UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshRenderDecomposition Member List

This is the complete list of members for FMeshRenderDecomposition, including all inherited members.

AppendGroup()FMeshRenderDecompositioninline
BuildAssociations(const FDynamicMesh3 *Mesh)FMeshRenderDecomposition
BuildChunkedDecomposition(const FDynamicMesh3 *Mesh, const FComponentMaterialSet *MaterialSet, FMeshRenderDecomposition &Decomp, int32 MaxChunkSize=1<< 14)FMeshRenderDecompositionstatic
BuildMaterialDecomposition(const FDynamicMesh3 *Mesh, const FComponentMaterialSet *MaterialSet, FMeshRenderDecomposition &Decomp)FMeshRenderDecompositionstatic
FMeshRenderDecomposition(FMeshRenderDecomposition &&)=defaultFMeshRenderDecomposition
FMeshRenderDecomposition()=defaultFMeshRenderDecomposition
FMeshRenderDecomposition(const FMeshRenderDecomposition &)=deleteFMeshRenderDecomposition
GetGroup(int32 Index)FMeshRenderDecompositioninline
GetGroup(int32 Index) constFMeshRenderDecompositioninline
GetGroupForTriangle(int32 TriangleID) constFMeshRenderDecompositioninline
GroupsFMeshRenderDecomposition
Initialize(int32 Count)FMeshRenderDecompositioninline
IsGroup(int32 Index) constFMeshRenderDecompositioninline
Num() constFMeshRenderDecompositioninline
operator=(FMeshRenderDecomposition &&)=defaultFMeshRenderDecomposition
operator=(const FMeshRenderDecomposition &)=deleteFMeshRenderDecomposition
TriangleToGroupMapFMeshRenderDecomposition