UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeNaniteSceneProxy Member List

This is the complete list of members for FLandscapeNaniteSceneProxy, including all inherited members.

AcceptOcclusionResults(const FSceneView *View, TArray< bool > *Results, int32 ResultsStart, int32 NumResults)FPrimitiveSceneProxyinlinevirtual
AffectsDistanceFieldLighting() constFPrimitiveSceneProxyinline
AffectsDynamicIndirectLighting() constFPrimitiveSceneProxyinline
AffectsIndirectLightingWhileHidden() constFPrimitiveSceneProxyinline
AllowApproximateOcclusion() constFPrimitiveSceneProxyinline
AllowInstanceCullingOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
AlwaysHasVelocity() constFPrimitiveSceneProxyinline
AnyMaterialAlwaysEvaluatesWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialHasPixelAnimation() constFPrimitiveSceneProxyinline
AnyMaterialHasWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesMotionVectorWorldOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesTemporalResponsiveness() constFPrimitiveSceneProxyinline
ApplyLateUpdateTransform(FRHICommandListBase &RHICmdList, const FMatrix &LateUpdateTransform)FPrimitiveSceneProxyvirtual
ApplyViewDependentMeshArguments(const FSceneView &View, FMeshBatch &ViewDependentMeshBatch) constFPrimitiveSceneProxyinlinevirtual
ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset)FPrimitiveSceneProxyvirtual
bAffectDistanceFieldLightingFPrimitiveSceneProxyprotected
bAffectDynamicIndirectLightingFPrimitiveSceneProxyprotected
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyprotected
bAllowApproximateOcclusionFPrimitiveSceneProxyprotected
bAlwaysHasVelocityFPrimitiveSceneProxyprotected
bAnyMaterialAlwaysEvaluatesWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialHasPixelAnimationFPrimitiveSceneProxyprotected
bAnyMaterialHasWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesMotionVectorWorldOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesTemporalResponsivenessFPrimitiveSceneProxyprotected
bCanSkipRedundantTransformUpdatesFPrimitiveSceneProxyprotected
bCastCapsuleDirectShadowFPrimitiveSceneProxyprotected
bCastCinematicShadowFPrimitiveSceneProxyprotected
bCastContactShadowFPrimitiveSceneProxyprotected
bCastDeepShadowFPrimitiveSceneProxyprotected
bCastDynamicShadowFPrimitiveSceneProxyprotected
bCastFarShadowFPrimitiveSceneProxyprotected
bCastHiddenShadowFPrimitiveSceneProxyprotected
bCastInsetShadowFPrimitiveSceneProxyprotected
bCastsDynamicIndirectShadowFPrimitiveSceneProxyprotected
bCastShadowAsTwoSidedFPrimitiveSceneProxyprotected
bCastStaticShadowFPrimitiveSceneProxyprotected
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyprotected
bCompatibleWithLumenCardSharingFPrimitiveSceneProxyprotected
bDoesMeshBatchesUseSceneInstanceCountFPrimitiveSceneProxyprotected
bEmissiveLightSourceFPrimitiveSceneProxyprotected
bEvaluateWorldPositionOffsetFPrimitiveSceneProxyprotected
bGoodCandidateForCachedShadowmapFPrimitiveSceneProxyprotected
bHasDeformableMeshFPrimitiveSceneProxyprotected
bHasDynamicDisplacementNanite::FSceneProxyBaseprotected
bHasMaterialErrorsNanite::FSceneProxyprotected
bHasPerClusterDisplacementFallbackRasterNanite::FSceneProxyBaseprotected
bHasPixelProgrammableRasterNanite::FSceneProxyBaseprotected
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyprotected
bHasVertexProgrammableRasterNanite::FSceneProxyBaseprotected
bHasVoxelsNanite::FSceneProxyBaseprotected
bHasWorldPositionOffsetVelocityFPrimitiveSceneProxyprotected
bHoldoutFPrimitiveSceneProxyprotected
bImplementsStreamableAssetGatheringFPrimitiveSceneProxyprotected
bInstancedSkinnedMeshFPrimitiveSceneProxyprotected
bIsAlwaysVisibleFPrimitiveSceneProxyprotected
bIsFirstPersonFPrimitiveSceneProxyprotected
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyprotected
bIsHeterogeneousVolumeFPrimitiveSceneProxyprotected
bIsHierarchicalInstancedStaticMeshFPrimitiveSceneProxyprotected
bIsLandscapeGrassFPrimitiveSceneProxyprotected
bIsLandscapeNaniteProxyFPrimitiveSceneProxyprotected
bIsLandscapeProxyFPrimitiveSceneProxyprotected
bIsNaniteMeshFPrimitiveSceneProxyprotected
bIsStaticMeshFPrimitiveSceneProxyprotected
bLightAttachmentsAsGroupFPrimitiveSceneProxyprotected
bLumenHeightfieldFPrimitiveSceneProxyprotected
bNeedsUnbuiltPreviewLightingFPrimitiveSceneProxyprotected
bOpaqueOrMaskedFPrimitiveSceneProxyprotected
bReverseCullingNanite::FSceneProxyBaseprotected
bSelfShadowOnlyFPrimitiveSceneProxyprotected
bShouldNotifyOnWorldAddRemoveFPrimitiveSceneProxyprotected
bSinglePassGDMEFPrimitiveSceneProxyprotected
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyprotected
bSkinnedMeshFPrimitiveSceneProxyprotected
bSplineMeshFPrimitiveSceneProxyprotected
bStaticElementsAlwaysUseProxyPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bSupportsDistanceFieldRepresentationFPrimitiveSceneProxyprotected
bSupportsGPUSceneFPrimitiveSceneProxyprotected
bSupportsHeightfieldRepresentationFPrimitiveSceneProxyprotected
bSupportsMaterialCacheFPrimitiveSceneProxyprotected
bSupportsParallelGDMEFPrimitiveSceneProxyprotected
bSupportsParallelGDRTIFPrimitiveSceneProxyprotected
bSupportsRuntimeVirtualTextureFPrimitiveSceneProxyprotected
bSupportsSortedTrianglesFPrimitiveSceneProxyprotected
BuildUniformShaderParameters(FPrimitiveUniformShaderParametersBuilder &Builder) constFPrimitiveSceneProxy
bVerifyUsedMaterialsFPrimitiveSceneProxyprotected
bVFRequiresPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bVisibleInLumenSceneFPrimitiveSceneProxyprotected
bWantsEditorEffectsFPrimitiveSceneProxyprotected
bWantsSelectionOutlineFPrimitiveSceneProxyprotected
bWillEverBeLitFPrimitiveSceneProxyprotected
CanApplyStreamableRenderAssetScaleFactor() const overrideNanite::FSceneProxyinlinevirtual
CanBeOccluded() const overrideNanite::FSceneProxyBaseinlinevirtual
CanSkipRedundantTransformUpdates() constFPrimitiveSceneProxyinline
CardRepresentationDataNanite::FSceneProxyprotected
CastsCapsuleDirectShadow() constFPrimitiveSceneProxyinline
CastsCinematicShadow() constFPrimitiveSceneProxyinline
CastsContactShadow() constFPrimitiveSceneProxyinline
CastsDeepShadow() constFPrimitiveSceneProxyinline
CastsDynamicIndirectShadow() constFPrimitiveSceneProxyinline
CastsDynamicShadow() constFPrimitiveSceneProxyinline
CastsFarShadow() constFPrimitiveSceneProxyinline
CastsHiddenShadow() constFPrimitiveSceneProxyinline
CastsInsetShadow() constFPrimitiveSceneProxyinline
CastsSelfShadowOnly() constFPrimitiveSceneProxyinline
CastsShadowAsTwoSided() constFPrimitiveSceneProxyinline
CastsStaticShadow() constFPrimitiveSceneProxyinline
CastsVolumetricTranslucentShadow() constFPrimitiveSceneProxyinline
ClampedMinLODNanite::FSceneProxyprotected
CombinedMaterialRelevanceFPrimitiveSceneProxyprotected
CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateHitProxies(IPrimitiveComponent *ComponentInterface, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateRenderThreadResources(FRHICommandListBase &RHICmdList) overrideNanite::FSceneProxyprotectedvirtual
DebugMassDataFPrimitiveSceneProxy
DestroyRenderThreadResources()FPrimitiveSceneProxyinlinevirtual
DistanceFieldDataNanite::FSceneProxyprotected
DistanceFieldSelfShadowBiasFPrimitiveSceneProxyprotected
DoesMeshBatchesUseSceneInstanceCount() constFPrimitiveSceneProxyinline
DoesVFRequirePrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
DrawArc(FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float Height, const uint32 Segments, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawArrowHead(FPrimitiveDrawInterface *PDI, const FVector &Tip, const FVector &Origin, const float Size, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawInRuntimeVirtualTextureOnly(bool bEditor) constFPrimitiveSceneProxyprotected
DrawStaticElements(FStaticPrimitiveDrawInterface *PDI) overrideNanite::FSceneProxyvirtual
DrawStaticElementsInternal(FStaticPrimitiveDrawInterface *PDI, const FLightCacheInterface *LCI)Nanite::FSceneProxyBaseprotected
DrawsVelocity() constFPrimitiveSceneProxyinline
DynamicIndirectShadowMinVisibilityFPrimitiveSceneProxyprotected
EInstanceBufferAccessFlags enum nameFPrimitiveSceneProxy
EnableGPUSceneSupportFlags()FPrimitiveSceneProxyprotected
EndCullDistanceNanite::FSceneProxyprotected
EvaluateWorldPositionOffset() constFPrimitiveSceneProxyinline
FilterFlagsNanite::FSceneProxyBaseprotected
FLandscapeNaniteSceneProxy(const ::Nanite::FMaterialAudit &MaterialAudit, ULandscapeNaniteComponent *Component)FLandscapeNaniteSceneProxyinline
FLCIArray typedefFPrimitiveSceneProxy
FPrimitiveSceneProxy(const UPrimitiveComponent *InComponent, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &InDesc, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(FPrimitiveSceneProxy const &)FPrimitiveSceneProxy
FSceneProxy(const FMaterialAudit &MaterialAudit, const FStaticMeshSceneProxyDesc &ProxyDesc, const TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > &InInstanceDataSceneProxy={})Nanite::FSceneProxy
FSceneProxy(const FMaterialAudit &MaterialAudit, const FInstancedStaticMeshSceneProxyDesc &ProxyDesc)Nanite::FSceneProxy
FSceneProxy(const FMaterialAudit &MaterialAudit, UStaticMeshComponent *Component, const TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > &InInstanceDataSceneProxy={})Nanite::FSceneProxy
FSceneProxy(const FMaterialAudit &MaterialAudit, UInstancedStaticMeshComponent *Component)Nanite::FSceneProxy
FSceneProxy(const FMaterialAudit &MaterialAudit, UHierarchicalInstancedStaticMeshComponent *Component)Nanite::FSceneProxy
FSceneProxyBase(const FPrimitiveSceneProxyDesc &Desc)Nanite::FSceneProxyBaseinline
FSceneProxyBase(const UPrimitiveComponent *Component)Nanite::FSceneProxyBaseinline
GatherSimpleLights(const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) constFPrimitiveSceneProxyinlinevirtual
GetAbsMaxDisplacement() constFPrimitiveSceneProxyinline
GetActorPosition() constFPrimitiveSceneProxyinline
GetAllocatedSize(void) constFPrimitiveSceneProxyinline
GetAnimationMinScreenSize() constFPrimitiveSceneProxyinlinevirtual
GetBounds() constFPrimitiveSceneProxyinline
GetCombinedMaterialRelevance() constNanite::FSceneProxyBaseinline
GetCurrentFirstLODIdx_RenderThread() const overrideNanite::FSceneProxyBaseinlinevirtual
GetCustomDepthStencilValue() constFPrimitiveSceneProxyinline
GetCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
GetCustomPrimitiveData() constFPrimitiveSceneProxyinline
GetDepthPriorityGroup(const FSceneView *View) constFPrimitiveSceneProxy
GetDesiredLODLevel_RenderThread(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldAtlasData(const FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) const overrideNanite::FSceneProxyvirtual
Nanite::FSceneProxyBase::GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldInstanceData(TArray< FRenderTransform > &InstanceLocalToPrimitiveTransforms) const finalFPrimitiveSceneProxyinlinevirtual
GetDynamicIndirectShadowMinVisibility() constFPrimitiveSceneProxyinline
GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const overrideNanite::FSceneProxyvirtual
GetFilterFlags() constNanite::FSceneProxyBaseinline
GetGpuLodInstanceRadius() constFPrimitiveSceneProxyinlinevirtual
GetHeightfieldRepresentation(UTexture2D *&OutHeightmapTexture, UTexture2D *&OutVisibilityTexture, FHeightfieldComponentDescription &OutDescription) constFPrimitiveSceneProxyinlinevirtual
GetIndirectLightingCacheQuality() constFPrimitiveSceneProxyinline
GetInstanceDataHeader() constFPrimitiveSceneProxy
GetInstanceDataUpdateTaskInfo() const overrideNanite::FSceneProxyvirtual
GetInstanceDrawDistanceMinMax(FVector2f &OutCullRange) const overrideNanite::FSceneProxyvirtual
GetInstanceSceneDataBuffers(EInstanceBufferAccessFlags AccessFlags=EInstanceBufferAccessFlags::SynchronizeUpdateTask) constFPrimitiveSceneProxy
GetInstanceWorldPositionOffsetDisableDistance(float &OutWPODisableDistance) const overrideNanite::FSceneProxyvirtual
GetLCIs(FLCIArray &LCIs) overrideNanite::FSceneProxyinlinevirtual
GetLevelName() constFPrimitiveSceneProxyinline
GetLightingChannelMask() constFPrimitiveSceneProxyinline
GetLightingChannelStencilValue() constFPrimitiveSceneProxyinline
GetLightMapCoordinateIndex() const overrideNanite::FSceneProxyvirtual
GetLightMapResolution() constFPrimitiveSceneProxyinlinevirtual
GetLightmapType() constFPrimitiveSceneProxyinline
GetLightRelevance(const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) const overrideNanite::FSceneProxyvirtual
GetLocalBounds() constFPrimitiveSceneProxyinline
GetLocalToWorld() constFPrimitiveSceneProxyinline
GetLOD(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetLodScreenSizeScale() constFPrimitiveSceneProxyinlinevirtual
GetMaterialCacheDescriptor() constFPrimitiveSceneProxyvirtual
GetMaterialDisplacementFadeOutSize() constNanite::FSceneProxyBase
GetMaterialMaxIndex() constNanite::FSceneProxyBaseinline
GetMaterialSections() constNanite::FSceneProxyBaseinline
GetMaterialSections()Nanite::FSceneProxyBaseinline
GetMaxDrawDistance() constFPrimitiveSceneProxyinline
GetMaxWorldPositionOffsetExtent() constFPrimitiveSceneProxyinline
GetMemoryFootprint() const overrideNanite::FSceneProxyvirtual
GetMeshCardRepresentation() const overrideNanite::FSceneProxyvirtual
GetMeshDescription(int32 LODIndex, TArray< FMeshBatch > &OutMeshElements) constFPrimitiveSceneProxyinlinevirtual
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyinline
GetMeshPaintTextureDescriptor() const overrideNanite::FSceneProxyinlinevirtual
GetMinDrawDistance() constFPrimitiveSceneProxyinline
GetMinMaxMaterialDisplacement() constFPrimitiveSceneProxyinline
GetNaniteResourceInfo(uint32 &OutResourceID, uint32 &OutHierarchyOffset, uint32 &OutImposterIndex) const overrideNanite::FSceneProxyBaseinlinevirtual
GetOcclusionQueries(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetOwnerName() constFPrimitiveSceneProxyinline
GetPixelProgrammableDistance() constNanite::FSceneProxyBaseinline
GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) const overrideNanite::FSceneProxyvirtual
GetPrimitiveColor() constFPrimitiveSceneProxyinline
GetPrimitiveComponentId() constFPrimitiveSceneProxyinline
GetPrimitiveSceneInfo() constFPrimitiveSceneProxyinline
GetRayTracingDataOffset() constNanite::FSceneProxyBaseinline
GetRayTracingGroupCullingPriority() constFPrimitiveSceneProxyinline
GetRayTracingGroupId() constFPrimitiveSceneProxyinline
GetRayTracingId() constNanite::FSceneProxyBaseinline
GetRenderCurveResourceData()FPrimitiveSceneProxyinlinevirtual
GetResourceMeshInfo() const overrideNanite::FSceneProxyvirtual
GetResourceName() constFPrimitiveSceneProxyinline
GetResourcePrimitiveInfo() const overrideNanite::FSceneProxyvirtual
GetRuntimeVirtualTextureIds() constFPrimitiveSceneProxyinline
GetScene() constFPrimitiveSceneProxyinline
GetShadowCacheInvalidationBehavior() constFPrimitiveSceneProxyinline
GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) constFPrimitiveSceneProxyinlinevirtual
GetSkinningSceneExtensionProxy() constFPrimitiveSceneProxyinlinevirtual
GetSourceLandscapeComponentIds() const overrideFLandscapeNaniteSceneProxyinlinevirtual
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyinlinevirtual
GetStaticMesh() constNanite::FSceneProxyinline
GetStatId() constFPrimitiveSceneProxyinline
GetStencilWriteMask() constFPrimitiveSceneProxyinline
GetStreamableRenderAssetInfo(const FBoxSphereBounds &PrimitiveBounds, TArray< FStreamingRenderAssetPrimitiveInfo > &OutStreamableRenderAssets) const overrideNanite::FSceneProxyvirtual
GetTranslucencySortDistanceOffset() constFPrimitiveSceneProxyinline
GetTranslucencySortPriority() constFPrimitiveSceneProxyinline
GetTypeHash() const overrideNanite::FSceneProxyvirtual
GetUniformBuffer() constFPrimitiveSceneProxyinline
GetViewRelevance(const FSceneView *View) const overrideNanite::FSceneProxyvirtual
GetVirtualTextureCullMips() constFPrimitiveSceneProxyinline
GetVirtualTextureLodBias() constFPrimitiveSceneProxyinline
GetVirtualTextureMinCoverage() constFPrimitiveSceneProxyinline
GetVisibilityId() constFPrimitiveSceneProxyinline
GetWireframeColor() constFPrimitiveSceneProxyinline
HasCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
HasDeformableMesh() constFPrimitiveSceneProxyinline
HasDistanceFieldRepresentation() const overrideNanite::FSceneProxyvirtual
HasDynamicDisplacement() constNanite::FSceneProxyBaseinline
HasDynamicIndirectShadowCasterRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicTransform() constFPrimitiveSceneProxyinline
HasInstanceDataBuffers() constFPrimitiveSceneProxyinline
HasPerClusterDisplacementFallbackRaster() constNanite::FSceneProxyBaseinline
HasPerInstanceHitProxies() constFPrimitiveSceneProxyinline
HasPixelProgrammableRaster() constNanite::FSceneProxyBaseinline
HasProgrammableRaster() constNanite::FSceneProxyBaseinline
HasStaticLighting() constFPrimitiveSceneProxyinline
HasSubprimitiveOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyinline
HasVertexProgrammableRaster() constNanite::FSceneProxyBaseinline
HasViewDependentDPG() constFPrimitiveSceneProxyinline
HasVoxels() constNanite::FSceneProxyBaseinline
HeightfieldHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Holdout() constFPrimitiveSceneProxyinline
IndirectLightingCacheQualityFPrimitiveSceneProxyprotected
InstanceDataSceneProxyNanite::FSceneProxyprotected
InstanceWPODisableDistanceNanite::FSceneProxyBaseprotected
InvalidRayTracingGroupIdFPrimitiveSceneProxystatic
IsAlwaysVisible() constFPrimitiveSceneProxyinline
IsCollisionEnabled() constFPrimitiveSceneProxyinline
IsCollisionView(const FEngineShowFlags &EngineShowFlags, bool &bDrawSimpleCollision, bool &bDrawComplexCollision) constNanite::FSceneProxyprotected
IsCompatibleWithLumenCardSharing() constFPrimitiveSceneProxyinline
IsCullingReversedByComponent() const overrideNanite::FSceneProxyBaseinlinevirtual
IsDetailMesh() constFPrimitiveSceneProxyinlinevirtual
IsDrawnInEditor() constFPrimitiveSceneProxyinline
IsDrawnInGame() constFPrimitiveSceneProxyinline
IsEditingLevelInstanceChild() constFPrimitiveSceneProxyinline
IsEmissiveLightSource() constFPrimitiveSceneProxyinline
IsFirstPerson() constFPrimitiveSceneProxyinline
IsFirstPersonWorldSpaceRepresentation() constFPrimitiveSceneProxyinline
IsForceHidden() constFPrimitiveSceneProxyinline
IsForceMipStreaming() constFPrimitiveSceneProxyinline
IsHeterogeneousVolume() constFPrimitiveSceneProxyinline
IsHiddenInSceneCapture() constFPrimitiveSceneProxyinline
IsHovered() constFPrimitiveSceneProxyinline
IsIndividuallySelected() constFPrimitiveSceneProxyinline
IsInstanceDataGPUOnly() constFPrimitiveSceneProxy
IsLandscapeNaniteProxy() constFPrimitiveSceneProxyinline
IsLandscapeProxy() constFPrimitiveSceneProxyinline
IsLocalToWorldDeterminantNegative() constFPrimitiveSceneProxyinline
IsLumenHeightfield() constFPrimitiveSceneProxyinline
IsMeshShapeOftenMoving() constFPrimitiveSceneProxyinline
IsMovable() constFPrimitiveSceneProxyinline
IsNaniteMesh() constFPrimitiveSceneProxyinline
IsOftenMoving() constFPrimitiveSceneProxyinline
IsOnlyOwnerSee() constFPrimitiveSceneProxyinline
IsOpaqueOrMasked() constFPrimitiveSceneProxyinline
IsOwnedBy(const FSceneViewOwner &Owner) constFPrimitiveSceneProxyinline
IsOwnerNoSee() constFPrimitiveSceneProxyinline
IsParentSelected() constFPrimitiveSceneProxyinline
IsRayTracingFarField() constFPrimitiveSceneProxyinline
IsRuntimeVirtualTextureOnly() constFPrimitiveSceneProxyinlineprotected
IsSelectable() constFPrimitiveSceneProxyinline
IsSelected() constFPrimitiveSceneProxyinline
IsShadowCast(const FSceneView *View) constFPrimitiveSceneProxy
IsShown(const FSceneView *View) constFPrimitiveSceneProxy
IsSkinnedMesh() constFPrimitiveSceneProxyinline
IsSplineMesh() constFPrimitiveSceneProxyinline
IsStatic() constFPrimitiveSceneProxyinline
IsSupportingStreamableRenderAssetsGathering() constFPrimitiveSceneProxyinline
IsUsingDistanceCullFade() const overrideNanite::FSceneProxyBaseinlinevirtual
IsVisibleInLumenScene() constFPrimitiveSceneProxyinline
IsVisibleInNanite() constNanite::FSceneProxyBaseinline
IsVisibleInRayTracing() constFPrimitiveSceneProxyinline
IsVisibleInRealTimeSkyCaptures() constFPrimitiveSceneProxyinline
IsVisibleInReflectionCaptures() constFPrimitiveSceneProxyinline
IsVisibleInSceneCaptureOnly() constFPrimitiveSceneProxyinline
LightAttachmentsAsGroup() constFPrimitiveSceneProxyinline
MaterialCacheDescriptorFPrimitiveSceneProxy
MaterialCacheRenderProxiesFPrimitiveSceneProxy
MaterialDisplacementFadeOutSizeNanite::FSceneProxyBaseprotected
MaterialMaxIndexNanite::FSceneProxyBaseprotected
MaterialSectionsNanite::FSceneProxyBaseprotected
MaxDrawDistanceFPrimitiveSceneProxyprotected
MaxWPOExtentFPrimitiveSceneProxyprotected
MeshInfoNanite::FSceneProxyprotected
MeshPaintTextureCoordinateIndexNanite::FSceneProxyprotected
MeshPaintTextureDescriptorNanite::FSceneProxyprotected
MeshPaintTextureResourceNanite::FSceneProxyprotected
MinDrawDistanceNanite::FSceneProxyprotected
MinMaxMaterialDisplacementFPrimitiveSceneProxyprotected
NeedsUnbuiltPreviewLighting() constFPrimitiveSceneProxyinline
OnDetachLight(const FLightSceneInfo *Light)FPrimitiveSceneProxyinlinevirtual
OnEvaluateWorldPositionOffsetChanged_RenderThread() overrideNanite::FSceneProxyprotectedvirtual
OnForceHiddenChanged()FPrimitiveSceneProxyinlineprotectedvirtual
OnLevelAddedToWorld_RenderThread()FPrimitiveSceneProxyprotected
OnLevelRemovedFromWorld_RenderThread()FPrimitiveSceneProxyprotected
OnMaterialsUpdated(bool bOverrideMaterialRelevance=false)Nanite::FSceneProxyBaseprotected
OnTransformChanged(FRHICommandListBase &RHICmdList)FPrimitiveSceneProxyinlinevirtual
OverrideOwnerName(FName InOwnerName)FPrimitiveSceneProxyinlineprotected
PadInstanceLocalBounds(const FRenderBounds &InBounds)FPrimitiveSceneProxyprotected
PixelProgrammableDistanceNanite::FSceneProxyBaseprotected
ReceivesDecals() constFPrimitiveSceneProxyinline
RenderBounds(FPrimitiveDrawInterface *PDI, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &Bounds, bool bRenderInEditor) constFPrimitiveSceneProxy
RenderDataNanite::FSceneProxyprotected
ResetSceneVelocity_GameThread()FPrimitiveSceneProxy
ResourcesNanite::FSceneProxyprotected
RuntimeVirtualTextureMaterialTypesFPrimitiveSceneProxyprotected
RuntimeVirtualTexturesFPrimitiveSceneProxyprotected
SetCanSkipRedundantTransformUpdates(bool bCanSkip)FPrimitiveSceneProxyinline
SetCollisionEnabled_GameThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCollisionEnabled_RenderThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCustomDepthEnabled_GameThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthEnabled_RenderThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthStencilValue_GameThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetCustomDepthStencilValue_RenderThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetDebugMassData(const TArray< FDebugMassData > &InDebugMassData)FPrimitiveSceneProxyvirtual
SetDistanceFieldSelfShadowBias_RenderThread(float NewBias)FPrimitiveSceneProxy
SetDrawDistance_RenderThread(float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance)FPrimitiveSceneProxy
SetDrawnInGame_RenderThread(bool bInDrawInGame)FPrimitiveSceneProxy
SetEvaluateWorldPositionOffset_GameThread(bool bEvaluate)FPrimitiveSceneProxy
SetEvaluateWorldPositionOffsetInRayTracing(FRHICommandListBase &RHICmdList, bool bEvaluate)Nanite::FSceneProxyvirtual
SetForceHidden(bool bForceHiddenIn)FPrimitiveSceneProxyinlineprotected
SetHiddenEdViews_GameThread(uint64 InHiddenEditorViews)FPrimitiveSceneProxy
SetHovered_GameThread(const bool bInHovered)FPrimitiveSceneProxy
SetHovered_RenderThread(const bool bInHovered)FPrimitiveSceneProxyprotected
SetInstanceCullDistance_RenderThread(float StartCullDistance, float EndCullDistance) overrideNanite::FSceneProxyvirtual
SetLevelInstanceEditingState_GameThread(const bool bInEditingState)FPrimitiveSceneProxy
SetLevelInstanceEditingState_RenderThread(const bool bInLevelInstanceEditingState)FPrimitiveSceneProxyprotected
SetLightingChannels_GameThread(FLightingChannels LightingChannels)FPrimitiveSceneProxy
SetPrimitiveColor(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxyinline
SetPrimitiveColor_GameThread(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxy
SetRayTracingDataOffset(uint32 InRayTracingDataOffset)Nanite::FSceneProxyBaseinline
SetRayTracingId(uint32 InRayTracingId)Nanite::FSceneProxyBaseinline
SetSelection_GameThread(const bool bInParentSelected, const bool bInIndividuallySelected=false)FPrimitiveSceneProxy
SetSelection_RenderThread(const bool bInParentSelected, const bool bInIndividuallySelected)FPrimitiveSceneProxyprotected
SetupInstanceSceneDataBuffers(const FInstanceSceneDataBuffers *InInstanceSceneDataBuffers)FPrimitiveSceneProxyprotected
SetWireframeColor(const FLinearColor &InWireframeColor)FPrimitiveSceneProxyinline
SetWorldPositionOffsetDisableDistance_GameThread(int32 NewValue) overrideNanite::FSceneProxyvirtual
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyprotected
ShouldNotifyOnWorldAddRemove() constFPrimitiveSceneProxyinline
ShouldReceiveMobileCSMShadows() constFPrimitiveSceneProxyinline
ShouldRenderCustomDepth() constFPrimitiveSceneProxy
ShouldRenderInDepthPass() constFPrimitiveSceneProxyinline
ShouldRenderInMainPass() constFPrimitiveSceneProxyinline
ShouldUseAsOccluder() constFPrimitiveSceneProxyinline
ShowInBSPSplitViewmode() constFPrimitiveSceneProxyinlinevirtual
SimpleStreamableAssetManagerIndexFPrimitiveSceneProxy
SinglePassGDME() constFPrimitiveSceneProxyinline
StaticElementsAlwaysUseProxyPrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
StaticMeshNanite::FSceneProxyprotected
StaticMeshBoundsNanite::FSceneProxyprotected
StaticMeshHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Super typedefFLandscapeNaniteSceneProxy
SupportsAlwaysVisible() constNanite::FSceneProxyBaseprotected
SupportsDistanceFieldRepresentation() constFPrimitiveSceneProxyinline
SupportsGPUScene() constFPrimitiveSceneProxyinline
SupportsHeightfieldRepresentation() constFPrimitiveSceneProxyinline
SupportsInstanceDataBuffer() constFPrimitiveSceneProxyinline
SupportsMaterialCache() constFPrimitiveSceneProxyinline
SupportsParallelGDME() constFPrimitiveSceneProxyinline
SupportsParallelGDRTI() constFPrimitiveSceneProxyinline
SupportsSortedTriangles() constFPrimitiveSceneProxyinline
TreatAsBackgroundForOcclusion() constFPrimitiveSceneProxyinline
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds, const FBoxSphereBounds &InStaticMeshBounds) finalFPrimitiveSceneProxyprotectedvirtual
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds)FPrimitiveSceneProxyprotectedvirtual
UpdateUniformBuffer(FRHICommandList &RHICmdList)FPrimitiveSceneProxy
UpdateVisibleInLumenScene()FPrimitiveSceneProxyprotected
UseEditorCompositing(const FSceneView *View) constFPrimitiveSceneProxy
UseSingleSampleShadowFromStationaryLights() constFPrimitiveSceneProxy
VerifyUsedMaterial(const class FMaterialRenderProxy *MaterialRenderProxy) constFPrimitiveSceneProxy
VirtualTextureCullMipsFPrimitiveSceneProxyprotected
VirtualTextureLodBiasFPrimitiveSceneProxyprotected
VirtualTextureMinCoverageFPrimitiveSceneProxyprotected
WantsEditorEffects() constFPrimitiveSceneProxyinline
WantsSelectionOutline() constFPrimitiveSceneProxyinline
WillEverBeLit() constFPrimitiveSceneProxyinline
WritesVirtualTexture() constFPrimitiveSceneProxyinline
WritesVirtualTexture(URuntimeVirtualTexture *VirtualTexture) constFPrimitiveSceneProxyinline
~FPrimitiveSceneProxy()FPrimitiveSceneProxyvirtual
~FSceneProxy()Nanite::FSceneProxyvirtual
~FSceneProxyBase()=defaultNanite::FSceneProxyBasevirtual