UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeStaticLightingMesh Member List

This is the complete list of members for FLandscapeStaticLightingMesh, including all inherited members.

AddRef() constFRefCountedObjectinline
bCastShadowFStaticLightingMesh
BoundingBoxFStaticLightingMesh
bReverseWindingFLandscapeStaticLightingMeshprotected
bTwoSidedMaterialFStaticLightingMesh
ComponentFStaticLightingMesh
ComponentGuidFStaticLightingMesh
ComponentSizeQuadsFLandscapeStaticLightingMeshprotected
ExpandQuadsXFLandscapeStaticLightingMeshprotected
ExpandQuadsYFLandscapeStaticLightingMeshprotected
FLandscapeStaticLightingMesh(ULandscapeComponent *InComponent, const TArray< ULightComponent * > &InRelevantLights, int32 InExpandQuadsX, int32 InExpandQuadsY, float LightMapRatio, int32 InLOD)FLandscapeStaticLightingMesh
FLightmassExporterFLandscapeStaticLightingMeshfriend
FRefCountedObject()FRefCountedObjectinline
FRefCountedObject(const FRefCountedObject &Rhs)=deleteFRefCountedObject
FStaticLightingMesh(int32 InNumTriangles, int32 InNumShadingTriangles, int32 InNumVertices, int32 InNumShadingVertices, int32 InTextureCoordinateIndex, bool bInCastShadow, bool bInTwoSidedMaterial, const TArray< ULightComponent * > &InRelevantLights, const UPrimitiveComponent *const InComponent, const FBox &InBoundingBox, const FGuid &InSourceMeshGuid, const FGuid &InComponentGuid)FStaticLightingMesh
FStaticLightingMesh()FStaticLightingMesh
GetHeightmapData(int32 InLOD, int32 GeometryLOD)FLandscapeStaticLightingMeshprotected
GetLightingGuid() constFStaticLightingMeshinlinevirtual
GetRefCount() constFRefCountedObjectinline
GetShadingTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) constFStaticLightingMeshinlinevirtual
GetShadingTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) constFStaticLightingMeshinlinevirtual
GetStaticLightingVertex(int32 VertexIndex, FStaticLightingVertex &OutVertex) constFLandscapeStaticLightingMeshprotected
GetTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) constFLandscapeStaticLightingMeshvirtual
GetTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) constFLandscapeStaticLightingMeshvirtual
GuidFStaticLightingMesh
HeightDataFLandscapeStaticLightingMeshprotected
HLODChildEndIndexFStaticLightingMesh
HLODChildStartIndexFStaticLightingMesh
HLODTreeIndexFStaticLightingMesh
IntersectLightRay(const FVector &Start, const FVector &End, bool bFindNearestIntersection) constFLandscapeStaticLightingMeshvirtual
IsControllingShadowPerElement() constFStaticLightingMeshinlinevirtual
IsInstancedMesh() const overrideFLandscapeStaticLightingMeshinlinevirtual
IsTriangleCastingShadow(uint32 TriangleIndex) constFStaticLightingMeshinlinevirtual
IsUniformShadowCaster() constFStaticLightingMeshinlinevirtual
LandscapeComponentFLandscapeStaticLightingMeshprotected
LightMapRatioFLandscapeStaticLightingMeshprotected
LocalToWorldFLandscapeStaticLightingMeshprotected
NumQuadsFLandscapeStaticLightingMeshprotected
NumShadingTrianglesFStaticLightingMesh
NumShadingVerticesFStaticLightingMesh
NumTrianglesFStaticLightingMesh
NumVerticesFLandscapeStaticLightingMeshprotected
operator=(const FRefCountedObject &Rhs)=deleteFRefCountedObject
OtherMeshLODsFStaticLightingMesh
Release() constFRefCountedObjectinline
RelevantLightsFStaticLightingMesh
RelevantLightsGuidFStaticLightingMesh
Serialize(FArchive &Ar)FStaticLightingMeshvirtual
ShouldCastShadow(ULightComponent *Light, const FStaticLightingMapping *Receiver) constFStaticLightingMeshinlinevirtual
SourceMeshGuidFStaticLightingMesh
TextureCoordinateIndexFStaticLightingMesh
UVFactorFLandscapeStaticLightingMeshprotected
VisibilityIdsFStaticLightingMesh
~FLandscapeStaticLightingMesh()FLandscapeStaticLightingMeshvirtual
~FRefCountedObject()FRefCountedObjectinlinevirtual
~FStaticLightingMesh()FStaticLightingMeshinlinevirtual