UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNaniteInstancedSkinnedMeshSceneProxy Member List

This is the complete list of members for FNaniteInstancedSkinnedMeshSceneProxy, including all inherited members.

AcceptOcclusionResults(const FSceneView *View, TArray< bool > *Results, int32 ResultsStart, int32 NumResults)FPrimitiveSceneProxyinlinevirtual
AffectsDistanceFieldLighting() constFPrimitiveSceneProxyinline
AffectsDynamicIndirectLighting() constFPrimitiveSceneProxyinline
AffectsIndirectLightingWhileHidden() constFPrimitiveSceneProxyinline
AllowApproximateOcclusion() constFPrimitiveSceneProxyinline
AllowInstanceCullingOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
AlwaysHasVelocity() constFPrimitiveSceneProxyinline
AnyMaterialAlwaysEvaluatesWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialHasPixelAnimation() constFPrimitiveSceneProxyinline
AnyMaterialHasWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesMotionVectorWorldOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesTemporalResponsiveness() constFPrimitiveSceneProxyinline
ApplyLateUpdateTransform(FRHICommandListBase &RHICmdList, const FMatrix &LateUpdateTransform)FPrimitiveSceneProxyvirtual
ApplyViewDependentMeshArguments(const FSceneView &View, FMeshBatch &ViewDependentMeshBatch) constFPrimitiveSceneProxyinlinevirtual
ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset)FPrimitiveSceneProxyvirtual
bAffectDistanceFieldLightingFPrimitiveSceneProxyprotected
bAffectDynamicIndirectLightingFPrimitiveSceneProxyprotected
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyprotected
bAllowApproximateOcclusionFPrimitiveSceneProxyprotected
bAlwaysHasVelocityFPrimitiveSceneProxyprotected
bAnyMaterialAlwaysEvaluatesWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialHasPixelAnimationFPrimitiveSceneProxyprotected
bAnyMaterialHasWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesMotionVectorWorldOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesTemporalResponsivenessFPrimitiveSceneProxyprotected
bCanSkipRedundantTransformUpdatesFPrimitiveSceneProxyprotected
bCastCapsuleDirectShadowFPrimitiveSceneProxyprotected
bCastCinematicShadowFPrimitiveSceneProxyprotected
bCastContactShadowFPrimitiveSceneProxyprotected
bCastDeepShadowFPrimitiveSceneProxyprotected
bCastDynamicShadowFPrimitiveSceneProxyprotected
bCastFarShadowFPrimitiveSceneProxyprotected
bCastHiddenShadowFPrimitiveSceneProxyprotected
bCastInsetShadowFPrimitiveSceneProxyprotected
bCastsDynamicIndirectShadowFPrimitiveSceneProxyprotected
bCastShadowAsTwoSidedFPrimitiveSceneProxyprotected
bCastStaticShadowFPrimitiveSceneProxyprotected
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyprotected
bCompatibleWithLumenCardSharingFPrimitiveSceneProxyprotected
bDoesMeshBatchesUseSceneInstanceCountFPrimitiveSceneProxyprotected
bDrawDebugSkeletonNanite::FSkinnedSceneProxyprotected
bDynamicRayTracingGeometryNanite::FSkinnedSceneProxyprotected
bEmissiveLightSourceFPrimitiveSceneProxyprotected
bEvaluateWorldPositionOffsetFPrimitiveSceneProxyprotected
bGoodCandidateForCachedShadowmapFPrimitiveSceneProxyprotected
bHasDeformableMeshFPrimitiveSceneProxyprotected
bHasDynamicDisplacementNanite::FSceneProxyBaseprotected
bHasPerClusterDisplacementFallbackRasterNanite::FSceneProxyBaseprotected
bHasPixelProgrammableRasterNanite::FSceneProxyBaseprotected
bHasRayTracingRepresentationNanite::FSkinnedSceneProxyprotected
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyprotected
bHasVertexProgrammableRasterNanite::FSceneProxyBaseprotected
bHasVoxelsNanite::FSceneProxyBaseprotected
bHasWorldPositionOffsetVelocityFPrimitiveSceneProxyprotected
bHoldoutFPrimitiveSceneProxyprotected
bImplementsStreamableAssetGatheringFPrimitiveSceneProxyprotected
bInstancedSkinnedMeshFPrimitiveSceneProxyprotected
bIsAlwaysVisibleFPrimitiveSceneProxyprotected
bIsFirstPersonFPrimitiveSceneProxyprotected
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyprotected
bIsHeterogeneousVolumeFPrimitiveSceneProxyprotected
bIsHierarchicalInstancedStaticMeshFPrimitiveSceneProxyprotected
bIsLandscapeGrassFPrimitiveSceneProxyprotected
bIsLandscapeNaniteProxyFPrimitiveSceneProxyprotected
bIsLandscapeProxyFPrimitiveSceneProxyprotected
bIsNaniteMeshFPrimitiveSceneProxyprotected
bIsStaticMeshFPrimitiveSceneProxyprotected
bLightAttachmentsAsGroupFPrimitiveSceneProxyprotected
bLumenHeightfieldFPrimitiveSceneProxyprotected
bNeedsUnbuiltPreviewLightingFPrimitiveSceneProxyprotected
bOpaqueOrMaskedFPrimitiveSceneProxyprotected
bReverseCullingNanite::FSceneProxyBaseprotected
bSelfShadowOnlyFPrimitiveSceneProxyprotected
bShouldNotifyOnWorldAddRemoveFPrimitiveSceneProxyprotected
bSinglePassGDMEFPrimitiveSceneProxyprotected
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyprotected
bSkinnedMeshFPrimitiveSceneProxyprotected
bSplineMeshFPrimitiveSceneProxyprotected
bStaticElementsAlwaysUseProxyPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bSupportsDistanceFieldRepresentationFPrimitiveSceneProxyprotected
bSupportsGPUSceneFPrimitiveSceneProxyprotected
bSupportsHeightfieldRepresentationFPrimitiveSceneProxyprotected
bSupportsMaterialCacheFPrimitiveSceneProxyprotected
bSupportsParallelGDMEFPrimitiveSceneProxyprotected
bSupportsParallelGDRTIFPrimitiveSceneProxyprotected
bSupportsRuntimeVirtualTextureFPrimitiveSceneProxyprotected
bSupportsSortedTrianglesFPrimitiveSceneProxyprotected
BuildUniformShaderParameters(FPrimitiveUniformShaderParametersBuilder &Builder) constFPrimitiveSceneProxy
bVerifyUsedMaterialsFPrimitiveSceneProxyprotected
bVFRequiresPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bVisibleInLumenSceneFPrimitiveSceneProxyprotected
bWantsEditorEffectsFPrimitiveSceneProxyprotected
bWantsSelectionOutlineFPrimitiveSceneProxyprotected
bWillEverBeLitFPrimitiveSceneProxyprotected
CanApplyStreamableRenderAssetScaleFactor() const overrideNanite::FSkinnedSceneProxyinlinevirtual
CanBeOccluded() const overrideNanite::FSceneProxyBaseinlinevirtual
CanSkipRedundantTransformUpdates() constFPrimitiveSceneProxyinline
CardRepresentationDataNanite::FSkinnedSceneProxyprotected
CastsCapsuleDirectShadow() constFPrimitiveSceneProxyinline
CastsCinematicShadow() constFPrimitiveSceneProxyinline
CastsContactShadow() constFPrimitiveSceneProxyinline
CastsDeepShadow() constFPrimitiveSceneProxyinline
CastsDynamicIndirectShadow() constFPrimitiveSceneProxyinline
CastsDynamicShadow() constFPrimitiveSceneProxyinline
CastsFarShadow() constFPrimitiveSceneProxyinline
CastsHiddenShadow() constFPrimitiveSceneProxyinline
CastsInsetShadow() constFPrimitiveSceneProxyinline
CastsSelfShadowOnly() constFPrimitiveSceneProxyinline
CastsShadowAsTwoSided() constFPrimitiveSceneProxyinline
CastsStaticShadow() constFPrimitiveSceneProxyinline
CastsVolumetricTranslucentShadow() constFPrimitiveSceneProxyinline
CombinedMaterialRelevanceFPrimitiveSceneProxyprotected
CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateHitProxies(IPrimitiveComponent *ComponentInterface, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateRenderThreadResources(FRHICommandListBase &RHICmdList) overrideNanite::FSkinnedSceneProxyvirtual
DebugDrawColorNanite::FSkinnedSceneProxyprotected
DebugDrawSkeleton(int32 ViewIndex, FMeshElementCollector &Collector, const FEngineShowFlags &EngineShowFlags) constNanite::FSkinnedSceneProxy
DebugMassDataFPrimitiveSceneProxy
DestroyRenderThreadResources() overrideNanite::FSkinnedSceneProxyvirtual
DistanceFieldSelfShadowBiasFPrimitiveSceneProxyprotected
DoesMeshBatchesUseSceneInstanceCount() constFPrimitiveSceneProxyinline
DoesVFRequirePrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
DrawArc(FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float Height, const uint32 Segments, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawArrowHead(FPrimitiveDrawInterface *PDI, const FVector &Tip, const FVector &Origin, const float Size, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawInRuntimeVirtualTextureOnly(bool bEditor) constFPrimitiveSceneProxyprotected
DrawStaticElements(FStaticPrimitiveDrawInterface *PDI) overrideNanite::FSkinnedSceneProxyvirtual
DrawStaticElementsInternal(FStaticPrimitiveDrawInterface *PDI, const FLightCacheInterface *LCI)Nanite::FSceneProxyBaseprotected
DrawsVelocity() constFPrimitiveSceneProxyinline
DynamicIndirectShadowMinVisibilityFPrimitiveSceneProxyprotected
EInstanceBufferAccessFlags enum nameFPrimitiveSceneProxy
EnableGPUSceneSupportFlags()FPrimitiveSceneProxyprotected
EvaluateWorldPositionOffset() constFPrimitiveSceneProxyinline
FilterFlagsNanite::FSceneProxyBaseprotected
FLCIArray typedefFPrimitiveSceneProxy
FNaniteInstancedSkinnedMeshSceneProxy(const Nanite::FMaterialAudit &MaterialAudit, UInstancedSkinnedMeshComponent *InComponent, FSkeletalMeshRenderData *InRenderData)FNaniteInstancedSkinnedMeshSceneProxyinline
FNaniteInstancedSkinnedMeshSceneProxy(const Nanite::FMaterialAudit &MaterialAudit, const FInstancedSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InRenderData)FNaniteInstancedSkinnedMeshSceneProxy
FPrimitiveSceneProxy(const UPrimitiveComponent *InComponent, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &InDesc, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(FPrimitiveSceneProxy const &)FPrimitiveSceneProxy
FSceneProxyBase(const FPrimitiveSceneProxyDesc &Desc)Nanite::FSceneProxyBaseinline
FSceneProxyBase(const UPrimitiveComponent *Component)Nanite::FSceneProxyBaseinline
FSkinnedSceneProxy(const FMaterialAudit &MaterialAudit, const USkinnedMeshComponent *InComponent, FSkeletalMeshRenderData *InRenderData, bool bAllowScaling=true)Nanite::FSkinnedSceneProxy
FSkinnedSceneProxy(const FMaterialAudit &MaterialAudit, const FSkinnedMeshSceneProxyDesc &InMeshDesc, FSkeletalMeshRenderData *InRenderData, bool bAllowScaling=true)Nanite::FSkinnedSceneProxy
GatherSimpleLights(const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) constFPrimitiveSceneProxyinlinevirtual
GetAbsMaxDisplacement() constFPrimitiveSceneProxyinline
GetActorPosition() constFPrimitiveSceneProxyinline
GetAllocatedSize(void) constFPrimitiveSceneProxyinline
GetAnimationMinScreenSize() const overrideFNaniteInstancedSkinnedMeshSceneProxyinlinevirtual
GetBounds() constFPrimitiveSceneProxyinline
GetCombinedMaterialRelevance() constNanite::FSceneProxyBaseinline
GetCurrentFirstLODIdx_RenderThread() const final overrideNanite::FSkinnedSceneProxyvirtual
GetCustomDepthStencilValue() constFPrimitiveSceneProxyinline
GetCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
GetCustomPrimitiveData() constFPrimitiveSceneProxyinline
GetDepthPriorityGroup(const FSceneView *View) constFPrimitiveSceneProxy
GetDesiredLODLevel_RenderThread(const FSceneView *View) const final overrideNanite::FSkinnedSceneProxyvirtual
GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldInstanceData(TArray< FRenderTransform > &InstanceLocalToPrimitiveTransforms) const finalFPrimitiveSceneProxyinlinevirtual
GetDynamicIndirectShadowMinVisibility() constFPrimitiveSceneProxyinline
GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const overrideNanite::FSkinnedSceneProxyvirtual
GetFilterFlags() constNanite::FSceneProxyBaseinline
GetGpuLodInstanceRadius() constFPrimitiveSceneProxyinlinevirtual
GetHeightfieldRepresentation(UTexture2D *&OutHeightmapTexture, UTexture2D *&OutVisibilityTexture, FHeightfieldComponentDescription &OutDescription) constFPrimitiveSceneProxyinlinevirtual
GetIndirectLightingCacheQuality() constFPrimitiveSceneProxyinline
GetInstanceDataHeader() constFPrimitiveSceneProxy
GetInstanceDataUpdateTaskInfo() const overrideFNaniteInstancedSkinnedMeshSceneProxyinlinevirtual
GetInstanceDrawDistanceMinMax(FVector2f &OutCullRange) const overrideFNaniteInstancedSkinnedMeshSceneProxyinlinevirtual
GetInstanceSceneDataBuffers(EInstanceBufferAccessFlags AccessFlags=EInstanceBufferAccessFlags::SynchronizeUpdateTask) constFPrimitiveSceneProxy
GetInstanceWorldPositionOffsetDisableDistance(float &OutWPODisableDistance) constFPrimitiveSceneProxyinlinevirtual
GetLCIs(FLCIArray &LCIs)FPrimitiveSceneProxyinlinevirtual
GetLevelName() constFPrimitiveSceneProxyinline
GetLightingChannelMask() constFPrimitiveSceneProxyinline
GetLightingChannelStencilValue() constFPrimitiveSceneProxyinline
GetLightMapCoordinateIndex() constFPrimitiveSceneProxyinlinevirtual
GetLightMapResolution() constFPrimitiveSceneProxyinlinevirtual
GetLightmapType() constFPrimitiveSceneProxyinline
GetLightRelevance(const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) constFPrimitiveSceneProxyinlinevirtual
GetLocalBounds() constFPrimitiveSceneProxyinline
GetLocalToWorld() constFPrimitiveSceneProxyinline
GetLOD(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetLodScreenSizeScale() constFPrimitiveSceneProxyinlinevirtual
GetMaterialCacheDescriptor() constFPrimitiveSceneProxyvirtual
GetMaterialDisplacementFadeOutSize() constNanite::FSceneProxyBase
GetMaterialMaxIndex() constNanite::FSceneProxyBaseinline
GetMaterialSections() constNanite::FSceneProxyBaseinline
GetMaterialSections()Nanite::FSceneProxyBaseinline
GetMaxDrawDistance() constFPrimitiveSceneProxyinline
GetMaxWorldPositionOffsetExtent() constFPrimitiveSceneProxyinline
GetMemoryFootprint() const overrideNanite::FSkinnedSceneProxyvirtual
GetMeshCardRepresentation() const overrideNanite::FSkinnedSceneProxyvirtual
GetMeshDescription(int32 LODIndex, TArray< FMeshBatch > &OutMeshElements) constFPrimitiveSceneProxyinlinevirtual
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyinline
GetMeshObject() constNanite::FSkinnedSceneProxyinline
GetMeshPaintTextureDescriptor() constFPrimitiveSceneProxyinlinevirtual
GetMinDrawDistance() constFPrimitiveSceneProxyinline
GetMinMaxMaterialDisplacement() constFPrimitiveSceneProxyinline
GetNaniteResourceInfo(uint32 &OutResourceID, uint32 &OutHierarchyOffset, uint32 &OutImposterIndex) const overrideNanite::FSceneProxyBaseinlinevirtual
GetOcclusionQueries(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetOwnerName() constFPrimitiveSceneProxyinline
GetPixelProgrammableDistance() constNanite::FSceneProxyBaseinline
GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) const overrideNanite::FSkinnedSceneProxyvirtual
GetPrimitiveColor() constFPrimitiveSceneProxyinline
GetPrimitiveComponentId() constFPrimitiveSceneProxyinline
GetPrimitiveSceneInfo() constFPrimitiveSceneProxyinline
GetRayTracingDataOffset() constNanite::FSceneProxyBaseinline
GetRayTracingGroupCullingPriority() constFPrimitiveSceneProxyinline
GetRayTracingGroupId() constFPrimitiveSceneProxyinline
GetRayTracingId() constNanite::FSceneProxyBaseinline
GetRenderCurveResourceData()FPrimitiveSceneProxyinlinevirtual
GetResourceMeshInfo() const overrideNanite::FSkinnedSceneProxyvirtual
GetResourceName() constFPrimitiveSceneProxyinline
GetResourcePrimitiveInfo() const overrideNanite::FSkinnedSceneProxyvirtual
GetRuntimeVirtualTextureIds() constFPrimitiveSceneProxyinline
GetScene() constFPrimitiveSceneProxyinline
GetShadowCacheInvalidationBehavior() constFPrimitiveSceneProxyinline
GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) constFPrimitiveSceneProxyinlinevirtual
GetSkinnedAsset() constNanite::FSkinnedSceneProxyinline
GetSkinningSceneExtensionProxy() const override finalNanite::FSkinnedSceneProxyinlinevirtual
GetSourceLandscapeComponentIds() constFPrimitiveSceneProxyinlinevirtual
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyinlinevirtual
GetStatId() constFPrimitiveSceneProxyinline
GetStencilWriteMask() constFPrimitiveSceneProxyinline
GetStreamableRenderAssetInfo(const FBoxSphereBounds &PrimitiveBounds, TArray< FStreamingRenderAssetPrimitiveInfo > &OutStreamableRenderAssets) const overrideNanite::FSceneProxyBasevirtual
GetTranslucencySortDistanceOffset() constFPrimitiveSceneProxyinline
GetTranslucencySortPriority() constFPrimitiveSceneProxyinline
GetTypeHash() const overrideFNaniteInstancedSkinnedMeshSceneProxyinlinevirtual
GetUniformBuffer() constFPrimitiveSceneProxyinline
GetViewRelevance(const FSceneView *View) const overrideNanite::FSkinnedSceneProxyvirtual
GetVirtualTextureCullMips() constFPrimitiveSceneProxyinline
GetVirtualTextureLodBias() constFPrimitiveSceneProxyinline
GetVirtualTextureMinCoverage() constFPrimitiveSceneProxyinline
GetVisibilityId() constFPrimitiveSceneProxyinline
GetWireframeColor() constFPrimitiveSceneProxyinline
HasCustomOcclusionBounds() constFPrimitiveSceneProxyinlinevirtual
HasDeformableMesh() constFPrimitiveSceneProxyinline
HasDistanceFieldRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicDisplacement() constNanite::FSceneProxyBaseinline
HasDynamicIndirectShadowCasterRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicTransform() constFPrimitiveSceneProxyinline
HasInstanceDataBuffers() constFPrimitiveSceneProxyinline
HasPerClusterDisplacementFallbackRaster() constNanite::FSceneProxyBaseinline
HasPerInstanceHitProxies() constFPrimitiveSceneProxyinline
HasPixelProgrammableRaster() constNanite::FSceneProxyBaseinline
HasProgrammableRaster() constNanite::FSceneProxyBaseinline
HasStaticLighting() constFPrimitiveSceneProxyinline
HasSubprimitiveOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyinline
HasVertexProgrammableRaster() constNanite::FSceneProxyBaseinline
HasViewDependentDPG() constFPrimitiveSceneProxyinline
HasVoxels() constNanite::FSceneProxyBaseinline
HeightfieldHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Holdout() constFPrimitiveSceneProxyinline
IndirectLightingCacheQualityFPrimitiveSceneProxyprotected
InstanceWPODisableDistanceNanite::FSceneProxyBaseprotected
InvalidRayTracingGroupIdFPrimitiveSceneProxystatic
IsAlwaysVisible() constFPrimitiveSceneProxyinline
IsCollisionEnabled() constFPrimitiveSceneProxyinline
IsCompatibleWithLumenCardSharing() constFPrimitiveSceneProxyinline
IsCullingReversedByComponent() const overrideNanite::FSceneProxyBaseinlinevirtual
IsDetailMesh() constFPrimitiveSceneProxyinlinevirtual
IsDrawnInEditor() constFPrimitiveSceneProxyinline
IsDrawnInGame() constFPrimitiveSceneProxyinline
IsEditingLevelInstanceChild() constFPrimitiveSceneProxyinline
IsEmissiveLightSource() constFPrimitiveSceneProxyinline
IsFirstPerson() constFPrimitiveSceneProxyinline
IsFirstPersonWorldSpaceRepresentation() constFPrimitiveSceneProxyinline
IsForceHidden() constFPrimitiveSceneProxyinline
IsForceMipStreaming() constFPrimitiveSceneProxyinline
IsHeterogeneousVolume() constFPrimitiveSceneProxyinline
IsHiddenInSceneCapture() constFPrimitiveSceneProxyinline
IsHovered() constFPrimitiveSceneProxyinline
IsIndividuallySelected() constFPrimitiveSceneProxyinline
IsInstanceDataGPUOnly() constFPrimitiveSceneProxy
IsLandscapeNaniteProxy() constFPrimitiveSceneProxyinline
IsLandscapeProxy() constFPrimitiveSceneProxyinline
IsLocalToWorldDeterminantNegative() constFPrimitiveSceneProxyinline
IsLumenHeightfield() constFPrimitiveSceneProxyinline
IsMeshShapeOftenMoving() constFPrimitiveSceneProxyinline
IsMovable() constFPrimitiveSceneProxyinline
IsNaniteMesh() constFPrimitiveSceneProxyinline
IsOftenMoving() constFPrimitiveSceneProxyinline
IsOnlyOwnerSee() constFPrimitiveSceneProxyinline
IsOpaqueOrMasked() constFPrimitiveSceneProxyinline
IsOwnedBy(const FSceneViewOwner &Owner) constFPrimitiveSceneProxyinline
IsOwnerNoSee() constFPrimitiveSceneProxyinline
IsParentSelected() constFPrimitiveSceneProxyinline
IsRayTracingFarField() constFPrimitiveSceneProxyinline
IsRuntimeVirtualTextureOnly() constFPrimitiveSceneProxyinlineprotected
IsSelectable() constFPrimitiveSceneProxyinline
IsSelected() constFPrimitiveSceneProxyinline
IsShadowCast(const FSceneView *View) constFPrimitiveSceneProxy
IsShown(const FSceneView *View) constFPrimitiveSceneProxy
IsSkinnedMesh() constFPrimitiveSceneProxyinline
IsSplineMesh() constFPrimitiveSceneProxyinline
IsStatic() constFPrimitiveSceneProxyinline
IsSupportingStreamableRenderAssetsGathering() constFPrimitiveSceneProxyinline
IsUsingDistanceCullFade() const overrideNanite::FSceneProxyBaseinlinevirtual
IsVisibleInLumenScene() constFPrimitiveSceneProxyinline
IsVisibleInNanite() constNanite::FSceneProxyBaseinline
IsVisibleInRayTracing() constFPrimitiveSceneProxyinline
IsVisibleInRealTimeSkyCaptures() constFPrimitiveSceneProxyinline
IsVisibleInReflectionCaptures() constFPrimitiveSceneProxyinline
IsVisibleInSceneCaptureOnly() constFPrimitiveSceneProxyinline
LightAttachmentsAsGroup() constFPrimitiveSceneProxyinline
MaterialCacheDescriptorFPrimitiveSceneProxy
MaterialCacheRenderProxiesFPrimitiveSceneProxy
MaterialDisplacementFadeOutSizeNanite::FSceneProxyBaseprotected
MaterialMaxIndexNanite::FSceneProxyBaseprotected
MaterialSectionsNanite::FSceneProxyBaseprotected
MaxDrawDistanceFPrimitiveSceneProxyprotected
MaxWPOExtentFPrimitiveSceneProxyprotected
MeshObjectNanite::FSkinnedSceneProxyprotected
MinDrawDistanceFPrimitiveSceneProxyprotected
MinMaxMaterialDisplacementFPrimitiveSceneProxyprotected
NaniteHierarchyOffsetNanite::FSkinnedSceneProxyprotected
NaniteResourceIDNanite::FSkinnedSceneProxyprotected
NeedsUnbuiltPreviewLighting() constFPrimitiveSceneProxyinline
NumLODsNanite::FSkinnedSceneProxyprotected
OnDetachLight(const FLightSceneInfo *Light)FPrimitiveSceneProxyinlinevirtual
OnEvaluateWorldPositionOffsetChanged_RenderThread()FPrimitiveSceneProxyinlineprotectedvirtual
OnForceHiddenChanged()FPrimitiveSceneProxyinlineprotectedvirtual
OnLevelAddedToWorld_RenderThread()FPrimitiveSceneProxyprotected
OnLevelRemovedFromWorld_RenderThread()FPrimitiveSceneProxyprotected
OnMaterialsUpdated(bool bOverrideMaterialRelevance=false)Nanite::FSceneProxyBaseprotected
OnTransformChanged(FRHICommandListBase &RHICmdList)FPrimitiveSceneProxyinlinevirtual
OverrideOwnerName(FName InOwnerName)FPrimitiveSceneProxyinlineprotected
PadInstanceLocalBounds(const FRenderBounds &InBounds)FPrimitiveSceneProxyprotected
PixelProgrammableDistanceNanite::FSceneProxyBaseprotected
PreSkinnedLocalBoundsNanite::FSkinnedSceneProxyprotected
ReceivesDecals() constFPrimitiveSceneProxyinline
RenderBounds(FPrimitiveDrawInterface *PDI, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &Bounds, bool bRenderInEditor) constFPrimitiveSceneProxy
RenderDataNanite::FSkinnedSceneProxyprotected
ResetSceneVelocity_GameThread()FPrimitiveSceneProxy
ResourcesNanite::FSkinnedSceneProxyprotected
RuntimeVirtualTextureMaterialTypesFPrimitiveSceneProxyprotected
RuntimeVirtualTexturesFPrimitiveSceneProxyprotected
SceneExtensionProxyNanite::FSkinnedSceneProxyprotected
SetCanSkipRedundantTransformUpdates(bool bCanSkip)FPrimitiveSceneProxyinline
SetCollisionEnabled_GameThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCollisionEnabled_RenderThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCustomDepthEnabled_GameThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthEnabled_RenderThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthStencilValue_GameThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetCustomDepthStencilValue_RenderThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetDebugMassData(const TArray< FDebugMassData > &InDebugMassData)FPrimitiveSceneProxyvirtual
SetDistanceFieldSelfShadowBias_RenderThread(float NewBias)FPrimitiveSceneProxy
SetDrawDistance_RenderThread(float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance)FPrimitiveSceneProxy
SetDrawnInGame_RenderThread(bool bInDrawInGame)FPrimitiveSceneProxy
SetEvaluateWorldPositionOffset_GameThread(bool bEvaluate)FPrimitiveSceneProxy
SetForceHidden(bool bForceHiddenIn)FPrimitiveSceneProxyinlineprotected
SetHiddenEdViews_GameThread(uint64 InHiddenEditorViews)FPrimitiveSceneProxy
SetHovered_GameThread(const bool bInHovered)FPrimitiveSceneProxy
SetHovered_RenderThread(const bool bInHovered)FPrimitiveSceneProxyprotected
SetInstanceCullDistance_RenderThread(float StartCullDistance, float EndCullDistance) overrideFNaniteInstancedSkinnedMeshSceneProxyinlinevirtual
SetLevelInstanceEditingState_GameThread(const bool bInEditingState)FPrimitiveSceneProxy
SetLevelInstanceEditingState_RenderThread(const bool bInLevelInstanceEditingState)FPrimitiveSceneProxyprotected
SetLightingChannels_GameThread(FLightingChannels LightingChannels)FPrimitiveSceneProxy
SetPrimitiveColor(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxyinline
SetPrimitiveColor_GameThread(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxy
SetRayTracingDataOffset(uint32 InRayTracingDataOffset)Nanite::FSceneProxyBaseinline
SetRayTracingId(uint32 InRayTracingId)Nanite::FSceneProxyBaseinline
SetSelection_GameThread(const bool bInParentSelected, const bool bInIndividuallySelected=false)FPrimitiveSceneProxy
SetSelection_RenderThread(const bool bInParentSelected, const bool bInIndividuallySelected)FPrimitiveSceneProxyprotected
SetupInstanceSceneDataBuffers(const FInstanceSceneDataBuffers *InInstanceSceneDataBuffers)FPrimitiveSceneProxyprotected
SetWireframeColor(const FLinearColor &InWireframeColor)FPrimitiveSceneProxyinline
SetWorldPositionOffsetDisableDistance_GameThread(int32 NewValue)FPrimitiveSceneProxyinlinevirtual
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyprotected
ShouldNotifyOnWorldAddRemove() constFPrimitiveSceneProxyinline
ShouldReceiveMobileCSMShadows() constFPrimitiveSceneProxyinline
ShouldRenderCustomDepth() constFPrimitiveSceneProxy
ShouldRenderInDepthPass() constFPrimitiveSceneProxyinline
ShouldRenderInMainPass() constFPrimitiveSceneProxyinline
ShouldUseAsOccluder() constFPrimitiveSceneProxyinline
ShowInBSPSplitViewmode() constFPrimitiveSceneProxyinlinevirtual
SimpleStreamableAssetManagerIndexFPrimitiveSceneProxy
SinglePassGDME() constFPrimitiveSceneProxyinline
SkinnedAssetNanite::FSkinnedSceneProxyprotected
StaticElementsAlwaysUseProxyPrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
StaticMeshHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Super typedefFNaniteInstancedSkinnedMeshSceneProxy
SupportsAlwaysVisible() constNanite::FSceneProxyBaseprotected
SupportsDistanceFieldRepresentation() constFPrimitiveSceneProxyinline
SupportsGPUScene() constFPrimitiveSceneProxyinline
SupportsHeightfieldRepresentation() constFPrimitiveSceneProxyinline
SupportsInstanceDataBuffer() constFPrimitiveSceneProxyinline
SupportsMaterialCache() constFPrimitiveSceneProxyinline
SupportsParallelGDME() constFPrimitiveSceneProxyinline
SupportsParallelGDRTI() constFPrimitiveSceneProxyinline
SupportsSortedTriangles() constFPrimitiveSceneProxyinline
TreatAsBackgroundForOcclusion() constFPrimitiveSceneProxyinline
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds, const FBoxSphereBounds &InStaticMeshBounds) finalFPrimitiveSceneProxyprotectedvirtual
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds)FPrimitiveSceneProxyprotectedvirtual
UpdateLumenCardsFromBounds(bool bMostlyTwoSided)Nanite::FSkinnedSceneProxyprotected
UpdateUniformBuffer(FRHICommandList &RHICmdList)FPrimitiveSceneProxy
UpdateVisibleInLumenScene()FPrimitiveSceneProxyprotected
UseEditorCompositing(const FSceneView *View) constFPrimitiveSceneProxy
UseSingleSampleShadowFromStationaryLights() constFPrimitiveSceneProxy
VerifyUsedMaterial(const class FMaterialRenderProxy *MaterialRenderProxy) constFPrimitiveSceneProxy
VirtualTextureCullMipsFPrimitiveSceneProxyprotected
VirtualTextureLodBiasFPrimitiveSceneProxyprotected
VirtualTextureMinCoverageFPrimitiveSceneProxyprotected
WantsEditorEffects() constFPrimitiveSceneProxyinline
WantsSelectionOutline() constFPrimitiveSceneProxyinline
WillEverBeLit() constFPrimitiveSceneProxyinline
WritesVirtualTexture() constFPrimitiveSceneProxyinline
WritesVirtualTexture(URuntimeVirtualTexture *VirtualTexture) constFPrimitiveSceneProxyinline
~FPrimitiveSceneProxy()FPrimitiveSceneProxyvirtual
~FSceneProxyBase()=defaultNanite::FSceneProxyBasevirtual
~FSkinnedSceneProxy()Nanite::FSkinnedSceneProxyvirtual