| AppendInstance(const FVertexID &VertexID) | FMeshDescriptionBuilder | |
| AppendPolygon(const TArray< FVertexID > &Vertices, const FPolygonGroupID &PolygonGroup) | FMeshDescriptionBuilder | |
| AppendPolygonGroup(FName MaterialSlotName=NAME_None) | FMeshDescriptionBuilder | |
| AppendTriangle(const FVertexID &Vertex0, const FVertexID &Vertex1, const FVertexID &Vertex2, const FPolygonGroupID &PolygonGroup) | FMeshDescriptionBuilder | |
| AppendTriangle(const FVertexID *Triangle, const FPolygonGroupID &PolygonGroup) | FMeshDescriptionBuilder | |
| AppendTriangle(const FVertexInstanceID &Instance0, const FVertexInstanceID &Instance1, const FVertexInstanceID &Instance2, const FPolygonGroupID &PolygonGroup) | FMeshDescriptionBuilder | |
| AppendUV(const FVector2D &UVvalue, int32 UVLayerIndex) | FMeshDescriptionBuilder | |
| AppendUVTriangle(const FTriangleID &TriangleID, const FUVID UVverterxID0, const FUVID UVvertexID1, const FUVID UVvertexID2, int32 UVLayerIndex) | FMeshDescriptionBuilder | |
| AppendVertex(const FVector &Position) | FMeshDescriptionBuilder | |
| AppendVertexWithId(int32 NewVertexID, const FVector &Position) | FMeshDescriptionBuilder | |
| ComputeBoundingBox() const | FMeshDescriptionBuilder | |
| EnablePolyGroups() | FMeshDescriptionBuilder | |
| GetPosition(const FVertexID &VertexID) | FMeshDescriptionBuilder | |
| GetPosition(const FVertexInstanceID &InstanceID) | FMeshDescriptionBuilder | |
| GroupMaterialSlotNames | FMeshDescriptionBuilder | protected |
| InstanceBiTangentSign | FMeshDescriptionBuilder | protected |
| InstanceColors | FMeshDescriptionBuilder | protected |
| InstanceNormals | FMeshDescriptionBuilder | protected |
| InstanceTangents | FMeshDescriptionBuilder | protected |
| InstanceUVs | FMeshDescriptionBuilder | protected |
| MeshDescription | FMeshDescriptionBuilder | protected |
| PolyGroups | FMeshDescriptionBuilder | protected |
| ReserveNewUVs(int32 Count, int UVLayerIndex) | FMeshDescriptionBuilder | |
| ReserveNewVertices(int32 Count) | FMeshDescriptionBuilder | |
| ResumeMeshDescriptionIndexing() | FMeshDescriptionBuilder | |
| SetAllEdgesHardness(bool bHard) | FMeshDescriptionBuilder | |
| SetInstanceColor(const FVertexInstanceID &InstanceID, const FVector4f &Color) | FMeshDescriptionBuilder | |
| SetInstanceNormal(const FVertexInstanceID &InstanceID, const FVector &Normal) | FMeshDescriptionBuilder | |
| SetInstanceTangentSpace(const FVertexInstanceID &InstanceID, const FVector &Normal, const FVector &Tangent, float Sign) | FMeshDescriptionBuilder | |
| SetInstanceUV(const FVertexInstanceID &InstanceID, const FVector2D &InstanceUV, int32 UVLayerIndex=0) | FMeshDescriptionBuilder | |
| SetMeshDescription(FMeshDescription *Description) | FMeshDescriptionBuilder | |
| SetNumUVLayers(int32 NumUVLayers) | FMeshDescriptionBuilder | |
| SetPolyGroupID(const FTriangleID &TriangleID, int GroupID) | FMeshDescriptionBuilder | |
| SetPosition(const FVertexID &VertexID, const FVector &NewPosition) | FMeshDescriptionBuilder | |
| SetVertexAttributeValue(FName AttributeName, FVertexID VertexID, const T &Value) | FMeshDescriptionBuilder | inline |
| SuspendMeshDescriptionIndexing() | FMeshDescriptionBuilder | |
| TempBuffer | FMeshDescriptionBuilder | protected |
| TempUVBuffer | FMeshDescriptionBuilder | protected |
| Translate(const FVector &Translation) | FMeshDescriptionBuilder | |
| UVCoordinateLayers | FMeshDescriptionBuilder | protected |
| VertexPositions | FMeshDescriptionBuilder | protected |