| AddLayer() | FMaterialVirtualTextureStack | |
| AreLayersFull() const | FMaterialVirtualTextureStack | inline |
| FindLayer(int32 UniformExpressionIndex) const | FMaterialVirtualTextureStack | |
| FMaterialVirtualTextureStack() | FMaterialVirtualTextureStack | |
| FMaterialVirtualTextureStack(int32 InPreallocatedStackTextureIndex) | FMaterialVirtualTextureStack | |
| GetNumLayers() const | FMaterialVirtualTextureStack | inline |
| GetTextureValue(const FMaterialRenderContext &Context, const FUniformExpressionSet &UniformExpressionSet, const URuntimeVirtualTexture *&OutValue) const | FMaterialVirtualTextureStack | |
| GetTextureValue(const FMaterialRenderContext &Context, const FUniformExpressionSet &UniformExpressionSet, const USparseVolumeTexture *&OutValue) const | FMaterialVirtualTextureStack | |
| GetTextureValues(const FMaterialRenderContext &Context, const FUniformExpressionSet &UniformExpressionSet, UTexture const **OutValues) const | FMaterialVirtualTextureStack | |
| IsPreallocatedStack() const | FMaterialVirtualTextureStack | inline |
| LAYOUT_ARRAY(int32, LayerUniformExpressionIndices, VIRTUALTEXTURE_SPACE_MAXLAYERS) | FMaterialVirtualTextureStack | |
| LAYOUT_FIELD(uint32, NumLayers) | FMaterialVirtualTextureStack | |
| LAYOUT_FIELD(int32, PreallocatedStackTextureIndex) | FMaterialVirtualTextureStack | |
| operator!= | FMaterialVirtualTextureStack | friend |
| operator<< | FMaterialVirtualTextureStack | friend |
| operator== | FMaterialVirtualTextureStack | friend |
| Serialize(FArchive &Ar) | FMaterialVirtualTextureStack | |
| SetLayer(int32 LayerIndex, int32 UniformExpressionIndex) | FMaterialVirtualTextureStack | |