPrimitiveSceneProxyinline
GetDepthPriorityGroup(const FSceneView *View) constFPrimitiveSceneProxy
GetDesiredLODLevel_RenderThread(const FSceneView *View) const final overrideFSkeletalMeshSceneProxyvirtual
GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldInstanceData(TArray< FRenderTransform > &InstanceLocalToPrimitiveTransforms) const finalFPrimitiveSceneProxyinlinevirtual
GetDynamicElementsSection(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, const FSkeletalMeshLODRenderData &LODData, const int32 LODIndex, const int32 SectionIndex, bool bSectionSelected, const FSectionElementInfo &SectionElementInfo, bool bInSelectable, FMeshElementCollector &Collector) constFSkeletalMeshSceneProxyprotected
GetDynamicIndirectShadowMinVisibility() constFPrimitiveSceneProxyinline
GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const overrideFSkeletalMeshSceneProxyvirtual
GetGpuLodInstanceRadius() constFPrimitiveSceneProxyinlinevirtual
GetHeightfieldRepresentation(UTexture2D *&OutHeightmapTexture, UTexture2D *&OutVisibilityTexture, FHeightfieldComponentDescription &OutDescription) constFPrimitiveSceneProxyinlinevirtual
GetIndirectLightingCacheQuality() constFPrimitiveSceneProxyinline
GetInstanceDataHeader() constFPrimitiveSceneProxy
GetInstanceDataUpdateTaskInfo() const overrideFInstancedSkinnedMeshSceneProxyinlinevirtual
GetInstanceDrawDistanceMinMax(FVector2f &OutCullRange) const overrideFInstancedSkinnedMeshSceneProxyinlinevirtual
GetInstanceSceneDataBuffers(EInstanceBufferAccessFlags AccessFlags=EInstanceBufferAccessFlags::SynchronizeUpdateTask) constFPrimitiveSceneProxy
GetInstanceWorldPositionOffsetDisableDistance(float &OutWPODisableDistance) constFPrimitiveSceneProxyinlinevirtual
GetLCIs(FLCIArray &LCIs)FPrimitiveSceneProxyinlinevirtual
GetLevelName() constFPrimitiveSceneProxyinline
GetLightingChannelMask() constFPrimitiveSceneProxyinline
GetLightingChannelStencilValue() constFPrimitiveSceneProxyinline
GetLightMapCoordinateIndex() constFPrimitiveSceneProxyinlinevirtual
GetLightMapResolution() constFPrimitiveSceneProxyinlinevirtual
GetLightmapType() constFPrimitiveSceneProxyinline
GetLightRelevance(const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) constFPrimitiveSceneProxyinlinevirtual
GetLocalBounds() constFPrimitiveSceneProxyinline
GetLocalToWorld() constFPrimitiveSceneProxyinline
GetLOD(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetLodScreenSizeScale() constFPrimitiveSceneProxyinlinevirtual
GetMaterialCacheDescriptor() constFPrimitiveSceneProxyvirtual
GetMaxDrawDistance() constFPrimitiveSceneProxyinline
GetMaxWorldPositionOffsetExtent() constFPrimitiveSceneProxyinline
GetMemoryFootprint(void) const overrideFSkeletalMeshSceneProxyinlinevirtual
GetMeshCardRepresentation() const overrideFSkeletalMeshSceneProxyvirtual
GetMeshDescription(int32 LODIndex, TArray< FMeshBatch > &OutMeshElements) constFPrimitiveSceneProxyinlinevirtual
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyinline
GetMeshElementsConditionallySelectable(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, bool bInSelectable, uint32 VisibilityMap, FMeshElementCollector &Collector) constFSkeletalMeshSceneProxyprotected
GetMeshObject() constFSkeletalMeshSceneProxyinline
GetMeshPaintTextureDescriptor() constFPrimitiveSceneProxyinlinevirtual
GetMinDrawDistance() constFPrimitiveSceneProxyinline
GetMinMaxMaterialDisplacement() constFPrimitiveSceneProxyinline
GetNaniteResourceInfo(uint32 &ResourceID, uint32 &HierarchyOffset, uint32 &ImposterIndex) constFPrimitiveSceneProxyinlinevirtual
GetOcclusionQueries(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetOwnerName() constFPrimitiveSceneProxyinline
GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) const overrideFSkeletalMeshSceneProxyinlinevirtual
GetPrimitiveColor() constFPrimitiveSceneProxyinline
GetPrimitiveComponentId() constFPrimitiveSceneProxyinline
GetPrimitiveSceneInfo() constFPrimitiveSceneProxyinline
GetRayTracingGroupCullingPriority() constFPrimitiveSceneProxyinline
GetRayTracingGroupId() constFPrimitiveSceneProxyinline
GetRenderCurveResourceData()FPrimitiveSceneProxyinlinevirtual
GetResourceName() constFPrimitiveSceneProxyinline
GetRuntimeVirtualTextureIds() constFPrimitiveSceneProxyinline
GetScene() constFPrimitiveSceneProxyinline
GetShadowCacheInvalidationBehavior() constFPrimitiveSceneProxyinline
GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) const overrideFSkeletalMeshSceneProxyvirtual
GetSkinnedAsset() constFSkeletalMeshSceneProxyinline
GetSkinningSceneExtensionProxy() const overrideFSkeletalMeshSceneProxyvirtual
GetSortedShadowBoneIndices() constFSkeletalMeshSceneProxyinline
GetSourceLandscapeComponentIds() constFPrimitiveSceneProxyinlinevirtual
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyinlinevirtual
GetStatId() constFPrimitiveSceneProxyinline
GetStencilWriteMask() constFPrimitiveSceneProxyinline
GetStreamableRenderAssetInfo(const FBoxSphereBounds &PrimitiveBounds, TArray< struct FStreamingRenderAssetPrimitiveInfo > &StreamableRenderAssets) constFPrimitiveSceneProxyinlinevirtual
GetTranslucencySortDistanceOffset() constFPrimitiveSceneProxyinline
GetTranslucencySortPriority() constFPrimitiveSceneProxyinline
GetTypeHash() const overrideFInstancedSkinnedMeshSceneProxyinlinevirtual
GetUniformBuffer() constFPrimitiveSceneProxyinline
GetViewRelevance(const FSceneView *View) const overrideFSkeletalMeshSceneProxyvirtual
GetVirtualTextureCullMips() constFPrimitiveSceneProxyinline
GetVirtualTextureLodBias() constFPrimitiveSceneProxyinline
GetVirtualTextureMinCoverage() constFPrimitiveSceneProxyinline
GetVisibilityId() constFPrimitiveSceneProxyinline
GetWireframeColor() constFPrimitiveSceneProxyinline
GetWorldMatrices(FMatrix &OutLocalToWorld, FMatrix &OutWorldToLocal) constFSkeletalMeshSceneProxy
HasCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
HasDeformableMesh() constFPrimitiveSceneProxyinline
HasDistanceFieldRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicIndirectShadowCasterRepresentation() const overrideFSkeletalMeshSceneProxyvirtual
HasDynamicTransform() constFPrimitiveSceneProxyinline
HasInstanceDataBuffers() constFPrimitiveSceneProxyinline
HasPerInstanceHitProxies() constFPrimitiveSceneProxyinline
HasStaticLighting() constFPrimitiveSceneProxyinline
HasSubprimitiveOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyinline
HasViewDependentDPG() constFPrimitiveSceneProxyinline
HeightfieldHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Holdout() constFPrimitiveSceneProxyinline
IndirectLightingCacheQualityFPrimitiveSceneProxyprotected
InvalidRayTracingGroupIdFPrimitiveSceneProxystatic
IsAlwaysVisible() constFPrimitiveSceneProxyinline
IsCollisionEnabled() constFPrimitiveSceneProxyinline
IsCompatibleWithLumenCardSharing() constFPrimitiveSceneProxyinline
IsCullingReversedByComponent() constFPrimitiveSceneProxyinlinevirtual
IsDetailMesh() constFPrimitiveSceneProxyinlinevirtual
IsDrawnInEditor() constFPrimitiveSceneProxyinline
IsDrawnInGame() constFPrimitiveSceneProxyinline
IsEditingLevelInstanceChild() constFPrimitiveSceneProxyinline
IsEmissiveLightSource() constFPrimitiveSceneProxyinline
IsFirstPerson() constFPrimitiveSceneProxyinline
IsFirstPersonWorldSpaceRepresentation() constFPrimitiveSceneProxyinline
IsForceHidden() constFPrimitiveSceneProxyinline
IsForceMipStreaming() constFPrimitiveSceneProxyinline
IsHeterogeneousVolume() constFPrimitiveSceneProxyinline
IsHiddenInSceneCapture() constFPrimitiveSceneProxyinline
IsHovered() constFPrimitiveSceneProxyinline
IsIndividuallySelected() constFPrimitiveSceneProxyinline
IsInstanceDataGPUOnly() constFPrimitiveSceneProxy
IsLandscapeNaniteProxy() constFPrimitiveSceneProxyinline
IsLandscapeProxy() constFPrimitiveSceneProxyinline
IsLocalToWorldDeterminantNegative() constFPrimitiveSceneProxyinline
IsLumenHeightfield() constFPrimitiveSceneProxyinline
IsMeshShapeOftenMoving() constFPrimitiveSceneProxyinline
IsMovable() constFPrimitiveSceneProxyinline
IsNaniteMesh() constFPrimitiveSceneProxyinline
IsOftenMoving() constFPrimitiveSceneProxyinline
IsOnlyOwnerSee() constFPrimitiveSceneProxyinline
IsOpaqueOrMasked() constFPrimitiveSceneProxyinline
IsOwnedBy(const FSceneViewOwner &Owner) constFPrimitiveSceneProxyinline
IsOwnerNoSee() constFPrimitiveSceneProxyinline
IsParentSelected() constFPrimitiveSceneProxyinline
IsRayTracingFarField() constFPrimitiveSceneProxyinline
IsRuntimeVirtualTextureOnly() constFPrimitiveSceneProxyinlineprotected
IsSelectable() constFPrimitiveSceneProxyinline
IsSelected() constFPrimitiveSceneProxyinline
IsShadowCast(const FSceneView *View) constFPrimitiveSceneProxy
IsShown(const FSceneView *View) constFPrimitiveSceneProxy
IsSkinnedMesh() constFPrimitiveSceneProxyinline
IsSplineMesh() constFPrimitiveSceneProxyinline
IsStatic() constFPrimitiveSceneProxyinline
IsSupportingStreamableRenderAssetsGathering() constFPrimitiveSceneProxyinline
IsUsingDistanceCullFade() const overrideFSkeletalMeshSceneProxyvirtual
IsVisibleInLumenScene() constFPrimitiveSceneProxyinline
IsVisibleInRayTracing() constFPrimitiveSceneProxyinline
IsVisibleInRealTimeSkyCaptures() constFPrimitiveSceneProxyinline
IsVisibleInReflectionCaptures() constFPrimitiveSceneProxyinline
IsVisibleInSceneCaptureOnly() constFPrimitiveSceneProxyinline
LightAttachmentsAsGroup() constFPrimitiveSceneProxyinline
LODSectionsFSkeletalMeshSceneProxyprotected
MaterialCacheDescriptorFPrimitiveSceneProxy
MaterialCacheRenderProxiesFPrimitiveSceneProxy
MaterialRelevanceFSkeletalMeshSceneProxyprotected
MaterialsInUse_GameThreadFSkeletalMeshSceneProxyprotected
MaterialSlotsOverlayMaterialFSkeletalMeshSceneProxyprotected
MaxDrawDistanceFPrimitiveSceneProxyprotected
MaxWPOExtentFPrimitiveSceneProxyprotected
MeshObjectFSkeletalMeshSceneProxyprotected
MinDrawDistanceFPrimitiveSceneProxyprotected
MinMaxMaterialDisplacementFPrimitiveSceneProxyprotected
NeedsUnbuiltPreviewLighting() constFPrimitiveSceneProxyinline
NumLODsFSkeletalMeshSceneProxyprotected
OnDetachLight(const FLightSceneInfo *Light)FPrimitiveSceneProxyinlinevirtual
OnEvaluateWorldPositionOffsetChanged_RenderThread()FPrimitiveSceneProxyinlineprotectedvirtual
OnForceHiddenChanged()FPrimitiveSceneProxyinlineprotectedvirtual
OnLevelAddedToWorld_RenderThread()FPrimitiveSceneProxyprotected
OnLevelRemovedFromWorld_RenderThread()FPrimitiveSceneProxyprotected
OnTransformChanged(FRHICommandListBase &RHICmdList) overrideFSkeletalMeshSceneProxyvirtual
OverlayMaterialFSkeletalMeshSceneProxyprotected
OverlayMaterialMaxDrawDistanceFSkeletalMeshSceneProxyprotected
OverrideOwnerName(FName InOwnerName)FPrimitiveSceneProxyinlineprotected
OwnerFSkeletalMeshSceneProxyprotected
PadInstanceLocalBounds(const FRenderBounds &InBounds)FPrimitiveSceneProxyprotected
PhysicsAssetForDebugFSkeletalMeshSceneProxyprotected
PreSkinnedLocalBoundsFSkeletalMeshSceneProxyprotected
ReceivesDecals() constFPrimitiveSceneProxyinline
RenderBounds(FPrimitiveDrawInterface *PDI, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &Bounds, bool bRenderInEditor) constFPrimitiveSceneProxy
RenderDataFSkeletalMeshSceneProxyprotected
ResetSceneVelocity_GameThread()FPrimitiveSceneProxy
RuntimeVirtualTextureMaterialTypesFPrimitiveSceneProxyprotected
RuntimeVirtualTexturesFPrimitiveSceneProxyprotected
SceneExtensionProxyFSkeletalMeshSceneProxyprotected
SetCanSkipRedundantTransformUpdates(bool bCanSkip)FPrimitiveSceneProxyinline
SetCollisionEnabled_GameThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCollisionEnabled_RenderThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCustomDepthEnabled_GameThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthEnabled_RenderThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthStencilValue_GameThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetCustomDepthStencilValue_RenderThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetDebugMassData(const TArray< FDebugMassData > &InDebugMassData)FPrimitiveSceneProxyvirtual
SetDistanceFieldSelfShadowBias_RenderThread(float NewBias)FPrimitiveSceneProxy
SetDrawDistance_RenderThread(float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance)FPrimitiveSceneProxy
SetDrawnInGame_RenderThread(bool bInDrawInGame)FPrimitiveSceneProxy
SetEvaluateWorldPositionOffset_GameThread(bool bEvaluate)FPrimitiveSceneProxy
SetForceHidden(bool bForceHiddenIn)FPrimitiveSceneProxyinlineprotected
SetHiddenEdViews_GameThread(uint64 InHiddenEditorViews)FPrimitiveSceneProxy
SetHovered_GameThread(const bool bInHovered)FPrimitiveSceneProxy
SetHovered_RenderThread(const bool bInHovered)FPrimitiveSceneProxyprotected
SetInstanceCullDistance_RenderThread(float StartCullDistance, float EndCullDistance) overrideFInstancedSkinnedMeshSceneProxyinlinevirtual
SetLevelInstanceEditingState_GameThread(const bool bInEditingState)FPrimitiveSceneProxy
SetLevelInstanceEditingState_RenderThread(const bool bInLevelInstanceEditingState)FPrimitiveSceneProxyprotected
SetLightingChannels_GameThread(FLightingChannels LightingChannels)FPrimitiveSceneProxy
SetPrimitiveColor(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxyinline
SetPrimitiveColor_GameThread(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxy
SetSelection_GameThread(const bool bInParentSelected, const bool bInIndividuallySelected=false)FPrimitiveSceneProxy
SetSelection_RenderThread(const bool bInParentSelected, const bool bInIndividuallySelected)FPrimitiveSceneProxyprotected
SetupInstanceSceneDataBuffers(const FInstanceSceneDataBuffers *InInstanceSceneDataBuffers)FPrimitiveSceneProxyprotected
SetWireframeColor(const FLinearColor &InWireframeColor)FPrimitiveSceneProxyinline
SetWorldPositionOffsetDisableDistance_GameThread(int32 NewValue)FPrimitiveSceneProxyinlinevirtual
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyprotected
ShadowCapsuleBoneIndicesFSkeletalMeshSceneProxyprotected
ShadowCapsuleDataFSkeletalMeshSceneProxyprotected
ShouldNotifyOnWorldAddRemove() constFPrimitiveSceneProxyinline
ShouldReceiveMobileCSMShadows() constFPrimitiveSceneProxyinline
ShouldRenderCustomDepth() constFPrimitiveSceneProxy
ShouldRenderInDepthPass() constFPrimitiveSceneProxyinline
ShouldRenderInMainPass() constFPrimitiveSceneProxyinline
ShouldUseAsOccluder() constFPrimitiveSceneProxyinline
ShowInBSPSplitViewmode() constFPrimitiveSceneProxyinlinevirtual
SimpleStreamableAssetManagerIndexFPrimitiveSceneProxy
SinglePassGDME() constFPrimitiveSceneProxyinline
SkinnedAssetFSkeletalMeshSceneProxyprotected
StaticElementsAlwaysUseProxyPrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
StaticMeshHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Super typedefFInstancedSkinnedMeshSceneProxy
SupportsDistanceFieldRepresentation() constFPrimitiveSceneProxyinline
SupportsGPUScene() constFPrimitiveSceneProxyinline
SupportsHeightfieldRepresentation() constFPrimitiveSceneProxyinline
SupportsInstanceDataBuffer() constFPrimitiveSceneProxyinline
SupportsMaterialCache() constFPrimitiveSceneProxyinline
SupportsParallelGDME() constFPrimitiveSceneProxyinline
SupportsParallelGDRTI() constFPrimitiveSceneProxyinline
SupportsSortedTriangles() constFPrimitiveSceneProxyinline
TreatAsBackgroundForOcclusion() constFPrimitiveSceneProxyinline
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds, const FBoxSphereBounds &InStaticMeshBounds) finalFPrimitiveSceneProxyprotectedvirtual
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds)FPrimitiveSceneProxyprotectedvirtual
UpdateLumenCardsFromBounds()FSkeletalMeshSceneProxyprotected
UpdateMorphMaterialUsage_GameThread(TArray< UMaterialInterface * > &MaterialUsingMorphTarget)FSkeletalMeshSceneProxy
UpdateUniformBuffer(FRHICommandList &RHICmdList)FPrimitiveSceneProxy
UpdateVisibleInLumenScene()FPrimitiveSceneProxyprotected
UseEditorCompositing(const FSceneView *View) constFPrimitiveSceneProxy
UseSingleSampleShadowFromStationaryLights() constFPrimitiveSceneProxy
VerifyUsedMaterial(const class FMaterialRenderProxy *MaterialRenderProxy) constFPrimitiveSceneProxy
VirtualTextureCullMipsFPrimitiveSceneProxyprotected
VirtualTextureLodBiasFPrimitiveSceneProxyprotected
VirtualTextureMinCoverageFPrimitiveSceneProxyprotected
WantsEditorEffects() constFPrimitiveSceneProxyinline
WantsSelectionOutline() constFPrimitiveSceneProxyinline
WillEverBeLit() constFPrimitiveSceneProxyinline
WritesVirtualTexture() constFPrimitiveSceneProxyinline
WritesVirtualTexture(URuntimeVirtualTexture *VirtualTexture) constFPrimitiveSceneProxyinline
~FPrimitiveSceneProxy()FPrimitiveSceneProxyvirtual
~FSkeletalMeshSceneProxy()FSkeletalMeshSceneProxyvirtual