UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLumenSceneData Member List

This is the complete list of members for FLumenSceneData, including all inherited members.

AddMeshCards(int32 PrimitiveGroupIndex)FLumenSceneData
AlbedoAtlasFLumenSceneData
AllocateCardAtlases(FRDGBuilder &GraphBuilder, FLumenSceneFrameTemporaries &FrameTemporaries, const FSceneViewFamily *ViewFamily)FLumenSceneData
bAllowCardDownsampleFromSelfFLumenSceneData
bAllowCardSharingFLumenSceneData
bDebugClearAllCachedStateFLumenSceneData
bFinalLightingAtlasContentsValidFLumenSceneData
bReuploadSceneRequestFLumenSceneData
bTrackAllPrimitivesFLumenSceneData
bViewSpecificFLumenSceneData
CardBufferFLumenSceneData
CardIndicesToUpdateInBufferFLumenSceneData
CardPageBufferFLumenSceneData
CardPageHighResLastUsedBufferFLumenSceneData
CardPageLastUsedBufferFLumenSceneData
CardPageUploadBufferFLumenSceneData
CardsFLumenSceneData
CardUploadBufferFLumenSceneData
CopyInitialData(const FLumenSceneData &SourceSceneData)FLumenSceneData
DepthAtlasFLumenSceneData
DiffuseLightingAndSecondMomentHistoryAtlasFLumenSceneData
DirectLightingAtlasFLumenSceneData
DumpStats(const FDistanceFieldSceneData &DistanceFieldSceneData, bool bDumpMeshDistanceFields, bool bDumpPrimitiveCullingInfos, bool bDumpPrimitiveGroups)FLumenSceneData
EmissiveAtlasFLumenSceneData
EvictOldestAllocation(uint32 MaxFramesSinceLastUsed, TSparseUniqueList< int32, SceneRenderingAllocator > &DirtyCards)FLumenSceneData
FillFrameTemporaries(FRDGBuilder &GraphBuilder, FLumenSceneFrameTemporaries &FrameTemporaries)FLumenSceneData
FinalLightingAtlasFLumenSceneData
FLumenSceneData(EShaderPlatform ShaderPlatform, EWorldType::Type WorldType)FLumenSceneData
FLumenSceneData(bool bInTrackAllPrimitives)FLumenSceneData
ForceEvictEntireCache()FLumenSceneData
FreeVirtualSurface(FLumenCard &Card, uint8 FromResLevel, uint8 ToResLevel)FLumenSceneData
GetCardCaptureAtlasSize() constFLumenSceneData
GetCardCaptureAtlasSizeInPages() constFLumenSceneData
GetCardCaptureRefreshNumPages() constFLumenSceneData
GetCardCaptureRefreshNumTexels() constFLumenSceneData
GetGPUSizeBytes(bool bLogSizes) constFLumenSceneData
GetMeshCardsIndex(const FPrimitiveSceneInfo *PrimitiveSceneInfo, int32 InstanceIndex) constFLumenSceneData
GetNumCardPages() constFLumenSceneDatainline
GetPageTableEntry(int32 PageTableIndex) constFLumenSceneDatainline
GetPageTableEntry(int32 PageTableIndex)FLumenSceneDatainline
GetPhysicalAtlasCompression() constFLumenSceneDatainline
GetPhysicalAtlasSize() constFLumenSceneDatainline
GetPrimitiveGroupCullingInfo(const FLumenPrimitiveGroup &PrimitiveGroup, bool bForcePrimitiveLevel=false)FLumenSceneData
GetPrimitiveGroupCullingInfo(const FLumenPrimitiveGroup &PrimitiveGroup, bool bForcePrimitiveLevel=false) constFLumenSceneData
GetRadiosityAtlasSize() constFLumenSceneData
GetSurfaceCacheUpdateFrameIndex() constFLumenSceneData
GlobalLightingStateFLumenSceneData
HasPendingOperations() constFLumenSceneDatainline
HeightfieldBufferFLumenSceneData
HeightfieldIndicesToUpdateInBufferFLumenSceneData
HeightfieldsFLumenSceneData
HeightfieldUploadBufferFLumenSceneData
IncrementSurfaceCacheUpdateFrameIndex()FLumenSceneData
IndirectLightingAtlasFLumenSceneData
InstanceCullingInfosFLumenSceneData
InvalidateSurfaceCache(FRHIGPUMask GPUMask, int32 MeshCardsIndex)FLumenSceneData
IsPhysicalSpaceAvailable(const FLumenCard &Card, int32 ResLevel, bool bSinglePage) constFLumenSceneDatainline
LandscapePrimitivesFLumenSceneData
MapSurfaceCachePage(const FLumenSurfaceMipMap &MipMap, int32 PageTableIndex, FRHIGPUMask GPUMask)FLumenSceneData
MeshCardsFLumenSceneData
MeshCardsBufferFLumenSceneData
MeshCardsIndicesToUpdateInBufferFLumenSceneData
MeshCardsUploadBufferFLumenSceneData
NormalAtlasFLumenSceneData
NumFramesAccumulatedHistoryAtlasFLumenSceneData
NumHiResPagesToAddFLumenSceneData
NumLockedCardsToUpdateFLumenSceneData
NumMeshCardsToAddFLumenSceneData
OpacityAtlasFLumenSceneData
PageTableFLumenSceneData
PageTableBufferFLumenSceneData
PageTableIndicesToUpdateInBufferFLumenSceneData
PageTableUploadBufferFLumenSceneData
PendingAddOperationsFLumenSceneData
PendingRemoveOperationsFLumenSceneData
PendingSurfaceCacheInvalidationOperationsFLumenSceneData
PendingUpdateOperationsFLumenSceneData
PrimitiveCullingInfosFLumenSceneData
PrimitiveGroupBufferFLumenSceneData
PrimitiveGroupIndicesToUpdateInBufferFLumenSceneData
PrimitiveGroupsFLumenSceneData
PrimitiveGroupUploadBufferFLumenSceneData
PrimitivesToUpdateMeshCardsFLumenSceneData
ProcessLumenSurfaceCacheRequests(const FViewInfo &MainView, float MaxCardUpdateDistanceFromCamera, int32 MaxTileCapturesPerFrame, FLumenCardRenderer &LumenCardRenderer, FRHIGPUMask GPUMask, const TArray< FSurfaceCacheRequest, SceneRenderingAllocator > &SurfaceCacheRequests)FLumenSceneData
RadiosityNumFramesAccumulatedAtlasFLumenSceneData
RadiosityProbeSHBlueAtlasFLumenSceneData
RadiosityProbeSHGreenAtlasFLumenSceneData
RadiosityProbeSHRedAtlasFLumenSceneData
RadiosityTraceHitDistanceAtlasFLumenSceneData
RadiosityTraceRadianceAtlasFLumenSceneData
RayTracingGroupsFLumenSceneData
ReallocVirtualSurface(FLumenCard &Card, int32 CardIndex, int32 ResLevel, bool bLockPages)FLumenSceneData
ReleaseAtlas()FLumenSceneData
RemoveAllMeshCards()FLumenSceneData
RemoveCardFromAtlas(int32 CardIndex)FLumenSceneData
RemoveMeshCards(int32 PrimitiveGroupIndex, bool bUpdateCullingInfo=true)FLumenSceneData
RemovePrimitiveGroupCullingInfo(FLumenPrimitiveGroup &PrimitiveGroup)FLumenSceneData
ResetAndConsolidate()FLumenSceneData
SceneInstanceIndexToMeshCardsIndexBufferFLumenSceneData
SceneInstanceIndexToMeshCardsIndexUploadBufferFLumenSceneData
SceneReadbackFLumenSceneData
SurfaceCacheFeedbackFLumenSceneData
SurfaceCacheResolutionFLumenSceneData
TileShadowDownsampleFactorAtlasFLumenSceneData
UpdateAtlasSize()FLumenSceneData
UpdateCardMipMapHierarchy(FLumenCard &Card)FLumenSceneData
UpdateMeshCards(const FMatrix &LocalToWorld, int32 MeshCardsIndex, const FMeshCardsBuildData &MeshCardsBuildData)FLumenSceneData
UpdatePrimitiveGroupCullingInfo(const FLumenPrimitiveGroup &PrimitiveGroup, const FRenderBounds &NewWorldBounds, bool bForcePrimitiveLevel=false)FLumenSceneData
UpdatePrimitiveInstanceOffset(int32 PrimitiveIndex)FLumenSceneData
UpdateSurfaceCacheFeedback(FFeedbackData Data, const TArray< FVector, TInlineAllocator< 2 > > &LumenSceneCameraOrigins, TArray< FSurfaceCacheRequest > &MeshCardsUpdate, const FViewFamilyInfo &ViewFamily, int32 RequestHistogram[Lumen::NumDistanceBuckets])FLumenSceneData
UploadPageTable(FRDGBuilder &GraphBuilder, FRDGScatterUploadBuilder &UploadBuilder, FLumenSceneFrameTemporaries &FrameTemporaries)FLumenSceneData
~FLumenSceneData()FLumenSceneData