| FMaterialCompilationOutput() | FMaterialCompilationOutput | inline |
| GetGBufferMask() | FMaterialCompilationOutput | inlinestatic |
| IsSceneTextureUsed(ESceneTextureId TexId) const | FMaterialCompilationOutput | inline |
| LAYOUT_BITFIELD(uint8, bNeedsSceneTextures, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesDBufferTextureLookup, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesEyeAdaptation, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bModifiesMeshPosition, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesWorldPositionOffset, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesTemporalResponsiveness, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesMotionVectorWorldOffset, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesGlobalDistanceField, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesPixelDepthOffset, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesDistanceCullFade, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesPerInstanceCustomData, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesVertexInterpolator, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bHasRuntimeVirtualTextureOutputNode, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesAnisotropy, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bIsLightFunctionAtlasCompatible, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesDisplacement, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsedWithNeuralNetworks, 1) | FMaterialCompilationOutput | |
| LAYOUT_BITFIELD(uint8, bUsesCustomizedUVs, 1) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(FUniformExpressionSet, UniformExpressionSet) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(TMemoryImageArray< FScriptName >, UserSceneTextureInputs) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(uint32, UsedSceneTextures) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(uint8, UsedPathTracingBufferTextures) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(FSubstrateMaterialCompilationOutput, SubstrateMaterialCompilationOutput) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(uint8, UsedDBufferTextures) | FMaterialCompilationOutput | |
| LAYOUT_FIELD(uint8, RuntimeVirtualTextureOutputAttributeMask) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint16, EstimatedNumTextureSamplesVS) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint16, EstimatedNumTextureSamplesPS) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint16, EstimatedNumVirtualTextureLookups) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint8, NumUsedUVScalars) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint8, NumUsedCustomInterpolatorScalars) | FMaterialCompilationOutput | |
| LAYOUT_FIELD_EDITORONLY(uint8, NumVirtualTextureFeedbackRequests) | FMaterialCompilationOutput | |
| NeedsGBuffer() const | FMaterialCompilationOutput | inline |
| RequiresSceneColorCopy() const | FMaterialCompilationOutput | inline |
| SetIsDBufferTextureLookupUsed(bool bValue) | FMaterialCompilationOutput | inline |
| SetIsDBufferTextureUsed(int32 TextureIndex) | FMaterialCompilationOutput | inline |
| SetIsPathTracingBufferTextureUsed(int32 TexId) | FMaterialCompilationOutput | inline |
| SetIsSceneTextureUsed(ESceneTextureId TexId) | FMaterialCompilationOutput | inline |
| UsesSceneDepthLookup() const | FMaterialCompilationOutput | inline |
| UsesVelocitySceneTexture() const | FMaterialCompilationOutput | inline |