UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshVertexChangeBuilder Member List

This is the complete list of members for FMeshVertexChangeBuilder, including all inherited members.

bSaveColorsFMeshVertexChangeBuilder
bSaveOverlayNormalsFMeshVertexChangeBuilder
bSaveOverlayUVsFMeshVertexChangeBuilder
bSavePositionsFMeshVertexChangeBuilder
ChangeFMeshVertexChangeBuilder
FMeshVertexChangeBuilder()FMeshVertexChangeBuilder
FMeshVertexChangeBuilder(EMeshVertexChangeComponents Components)FMeshVertexChangeBuilderexplicit
OnNewVertexSavedFMeshVertexChangeBuilder
SavedNormalElementsFMeshVertexChangeBuilder
SavedUVElementsFMeshVertexChangeBuilder
SavedVerticesFMeshVertexChangeBuilder
SaveOverlayNormals(const FDynamicMesh3 *Mesh, const TArray< int32 > &ElementIDs, bool bInitial)FMeshVertexChangeBuilder
SaveOverlayNormals(const FDynamicMesh3 *Mesh, const TSet< int32 > &ElementIDs, bool bInitial)FMeshVertexChangeBuilder
SaveOverlayUVs(const FDynamicMesh3 *Mesh, const TArray< int32 > &ElementIDs, bool bInitial)FMeshVertexChangeBuilder
SaveOverlayUVs(const FDynamicMesh3 *Mesh, const TSet< int32 > &ElementIDs, bool bInitial)FMeshVertexChangeBuilder
SaveVertexFinal(const FDynamicMesh3 *Mesh, int32 VertexID)FMeshVertexChangeBuilder
SaveVertexInitial(const FDynamicMesh3 *Mesh, int32 VertexID)FMeshVertexChangeBuilder
SaveVertices(const FDynamicMesh3 *Mesh, Enumerable Enum, bool bInitial)FMeshVertexChangeBuilder
UpdateOverlayNormal(int32 ElementID, const FVector3f &OldNormal, const FVector3f &NewNormal)FMeshVertexChangeBuilderprotected
UpdateOverlayNormalFinal(int32 ElementID, const FVector3f &NewNormal)FMeshVertexChangeBuilderprotected
UpdateOverlayUV(int32 ElementID, const FVector2f &OldUV, const FVector2f &NewUV)FMeshVertexChangeBuilderprotected
UpdateOverlayUVFinal(int32 ElementID, const FVector2f &NewUV)FMeshVertexChangeBuilderprotected
UpdateVertex(int32 VertexID, const FVector3d &OldPosition, const FVector3d &NewPosition)FMeshVertexChangeBuilder
UpdateVertexColor(int32 VertexID, const FVector3f &OldColor, const FVector3f &NewColor)FMeshVertexChangeBuilder
UpdateVertexFinal(int32 VertexID, const FVector3d &NewPosition)FMeshVertexChangeBuilderprotected