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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FMeshDrawCommand, including all inherited members.
| BaseVertexIndex | FMeshDrawCommand | |
| Buffer | FMeshDrawCommand | |
| CachedPipelineId | FMeshDrawCommand | |
| ClearDebugPrimitiveSceneProxy() const | FMeshDrawCommand | inline |
| Finalize(FGraphicsMinimalPipelineStateId PipelineId, const FMeshProcessorShaders *ShadersForDebugging) | FMeshDrawCommand | inline |
| FirstIndex | FMeshDrawCommand | |
| FMeshDrawCommand() | FMeshDrawCommand | inline |
| FMeshDrawCommand(FMeshDrawCommand &&Other)=default | FMeshDrawCommand | |
| FMeshDrawCommand(const FMeshDrawCommand &Other)=default | FMeshDrawCommand | |
| GetAllocatedSize() const | FMeshDrawCommand | inline |
| GetDebugData() const | FMeshDrawCommand | inline |
| GetDebugDataSize() const | FMeshDrawCommand | inline |
| GetDynamicInstancingHash() const | FMeshDrawCommand | inline |
| GetPipelineStateSortingKey(FRHICommandList &RHICmdList, const FGraphicsPipelineRenderTargetsInfo &RenderTargetsInfo) const | FMeshDrawCommand | |
| GetPipelineStateSortingKey(const FGraphicsPipelineRenderTargetsInfo &RenderTargetsInfo) const | FMeshDrawCommand | |
| GetTypeHash | FMeshDrawCommand | friend |
| IndexBuffer | FMeshDrawCommand | |
| IndirectArgs | FMeshDrawCommand | |
| InitializeShaderBindings(const FMeshProcessorShaders &Shaders) | FMeshDrawCommand | inline |
| MatchesForDynamicInstancing(const FMeshDrawCommand &Rhs) const | FMeshDrawCommand | inline |
| NumInstances | FMeshDrawCommand | |
| NumPrimitives | FMeshDrawCommand | |
| NumVertices | FMeshDrawCommand | |
| Offset | FMeshDrawCommand | |
| operator=(const FMeshDrawCommand &Other)=default | FMeshDrawCommand | |
| operator=(FMeshDrawCommand &&Other)=default | FMeshDrawCommand | |
| PrimitiveIdStreamIndex | FMeshDrawCommand | |
| PrimitiveType | FMeshDrawCommand | |
| SetDebugData(const FPrimitiveSceneProxy *PrimitiveSceneProxy, const FMaterial *Material, const FMaterialRenderProxy *MaterialRenderProxy, const FMeshProcessorShaders &UntypedShaders, const FVertexFactory *VertexFactory, const FMeshBatch &MeshBatch, int32 PSOCollectorIndex) | FMeshDrawCommand | |
| SetDrawParametersAndFinalize(const FMeshBatch &MeshBatch, int32 BatchElementIndex, FGraphicsMinimalPipelineStateId PipelineId, const FMeshProcessorShaders *ShadersForDebugging) | FMeshDrawCommand | |
| SetStatsData(const FPrimitiveSceneProxy *PrimitiveSceneProxy) | FMeshDrawCommand | inline |
| SetStencilRef(uint32 InStencilRef) | FMeshDrawCommand | inline |
| ShaderBindings | FMeshDrawCommand | |
| StencilRef | FMeshDrawCommand | |
| SubmitDraw(const FMeshDrawCommand &RESTRICT MeshDrawCommand, const FGraphicsMinimalPipelineStateSet &GraphicsMinimalPipelineStateSet, const FMeshDrawCommandSceneArgs &SceneArgs, uint32 InstanceFactor, FRHICommandList &CommandList, class FMeshDrawCommandStateCache &RESTRICT StateCache) | FMeshDrawCommand | static |
| SubmitDrawBegin(const FMeshDrawCommand &RESTRICT MeshDrawCommand, const FGraphicsMinimalPipelineStateSet &GraphicsMinimalPipelineStateSet, const FMeshDrawCommandSceneArgs &SceneArgs, uint32 InstanceFactor, FRHICommandList &RHICmdList, FMeshDrawCommandStateCache &RESTRICT StateCache, bool bAllowSkipDrawCommand) | FMeshDrawCommand | static |
| SubmitDrawEnd(const FMeshDrawCommand &MeshDrawCommand, const FMeshDrawCommandSceneArgs &SceneArgs, uint32 InstanceFactor, FRHICommandList &RHICmdList) | FMeshDrawCommand | static |
| SubmitDrawIndirectBegin(const FMeshDrawCommand &RESTRICT MeshDrawCommand, const FGraphicsMinimalPipelineStateSet &GraphicsMinimalPipelineStateSet, const FMeshDrawCommandSceneArgs &SceneArgs, uint32 InstanceFactor, FRHICommandList &RHICmdList, FMeshDrawCommandStateCache &RESTRICT StateCache, bool bAllowSkipDrawCommand) | FMeshDrawCommand | static |
| SubmitDrawIndirectEnd(const FMeshDrawCommand &MeshDrawCommand, const FMeshDrawCommandSceneArgs &SceneArgs, uint32 InstanceFactor, FRHICommandList &RHICmdList) | FMeshDrawCommand | static |
| VertexParams | FMeshDrawCommand | |
| VertexStreams | FMeshDrawCommand |