This is the complete list of members for FMeshVertexChangeBuilder, including all inherited members.
| bSaveColors | FMeshVertexChangeBuilder | |
| bSaveOverlayNormals | FMeshVertexChangeBuilder | |
| bSaveOverlayUVs | FMeshVertexChangeBuilder | |
| bSavePositions | FMeshVertexChangeBuilder | |
| Change | FMeshVertexChangeBuilder | |
| FMeshVertexChangeBuilder() | FMeshVertexChangeBuilder | |
| FMeshVertexChangeBuilder(EMeshVertexChangeComponents Components) | FMeshVertexChangeBuilder | explicit |
| OnNewVertexSaved | FMeshVertexChangeBuilder | |
| SavedNormalElements | FMeshVertexChangeBuilder | |
| SavedUVElements | FMeshVertexChangeBuilder | |
| SavedVertices | FMeshVertexChangeBuilder | |
| SaveOverlayNormals(const FDynamicMesh3 *Mesh, const TArray< int32 > &ElementIDs, bool bInitial) | FMeshVertexChangeBuilder | |
| SaveOverlayNormals(const FDynamicMesh3 *Mesh, const TSet< int32 > &ElementIDs, bool bInitial) | FMeshVertexChangeBuilder | |
| SaveOverlayUVs(const FDynamicMesh3 *Mesh, const TArray< int32 > &ElementIDs, bool bInitial) | FMeshVertexChangeBuilder | |
| SaveOverlayUVs(const FDynamicMesh3 *Mesh, const TSet< int32 > &ElementIDs, bool bInitial) | FMeshVertexChangeBuilder | |
| SaveVertexFinal(const FDynamicMesh3 *Mesh, int32 VertexID) | FMeshVertexChangeBuilder | |
| SaveVertexInitial(const FDynamicMesh3 *Mesh, int32 VertexID) | FMeshVertexChangeBuilder | |
| SaveVertices(const FDynamicMesh3 *Mesh, Enumerable Enum, bool bInitial) | FMeshVertexChangeBuilder | |
| UpdateOverlayNormal(int32 ElementID, const FVector3f &OldNormal, const FVector3f &NewNormal) | FMeshVertexChangeBuilder | protected |
| UpdateOverlayNormalFinal(int32 ElementID, const FVector3f &NewNormal) | FMeshVertexChangeBuilder | protected |
| UpdateOverlayUV(int32 ElementID, const FVector2f &OldUV, const FVector2f &NewUV) | FMeshVertexChangeBuilder | protected |
| UpdateOverlayUVFinal(int32 ElementID, const FVector2f &NewUV) | FMeshVertexChangeBuilder | protected |
| UpdateVertex(int32 VertexID, const FVector3d &OldPosition, const FVector3d &NewPosition) | FMeshVertexChangeBuilder | |
| UpdateVertexColor(int32 VertexID, const FVector3f &OldColor, const FVector3f &NewColor) | FMeshVertexChangeBuilder | |
| UpdateVertexFinal(int32 VertexID, const FVector3d &NewPosition) | FMeshVertexChangeBuilder | protected |