![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FLandscapeEditLayerReadback, including all inherited members.
| Enqueue(UTexture2D const *InSourceTexture, FReadbackContext &&InReadbackContext) | FLandscapeEditLayerReadback | |
| FLandscapeEditLayerReadback() | FLandscapeEditLayerReadback | |
| Flush() | FLandscapeEditLayerReadback | |
| FlushAllReadbackTasks() | FLandscapeEditLayerReadback | static |
| FPerChannelLayerNames typedef | FLandscapeEditLayerReadback | |
| FReadbackContext typedef | FLandscapeEditLayerReadback | |
| GarbageCollectTasks() | FLandscapeEditLayerReadback | static |
| GetCompletedResultNum() const | FLandscapeEditLayerReadback | |
| GetHash() const | FLandscapeEditLayerReadback | inline |
| GetResult(int32 InResultIndex) const | FLandscapeEditLayerReadback | |
| GetResultContext(int32 InResultIndex) const | FLandscapeEditLayerReadback | |
| HasWork() | FLandscapeEditLayerReadback | static |
| ReleaseCompletedResults(int32 InResultNum) | FLandscapeEditLayerReadback | |
| SetHash(uint64 InHash) | FLandscapeEditLayerReadback | |
| Tick() | FLandscapeEditLayerReadback | |
| ~FLandscapeEditLayerReadback() | FLandscapeEditLayerReadback |