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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FMegaLightsViewContext, including all inherited members.
| AreSamplesGenerated() | FMegaLightsViewContext | inline |
| DenoiseLighting(FRDGTextureRef OutputColorTarget) | FMegaLightsViewContext | |
| FMegaLightsViewContext(FRDGBuilder &InGraphBuilder, const int32 InViewIndex, const FViewInfo &InView, const FSceneViewFamily &InViewFamily, const FScene *InScene, const FSceneTextures &InSceneTextures, bool bInUseVSM) | FMegaLightsViewContext | inline |
| GenerateSamples(FRDGTextureRef LightingChannelsTexture, uint32 ShadingPassIndex) | FMegaLightsViewContext | |
| GetReferenceShadingPassCount() const | FMegaLightsViewContext | inline |
| MarkVSMPages(const FVirtualShadowMapArray &VirtualShadowMapArray) | FMegaLightsViewContext | |
| RayTrace(const FVirtualShadowMapArray &VirtualShadowMapArray, const TArrayView< FRDGTextureRef > NaniteShadingMasks, uint32 ShadingPassIndex) | FMegaLightsViewContext | |
| Resolve(FRDGTextureRef OutputColorTarget, FMegaLightsVolume *MegaLightsVolume, uint32 ShadingPassIndex) | FMegaLightsViewContext | |
| Setup(FRDGTextureRef LightingChannelsTexture, const FLumenSceneFrameTemporaries &LumenFrameTemporaries, const bool bInShouldRenderVolumetricFog, const bool bInShouldRenderTranslucencyVolume, TUniformBufferRef< FBlueNoise > BlueNoiseUniformBuffer, EMegaLightsInput InInputType) | FMegaLightsViewContext | |
| TileClassificationMark(uint32 ShadingPassIndex) | FMegaLightsViewContext |