UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLightSceneProxy Member List

This is the complete list of members for FLightSceneProxy, including all inherited members.

AffectGlobalIllumination() constFLightSceneProxyinline
AffectReflection() constFLightSceneProxyinline
AffectsBounds(const FBoxSphereBounds &Bounds) constFLightSceneProxyinlinevirtual
AffectsTranslucentLighting() constFLightSceneProxyinline
AllowMegaLights() constFLightSceneProxyinline
ApplyWorldOffset(FVector InOffset)FLightSceneProxyvirtual
AtmosphereSunDiskColorScaleFLightSceneProxyprotected
AtmosphereSunLightIndexFLightSceneProxyprotected
bAffectGlobalIlluminationFLightSceneProxyprotected
bAffectReflectionFLightSceneProxyprotected
bAffectTranslucentLightingFLightSceneProxyprotected
bAllowMegaLightsFLightSceneProxyprotected
bCastDynamicShadowFLightSceneProxyprotected
bCastHairStrandsDeepShadowFLightSceneProxyprotected
bCastModulatedShadowsFLightSceneProxyprotected
bCastShadowsFromCinematicObjectsOnlyFLightSceneProxyprotected
bCastStaticShadowFLightSceneProxyprotected
bCastTranslucentShadowsFLightSceneProxyprotected
bCastVolumetricShadowFLightSceneProxyprotected
bContactShadowLengthInWSFLightSceneProxyprotected
bForceCachedShadowsForMovablePrimitivesFLightSceneProxyprotected
bMovableFLightSceneProxyprotected
bSelectedFLightSceneProxyprotected
bStaticLightingFLightSceneProxyprotected
bStaticShadowingFLightSceneProxyprotected
bTransmissionFLightSceneProxyprotected
bUsedAsAtmosphereSunLightFLightSceneProxyprotected
bUseRayTracedDistanceFieldShadowsFLightSceneProxyprotected
bUseVirtualShadowMapsFLightSceneProxyprotected
bUseWholeSceneCSMForMovableObjectsFLightSceneProxyprotected
CastRaytracedShadowFLightSceneProxyprotected
CastsDynamicShadow() constFLightSceneProxyinline
CastsHairStrandsDeepShadow() constFLightSceneProxyinline
CastsModulatedShadows() constFLightSceneProxyinline
CastsRaytracedShadow() constFLightSceneProxyinline
CastsShadowsFromCinematicObjectsOnly() constFLightSceneProxyinline
CastsStaticShadow() constFLightSceneProxyinline
CastsTranslucentShadows() constFLightSceneProxyinline
CastsVolumetricShadow() constFLightSceneProxyinline
ColorFLightSceneProxyprotected
ComponentNameFLightSceneProxyprotected
ContactShadowCastingIntensityFLightSceneProxyprotected
ContactShadowLengthFLightSceneProxyprotected
ContactShadowNonCastingIntensityFLightSceneProxyprotected
DeepShadowLayerDistributionFLightSceneProxyprotected
DiffuseScaleFLightSceneProxyprotected
FarShadowCascadeCountFLightSceneProxyprotected
FarShadowDistanceFLightSceneProxyprotected
FLightSceneInfoFLightSceneProxyfriend
FLightSceneProxy(const ULightComponent *InLightComponent)FLightSceneProxy
FSceneFLightSceneProxyfriend
GetAtmosphereSunDiskColorScale() constFLightSceneProxyinline
GetAtmosphereSunLightIndex() constFLightSceneProxyinline
GetAtmosphereTransmittanceTowardSun() constFLightSceneProxyinlinevirtual
GetBoundingSphere() constFLightSceneProxyvirtual
GetCastCloudShadows() constFLightSceneProxyinlinevirtual
GetCastShadowsOnAtmosphere() constFLightSceneProxyinlinevirtual
GetCastShadowsOnClouds() constFLightSceneProxyinlinevirtual
GetCloudScatteredLuminanceScale() constFLightSceneProxyinlinevirtual
GetCloudShadowDepthBias() constFLightSceneProxyinlinevirtual
GetCloudShadowExtent() constFLightSceneProxyinlinevirtual
GetCloudShadowMapResolutionScale() constFLightSceneProxyinlinevirtual
GetCloudShadowOnAtmosphereStrength() constFLightSceneProxyinlinevirtual
GetCloudShadowOnSurfaceStrength() constFLightSceneProxyinlinevirtual
GetCloudShadowRaySampleCountScale() constFLightSceneProxyinlinevirtual
GetCloudShadowStrength() constFLightSceneProxyinlinevirtual
GetColor() constFLightSceneProxyinline
GetComponentFName() constFLightSceneProxyinline
GetContactShadowCastingIntensity() constFLightSceneProxyinline
GetContactShadowLength() constFLightSceneProxyinline
GetContactShadowNonCastingIntensity() constFLightSceneProxyinline
GetDeepShadowLayerDistribution() constFLightSceneProxyinline
GetDiffuseScale() constFLightSceneProxyinline
GetDirection() constFLightSceneProxyinline
GetDirectionalLightDistanceFadeParameters(ERHIFeatureLevel::Type InFeatureLevel, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) constFLightSceneProxyinlinevirtual
GetDirectionalLightForwardShadingPriority() constFLightSceneProxyinlinevirtual
GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices, const FIntPoint &CameraViewRectSize) constFLightSceneProxyinlinevirtual
GetFadeRange() constFLightSceneProxyinlinevirtual
GetForceCachedShadowsForMovablePrimitives() constFLightSceneProxyinline
GetIESTexture() constFLightSceneProxyinline
GetIESTextureResource() constFLightSceneProxy
GetIndirectLightingScale() constFLightSceneProxyinline
GetLevelName() constFLightSceneProxyinline
GetLightComponent() constFLightSceneProxyinline
GetLightFunctionAtlasLightIndex() constFLightSceneProxyinline
GetLightFunctionDisabledBrightness() constFLightSceneProxyinline
GetLightFunctionFadeDistance() constFLightSceneProxyinline
GetLightFunctionMaterial() constFLightSceneProxyinline
GetLightFunctionScale() constFLightSceneProxyinline
GetLightGuid() constFLightSceneProxyinline
GetLightingChannelMask() constFLightSceneProxyinline
GetLightPositionForLightShafts(FVector ViewOrigin) constFLightSceneProxyinlinevirtual
GetLightSceneInfo() constFLightSceneProxyinline
GetLightShaderParameters(FLightRenderParameters &OutLightParameters, uint32 Flags=0) constFLightSceneProxyinlinevirtual
GetLightShaftOcclusionParameters(float &OutOcclusionMaskDarkness, float &OutOcclusionDepthRange) constFLightSceneProxyinlinevirtual
GetLightSourceAngle() constFLightSceneProxyinlinevirtual
GetLightToWorld() constFLightSceneProxyinline
GetLightType() constFLightSceneProxyinline
GetMaxDrawDistance() constFLightSceneProxyinlinevirtual
GetMegaLightsShadowMethod() constFLightSceneProxyinline
GetModulatedShadowColor() constFLightSceneProxyinline
GetNumViewDependentWholeSceneShadows(const FSceneView &View, bool bPrecomputedLightingIsValid) constFLightSceneProxyinlinevirtual
GetOrigin() constFLightSceneProxyinline
GetOuterConeAngle() constFLightSceneProxyinlinevirtual
GetOuterSpaceIlluminance() constFLightSceneProxyinlinevirtual
GetOuterSpaceLuminance() constFLightSceneProxyinlinevirtual
GetOwnerNameOrLabel() constFLightSceneProxyinline
GetPerObjectProjectedShadowInitializer(const FBoxSphereBounds &SubjectBounds, FPerObjectProjectedShadowInitializer &OutInitializer) constFLightSceneProxyinlinevirtual
GetPerPixelTransmittanceEnabled() constFLightSceneProxyinlinevirtual
GetPosition() constFLightSceneProxyinline
GetPreviewShadowMapChannel() constFLightSceneProxyinline
GetRadius() constFLightSceneProxyinlinevirtual
GetRayEndBias() constFLightSceneProxyinline
GetRayStartOffsetDepthScale() constFLightSceneProxyinline
GetSamplesPerPixel() constFLightSceneProxyinline
GetSceneInterface() constFLightSceneProxyinline
GetScissorRect(FIntRect &ScissorRect, const FSceneView &View, const FIntRect &ViewRect) constFLightSceneProxyvirtual
GetShadowAmount() constFLightSceneProxyinline
GetShadowMapChannel() constFLightSceneProxyinline
GetShadowResolutionScale() constFLightSceneProxyinline
GetShadowSharpen() constFLightSceneProxyinline
GetShadowSourceAngleFactor() constFLightSceneProxyinlinevirtual
GetShadowSplitBounds(const FSceneView &View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, FShadowCascadeSettings *OutCascadeSettings) constFLightSceneProxyinlinevirtual
GetShadowSplitBoundsDepthRange(const FSceneView &View, FVector ViewOrigin, float SplitNear, float SplitFar, FShadowCascadeSettings *OutCascadeSettings) constFLightSceneProxyinlinevirtual
GetSourceRadius() constFLightSceneProxyinlinevirtual
GetSpecularScale() constFLightSceneProxyinline
GetStaticShadowDepthMap() constFLightSceneProxyinline
GetStatId() constFLightSceneProxyinline
GetSunIlluminanceAccountingForSkyAtmospherePerPixelTransmittance() constFLightSceneProxyinlinevirtual
GetSunIlluminanceOnGroundPostTransmittance() constFLightSceneProxyinlinevirtual
GetSunLightHalfApexAngleRadian() constFLightSceneProxyinlinevirtual
GetSunOnEarthHalfApexAngleRadian()FLightSceneProxyinlinestatic
GetTraceDistance() constFLightSceneProxyinlinevirtual
GetUsePerPixelAtmosphereTransmittance() constFLightSceneProxyinlinevirtual
GetUserShadowBias() constFLightSceneProxyinline
GetUserShadowSlopeBias() constFLightSceneProxyinline
GetViewDependentWholeSceneProjectedShadowInitializer(const FSceneView &View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, FWholeSceneProjectedShadowInitializer &OutInitializer) constFLightSceneProxyinlinevirtual
GetViewLightingChannelMask() constFLightSceneProxyinline
GetVolumetricScatteringIntensity() constFLightSceneProxyinline
GetVSMResolutionLodBias() constFLightSceneProxyinline
GetVSMTexelDitherScale() constFLightSceneProxyinline
GetWholeSceneProjectedShadowInitializer(const FSceneViewFamily &ViewFamily, TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > &OutInitializers) constFLightSceneProxyinlinevirtual
GetWorldToLight() constFLightSceneProxyinline
HasSourceTexture() constFLightSceneProxyinlinevirtual
HasStaticLighting() constFLightSceneProxyinline
HasStaticShadowing() constFLightSceneProxyinline
HasValidLightFunctionAtlasSlot() constFLightSceneProxyinline
IESAtlasIdFLightSceneProxyprotected
IESTextureFLightSceneProxyprotected
IndirectLightingScaleFLightSceneProxyprotected
IsContactShadowLengthInWS() constFLightSceneProxyinline
IsInverseSquared() constFLightSceneProxyinlinevirtual
IsLocalLight() constFLightSceneProxyinlinevirtual
IsMovable() constFLightSceneProxyinline
IsRectLight() constFLightSceneProxyinlinevirtual
IsSelected() constFLightSceneProxyinline
IsUsedAsAtmosphereSunLight() constFLightSceneProxyinline
LevelNameFLightSceneProxyprotected
LightComponentFLightSceneProxyprotected
LightFunctionAtlasLightIndexFLightSceneProxyprotected
LightFunctionDisabledBrightnessFLightSceneProxyprotected
LightFunctionFadeDistanceFLightSceneProxyprotected
LightFunctionMaterialFLightSceneProxyprotected
LightFunctionScaleFLightSceneProxyprotected
LightGuidFLightSceneProxyprotected
LightingChannelMaskFLightSceneProxyprotected
LightSceneInfoFLightSceneProxyprotected
LightToWorldFLightSceneProxyprotected
LightTypeFLightSceneProxyprotected
MegaLightsShadowMethodFLightSceneProxyprotected
ModulatedShadowColorFLightSceneProxyprotected
PositionFLightSceneProxyprotected
PreviewShadowMapChannelFLightSceneProxyprotected
RayEndBiasFLightSceneProxyprotected
RayStartOffsetDepthScaleFLightSceneProxyprotected
SamplesPerPixelFLightSceneProxyprotected
SceneInterfaceFLightSceneProxyprotected
SetAtmosphereRelatedProperties(FLinearColor TransmittanceTowardSunIn, FLinearColor SunDiscOuterSpaceLuminanceIn)FLightSceneProxyinlinevirtual
SetColor(const FLinearColor &InColor)FLightSceneProxyprotected
SetLightFunctionAtlasIndices(uint8 LightIndex)FLightSceneProxyinline
SetLightFunctionMaterial_GameThread(const ULightComponent *Component)FLightSceneProxy
SetScissorRect(FRHICommandList &RHICmdList, const FSceneView &View, const FIntRect &ViewRect, FIntRect *OutScissorRect=nullptr) constFLightSceneProxyinlinevirtual
SetSelected(bool bNewSelected)FLightSceneProxyinline
SetTransform(const FMatrix &InLightToWorld, const FVector4 &InPosition)FLightSceneProxyprotected
SetTransmission_GameThread(const ULightComponent *Component)FLightSceneProxy
ShadowAmountFLightSceneProxyprotected
ShadowBiasFLightSceneProxyprotected
ShadowMapChannelFLightSceneProxyprotected
ShadowResolutionScaleFLightSceneProxyprotected
ShadowSharpenFLightSceneProxyprotected
ShadowSlopeBiasFLightSceneProxyprotected
ShouldCreatePerObjectShadowsForDynamicObjects() constFLightSceneProxyvirtual
ShouldCreateRayTracedCascade(ERHIFeatureLevel::Type Type, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) constFLightSceneProxyinlinevirtual
SpecularScaleFLightSceneProxyprotected
StaticShadowDepthMapFLightSceneProxyprotected
StatIdFLightSceneProxyprotected
Transmission() constFLightSceneProxyinline
UE_DEPRECATED(5.1, "The GetEffectiveScreenRadius() that uses the screen-percentage scaled view rect (above) is used now.") virtual float GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices) constFLightSceneProxyinline
UseCSMForDynamicObjects() constFLightSceneProxyvirtual
UseRayTracedDistanceFieldShadows() constFLightSceneProxyinline
UseVirtualShadowMaps() constFLightSceneProxyinline
ViewLightingChannelMaskFLightSceneProxyprotected
VolumetricScatteringIntensityFLightSceneProxyprotected
VSMResolutionLodBiasFLightSceneProxyprotected
VSMTexelDitherScaleFLightSceneProxyprotected
WorldToLightFLightSceneProxyprotected
~FLightSceneProxy()FLightSceneProxyvirtual
~FLightSceneProxyFixLayout()=defaultFLightSceneProxyFixLayoutvirtual