UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightSceneInfo Member List

This is the complete list of members for FLightSceneInfo, including all inherited members.

AddToScene()FLightSceneInfo
bCreatePerObjectShadowsForDynamicObjectsFLightSceneInfo
bEnableLightShaftBloomFLightSceneInfo
BloomMaxBrightnessFLightSceneInfo
BloomScaleFLightSceneInfo
BloomThresholdFLightSceneInfo
BloomTintFLightSceneInfo
bPrecomputedLightingIsValidFLightSceneInfoprotected
bVisibleFLightSceneInfo
CreateLightPrimitiveInteraction(const FLightSceneInfoCompact &LightSceneInfoCompact, const FPrimitiveSceneInfoCompact &PrimitiveSceneInfoCompact)FLightSceneInfo
Detach()FLightSceneInfo
DynamicShadowMapChannelFLightSceneInfoprotected
FLightPrimitiveInteractionFLightSceneInfofriend
FLightSceneInfo(FLightSceneProxy *InProxy, bool InbVisible)FLightSceneInfo
FPersistentId typedefFLightSceneInfo
GetBoundingBox() constFLightSceneInfo
GetDynamicInteractionOftenMovingPrimitiveList() constFLightSceneInfo
GetDynamicInteractionStaticPrimitiveList() constFLightSceneInfo
GetDynamicShadowMapChannel() constFLightSceneInfo
GetInteractionShadowPrimitives() constFLightSceneInfo
GetPersistentIndex() constFLightSceneInfoinline
GetTypeHashFLightSceneInfofriend
IdFLightSceneInfo
IsPrecomputedLightingValid() constFLightSceneInfo
NumUnbuiltInteractionsFLightSceneInfo
OctreeIdFLightSceneInfo
PackExtraData(bool bAllowStaticLighting, bool bLightFunction, bool bMegaLight, bool bClusteredDeferredSupported) constFLightSceneInfo
PersistentShadowsFLightSceneInfo
PrevPersistentShadowsFLightSceneInfo
ProxyFLightSceneInfo
RemoveFromScene()FLightSceneInfo
SceneFLightSceneInfo
SetDynamicShadowMapChannel(int32 NewChannel)FLightSceneInfo
SetupMobileMovableLocalLightShadowParameters(const FViewInfo &View, TConstArrayView< FVisibleLightInfo > VisibleLightInfos, FMobileMovableLocalLightShadowParameters &MobileMovableLocalLightShadowParameters) constFLightSceneInfo
ShouldCreateLightPrimitiveInteraction(const FLightSceneInfoCompact &LightSceneInfoCompact, const FPrimitiveSceneInfoCompact &PrimitiveSceneInfoCompact)FLightSceneInfo
ShouldRecordShadowSubjectsForMobile() constFLightSceneInfo
ShouldRenderLight(const FViewInfo &View, bool bOffscreen=false) constFLightSceneInfo
ShouldRenderLightViewIndependent() constFLightSceneInfo
ShouldRenderViewIndependentWholeSceneShadows() constFLightSceneInfo
TypeFLightSceneInfo