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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FModuleManager, including all inherited members.
| AbandonModule(const FName InModuleName) | FModuleManager | |
| AbandonModuleWithCallback(const FName InModuleName) | FModuleManager | |
| AddBinariesDirectory(const TCHAR *InDirectory, bool bIsGameDirectory) | FModuleManager | |
| AddExtraBinarySearchPaths() | FModuleManager | |
| AddModule(const FName InModuleName) | FModuleManager | |
| AddModuleToModulesList(const FName InModuleName, FModuleManager::ModuleInfoRef &ModuleInfo) | FModuleManager | |
| DECLARE_DELEGATE_RetVal(IModuleInterface *, FInitializeStaticallyLinkedModule) typedef IModuleInterface *FInitializeStaticallyLinkedModuleRaw() | FModuleManager | |
| DECLARE_DELEGATE_RetVal_OneParam(bool, FIsPackageLoadedCallback, FName) | FModuleManager | |
| DoesLoadedModuleHaveUObjects(const FName ModuleName) const | FModuleManager | |
| Exec_Dev(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) override | FModuleManager | protectedvirtual |
| FindModules(const TCHAR *WildcardWithoutExtension, TArray< FName > &OutModules) const | FModuleManager | |
| FindModules(const TCHAR *WildcardWithoutExtension, TArray< FModuleDiskInfo > &OutModules) const | FModuleManager | |
| FModuleManager(FPrivateToken) | FModuleManager | |
| FModuleManager(const FModuleManager &)=delete | FModuleManager | |
| Get() | FModuleManager | static |
| GetGameBinariesDirectory() const | FModuleManager | |
| GetModule(const FName InModuleName) | FModuleManager | |
| GetModuleChecked(const FName ModuleName) | FModuleManager | inlinestatic |
| GetModuleCount() const | FModuleManager | |
| GetModuleFilename(FName ModuleName) const | FModuleManager | |
| GetModulePtr(const FName ModuleName) | FModuleManager | inlinestatic |
| GetUBTConfiguration() | FModuleManager | static |
| HasAnyOverridenModuleFilename() const | FModuleManager | |
| instead typedef | FModuleManager | |
| instead typedef | FModuleManager | |
| IsModuleLoaded(const FName InModuleName) const | FModuleManager | |
| IsModuleSafeToUse(const FName InModuleName) const | FModuleManager | |
| IsModuleUpToDate(const FName InModuleName) const | FModuleManager | |
| IsPackageLoadedCallback() | FModuleManager | inline |
| LoadModule(const FName InModuleName, ELoadModuleFlags InLoadModuleFlags=ELoadModuleFlags::None) | FModuleManager | |
| LoadModuleBinaryOnly(FName ModuleName) | FModuleManager | |
| LoadModuleChecked(const FName InModuleName) | FModuleManager | |
| LoadModuleChecked(const FName InModuleName) | FModuleManager | inlinestatic |
| LoadModulePtr(const FName InModuleName) | FModuleManager | inlinestatic |
| LoadModuleWithCallback(const FName InModuleName, FOutputDevice &Ar) | FModuleManager | |
| LoadModuleWithFailureReason(const FName InModuleName, EModuleLoadResult &OutFailureReason, ELoadModuleFlags InLoadModuleFlags=ELoadModuleFlags::None) | FModuleManager | |
| MakeUniqueModuleFilename(const FName InModuleName, FString &UniqueSuffix, FString &UniqueModuleFileName) const | FModuleManager | |
| ModuleExists(const TCHAR *ModuleName, FString *OutModuleFilePath=nullptr) const | FModuleManager | |
| OnCheckLiveObjectsInModulesCallback() | FModuleManager | inline |
| OnModulesChanged() | FModuleManager | inline |
| OnModulesUnloaded() | FModuleManager | inline |
| OnObjectCleanup() | FModuleManager | |
| OnProcessLoadedObjectsCallback() | FModuleManager | inline |
| operator<< | FModuleManager | friend |
| operator=(const FModuleManager &)=delete | FModuleManager | |
| QueryModule(const FName InModuleName, FModuleStatus &OutModuleStatus) const | FModuleManager | |
| QueryModules(TArray< FModuleStatus > &OutModuleStatuses) const | FModuleManager | |
| RefreshModuleFilenameFromManifest(const FName InModuleName) | FModuleManager | |
| RegisterStaticallyLinkedModule(const FLazyName InModuleName, FInitializeStaticallyLinkedModuleRaw *InInitializer) | FModuleManager | static |
| ResetModulePathsCache() | FModuleManager | |
| SaveCurrentStateForBootstrap(const TCHAR *Filename) | FModuleManager | |
| SetGameBinariesDirectory(const TCHAR *InDirectory) | FModuleManager | |
| SetModuleFilename(FName ModuleName, const FString &Filename) | FModuleManager | |
| StartProcessingNewlyLoadedObjects() | FModuleManager | |
| TearDown() | FModuleManager | static |
| UE::Core::Private::GetModuleManagerSingleton | FModuleManager | friend |
| UnloadModule(const FName InModuleName, bool bIsShutdown=false, bool bAllowUnloadCode=true) | FModuleManager | |
| UnloadModulesAtShutdown() | FModuleManager | |
| UnloadOrAbandonModuleWithCallback(const FName InModuleName, FOutputDevice &Ar) | FModuleManager | |
| ~FModuleManager() | FModuleManager |