| AddMesh(int32 ViewIndex, FMeshBatch &MeshBatch) | FMeshElementCollector | |
| AddTask(TFunction< void()> &&Task) | FMeshElementCollector | inline |
| AddTask(const TFunction< void()> &Task) | FMeshElementCollector | inline |
| AddViewMeshArrays(const FSceneView *InView, TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > *ViewMeshes, FSimpleElementCollector *ViewSimpleElementCollector, FGPUScenePrimitiveCollector *DynamicPrimitiveCollector, FSimpleElementCollector *DebugSimpleElementCollector=nullptr) | FMeshElementCollector | protected |
| AllocateMesh() | FMeshElementCollector | inline |
| AllocateOneFrameResource(ARGS &&... Args) | FMeshElementCollector | inline |
| bUseGPUScene | FMeshElementCollector | protected |
| CacheUniformExpressions(FMaterialRenderProxy *Proxy, bool bRecreateUniformBuffer) | FMeshElementCollector | |
| ClearViewMeshArrays() | FMeshElementCollector | protected |
| Commit() | FMeshElementCollector | protected |
| CommitFlags | FMeshElementCollector | protected |
| DebugSimpleElementCollectors | FMeshElementCollector | protected |
| DynamicIndexBuffer | FMeshElementCollector | protected |
| DynamicPrimitiveCollectorPerView | FMeshElementCollector | protected |
| DynamicReadBuffer | FMeshElementCollector | protected |
| DynamicVertexBuffer | FMeshElementCollector | protected |
| ECommitFlags enum name | FMeshElementCollector | protected |
| FCardPageRenderData | FMeshElementCollector | friend |
| FDeferredShadingSceneRenderer | FMeshElementCollector | friend |
| FDynamicMeshElementContext | FMeshElementCollector | friend |
| FeatureLevel | FMeshElementCollector | protected |
| Finish() | FMeshElementCollector | protected |
| FMeshElementCollector(ERHIFeatureLevel::Type InFeatureLevel, FSceneRenderingBulkObjectAllocator &InBulkAllocator, ECommitFlags CommitFlags=ECommitFlags::None) | FMeshElementCollector | protected |
| FProjectedShadowInfo | FMeshElementCollector | friend |
| FRIEND_ENUM_CLASS_FLAGS(ECommitFlags) | FMeshElementCollector | protected |
| FSceneRenderer | FMeshElementCollector | friend |
| FSceneRenderingBulkObjectAllocator | FMeshElementCollector | protected |
| FShadowMeshCollector | FMeshElementCollector | friend |
| FViewFamilyInfo | FMeshElementCollector | friend |
| FVisibilityTaskData | FMeshElementCollector | friend |
| GetDebugPDI(int32 ViewIndex) | FMeshElementCollector | |
| GetDynamicIndexBuffer() | FMeshElementCollector | inline |
| GetDynamicReadBuffer() | FMeshElementCollector | inline |
| GetDynamicVertexBuffer() | FMeshElementCollector | inline |
| GetFeatureLevel() const | FMeshElementCollector | inline |
| GetMeshBatchCount(uint32 ViewIndex) const | FMeshElementCollector | inline |
| GetMeshElementCount(uint32 ViewIndex) const | FMeshElementCollector | inline |
| GetPDI(int32 ViewIndex) | FMeshElementCollector | |
| GetRHICommandList() | FMeshElementCollector | inline |
| MaterialProxiesToDelete | FMeshElementCollector | protected |
| MaterialProxiesToInvalidate | FMeshElementCollector | protected |
| MaterialProxiesToUpdate | FMeshElementCollector | protected |
| MeshBatches | FMeshElementCollector | protected |
| MeshBatchesForGPUScene | FMeshElementCollector | protected |
| MeshBatchStorage | FMeshElementCollector | protected |
| MeshIdInPrimitivePerView | FMeshElementCollector | protected |
| NumMeshBatchElementsPerView | FMeshElementCollector | protected |
| OneFrameResources | FMeshElementCollector | protected |
| PrimitiveSceneProxy | FMeshElementCollector | protected |
| ProcessTasks() | FMeshElementCollector | inline |
| RegisterOneFrameMaterialProxy(FMaterialRenderProxy *Proxy) | FMeshElementCollector | |
| RHICmdList | FMeshElementCollector | protected |
| RuntimeVirtualTexture::FDynamicMeshCollector | FMeshElementCollector | friend |
| SetPrimitive(const FPrimitiveSceneProxy *InPrimitiveSceneProxy, const FHitProxyId &DefaultHitProxyId) | FMeshElementCollector | protected |
| ShouldUseTasks() const | FMeshElementCollector | inline |
| SimpleElementCollectors | FMeshElementCollector | protected |
| Start(FRHICommandList &RHICmdList, FGlobalDynamicVertexBuffer &DynamicVertexBuffer, FGlobalDynamicIndexBuffer &DynamicIndexBuffer, FGlobalDynamicReadBuffer &DynamicReadBuffer) | FMeshElementCollector | protected |
| Views | FMeshElementCollector | protected |
| ~FMeshElementCollector() | FMeshElementCollector | protected |