UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshDescriptionBuilder Member List

This is the complete list of members for FMeshDescriptionBuilder, including all inherited members.

AppendInstance(const FVertexID &VertexID)FMeshDescriptionBuilder
AppendPolygon(const TArray< FVertexID > &Vertices, const FPolygonGroupID &PolygonGroup)FMeshDescriptionBuilder
AppendPolygonGroup(FName MaterialSlotName=NAME_None)FMeshDescriptionBuilder
AppendTriangle(const FVertexID &Vertex0, const FVertexID &Vertex1, const FVertexID &Vertex2, const FPolygonGroupID &PolygonGroup)FMeshDescriptionBuilder
AppendTriangle(const FVertexID *Triangle, const FPolygonGroupID &PolygonGroup)FMeshDescriptionBuilder
AppendTriangle(const FVertexInstanceID &Instance0, const FVertexInstanceID &Instance1, const FVertexInstanceID &Instance2, const FPolygonGroupID &PolygonGroup)FMeshDescriptionBuilder
AppendUV(const FVector2D &UVvalue, int32 UVLayerIndex)FMeshDescriptionBuilder
AppendUVTriangle(const FTriangleID &TriangleID, const FUVID UVverterxID0, const FUVID UVvertexID1, const FUVID UVvertexID2, int32 UVLayerIndex)FMeshDescriptionBuilder
AppendVertex(const FVector &Position)FMeshDescriptionBuilder
AppendVertexWithId(int32 NewVertexID, const FVector &Position)FMeshDescriptionBuilder
ComputeBoundingBox() constFMeshDescriptionBuilder
EnablePolyGroups()FMeshDescriptionBuilder
GetPosition(const FVertexID &VertexID)FMeshDescriptionBuilder
GetPosition(const FVertexInstanceID &InstanceID)FMeshDescriptionBuilder
GroupMaterialSlotNamesFMeshDescriptionBuilderprotected
InstanceBiTangentSignFMeshDescriptionBuilderprotected
InstanceColorsFMeshDescriptionBuilderprotected
InstanceNormalsFMeshDescriptionBuilderprotected
InstanceTangentsFMeshDescriptionBuilderprotected
InstanceUVsFMeshDescriptionBuilderprotected
MeshDescriptionFMeshDescriptionBuilderprotected
PolyGroupsFMeshDescriptionBuilderprotected
ReserveNewUVs(int32 Count, int UVLayerIndex)FMeshDescriptionBuilder
ReserveNewVertices(int32 Count)FMeshDescriptionBuilder
ResumeMeshDescriptionIndexing()FMeshDescriptionBuilder
SetAllEdgesHardness(bool bHard)FMeshDescriptionBuilder
SetInstanceColor(const FVertexInstanceID &InstanceID, const FVector4f &Color)FMeshDescriptionBuilder
SetInstanceNormal(const FVertexInstanceID &InstanceID, const FVector &Normal)FMeshDescriptionBuilder
SetInstanceTangentSpace(const FVertexInstanceID &InstanceID, const FVector &Normal, const FVector &Tangent, float Sign)FMeshDescriptionBuilder
SetInstanceUV(const FVertexInstanceID &InstanceID, const FVector2D &InstanceUV, int32 UVLayerIndex=0)FMeshDescriptionBuilder
SetMeshDescription(FMeshDescription *Description)FMeshDescriptionBuilder
SetNumUVLayers(int32 NumUVLayers)FMeshDescriptionBuilder
SetPolyGroupID(const FTriangleID &TriangleID, int GroupID)FMeshDescriptionBuilder
SetPosition(const FVertexID &VertexID, const FVector &NewPosition)FMeshDescriptionBuilder
SetVertexAttributeValue(FName AttributeName, FVertexID VertexID, const T &Value)FMeshDescriptionBuilderinline
SuspendMeshDescriptionIndexing()FMeshDescriptionBuilder
TempBufferFMeshDescriptionBuilderprotected
TempUVBufferFMeshDescriptionBuilderprotected
Translate(const FVector &Translation)FMeshDescriptionBuilder
UVCoordinateLayersFMeshDescriptionBuilderprotected
VertexPositionsFMeshDescriptionBuilderprotected