![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FNaniteVisibility, including all inherited members.
| BeginVisibilityFrame() | FNaniteVisibility | |
| BeginVisibilityQuery(FSceneRenderingBulkObjectAllocator &Allocator, FScene &Scene, const TConstArrayView< FConvexVolume > &ViewList, const class FNaniteRasterPipelines *RasterPipelines, const class FNaniteShadingPipelines *ShadingPipelines, const UE::Tasks::FTask &PrerequisiteTask={}) | FNaniteVisibility | |
| FinishVisibilityFrame() | FNaniteVisibility | |
| FNaniteVisibility() | FNaniteVisibility | |
| FNaniteVisibilityTask | FNaniteVisibility | friend |
| GetRasterBinReferences(const FPrimitiveSceneInfo *SceneInfo) | FNaniteVisibility | |
| GetShadingBinReferences(const FPrimitiveSceneInfo *SceneInfo) | FNaniteVisibility | |
| PrimitiveMapType typedef | FNaniteVisibility | |
| PrimitiveRasterBinType typedef | FNaniteVisibility | |
| PrimitiveShadingBinType typedef | FNaniteVisibility | |
| RemoveReferences(const FPrimitiveSceneInfo *SceneInfo) | FNaniteVisibility |