UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLocalizationResourceTextSource Member List

This is the complete list of members for FLocalizationResourceTextSource, including all inherited members.

GetChunkedLocalizationTargets()FLocalizationResourceTextSourcestatic
GetLocalizedCultureNames(const ELocalizationLoadFlags InLoadFlags, TSet< FString > &OutLocalizedCultureNames) overrideFLocalizationResourceTextSourcevirtual
GetNativeCultureName(const ELocalizedTextSourceCategory InCategory, FString &OutNativeCultureName) overrideFLocalizationResourceTextSourcevirtual
GetPriority() constILocalizedTextSourceinlinevirtual
HasRegisteredChunkId(const int32 InChunkId)FLocalizationResourceTextSourceinline
LoadLocalizedResources(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) overrideFLocalizationResourceTextSourcevirtual
LoadLocalizedResourcesFromPaths(TArrayView< const FString > InPrioritizedNativePaths, TArrayView< const FString > InPrioritizedLocalizationPaths, TArrayView< const FString > InGameNativePaths, const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) constFLocalizationResourceTextSource
QueryLocalizedResource(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, const FTextId InTextId, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource)ILocalizedTextSourceinlinevirtual
RegisterChunkId(const int32 InChunkId)FLocalizationResourceTextSourceinline
ShouldLoadAdditional(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadEditor(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadEngine(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadGame(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadNative(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadNativeGameData(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
~ILocalizedTextSource()=defaultILocalizedTextSourcevirtual