UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetBitReader Member List

This is the complete list of members for FNetBitReader, including all inherited members.

ActiveFPLBFArchive
AppendDataFromChecked(FBitReader &Src)FBitReader
AppendDataFromChecked(uint8 *Src, uint32 NumBits)FBitReader
AppendTo(TArray< uint8 > &Buffer)FBitReader
ArAllowLazyLoadingFArchive
ArContainsCodeFArchive
ArContainsMapFArchive
ArCustomPropertyListFArchive
ArForceByteSwappingFArchive
ArIgnoreArchetypeRefFArchive
ArIgnoreClassGeneratedByRefFArchive
ArIgnoreClassRefFArchive
ArIgnoreOuterRefFArchive
ArIsCountingMemoryFArchive
ArIsFilterEditorOnlyFArchive
ArIsModifyingWeakAndStrongReferencesFArchive
ArIsNetArchiveFArchive
ArIsObjectReferenceCollectorFArchive
ArIsSaveGameFArchive
ArIsSavingOptionalObjectFArchive
ArMaxSerializeSizeFArchive
ArMergeOverridesFArchive
ArNoDeltaFArchive
ArNoIntraPropertyDeltaFArchive
ArPortFlagsFArchive
ArPreserveArrayElementsFArchive
ArSerializingDefaultsFArchive
ArShouldSkipBulkDataFArchive
ArUseCustomPropertyListFArchive
AtEnd()FBitReaderinlinevirtual
AttachBulkData(UObject *Owner, FBulkData *BulkData)FArchiveinlinevirtual
AttachBulkData(UE::Serialization::FEditorBulkData *BulkData)FArchiveinlinevirtual
AttachExternalReadDependency(FExternalReadCallback &ReadCallback)FArchiveinlinevirtual
BufferFBitReaderprotected
ByteOrderSerialize(void *V, int32 Length)FArchiveinline
ByteSwap(void *V, int32 Length)FArchive
ClearError()FArchive
Close()FArchiveinlinevirtual
ContainsCode() constFArchiveinline
ContainsMap() constFArchiveinline
CookingTarget() constFArchiveinline
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveinlinevirtual
CountMemory(FArchive &Ar) const overrideFNetBitReadervirtual
CustomVer(const struct FGuid &Key) constFArchive
DetachBulkData(FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachBulkData(UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DoDelta() constFArchiveinline
DoIntraPropertyDelta() constFArchiveinline
EatByteAlign()FBitReaderinline
EngineNetVer() constFArchivevirtual
EngineVer() constFArchiveinline
ExtendedErrorFNetBitReader
FArchive()=defaultFArchive
FArchive(const FArchive &)=defaultFArchive
FastPathLoad(void *InDest)FArchiveinline
FBitArchive()FBitArchive
FBitReader(const uint8 *Src=nullptr, int64 CountBits=0)FBitReader
FBitReader(const FBitReader &)FBitReader
FBitReader(FBitReader &&)FBitReader
Flush()FArchiveinlinevirtual
FlushCache()FArchiveinlinevirtual
FNetBitReader(UPackageMap *InPackageMap=nullptr, const uint8 *Src=nullptr, int64 CountBits=0)FNetBitReader
FNetBitReader(const FNetBitReader &)FNetBitReader
FNetBitReader(FNetBitReader &&)FNetBitReader
ForceBlueprintFinalization()FArchiveinlinevirtual
ForceByteSwapping() constFArchiveinline
GameNetVer() constFArchivevirtual
GetArchetypeFromLoader(const UObject *Obj)FArchiveinlinevirtual
GetArchiveName() constFArchivevirtual
GetArchiveState()FArchiveinline
GetArchiveState() constFArchiveinline
GetBitsLeft() constFBitReaderinline
GetBuffer() constFBitReaderinline
GetBytesLeft() constFBitReaderinline
GetCacheableArchive()FArchiveinlinevirtual
GetCookContext()FArchiveinline
GetCookData()FArchiveinline
GetCustomVersions() constFArchivevirtual
GetData()FBitReaderinline
GetData() constFBitReaderinline
GetDataPosChecked()FBitReaderinline
GetDebugSerializationFlags() constFArchiveinline
GetError() constFArchiveinline
GetInnermostState()FArchiveinlinevirtual
GetLinker()FArchiveinlinevirtual
GetMaxSerializeSize() constFArchiveinline
GetMigrationContext() constFArchiveinlinevirtual
GetNumBits() constFBitReaderinline
GetNumBytes() constFBitReaderinline
GetPortFlags() constFArchiveinline
GetPosBits() constFBitReaderinline
GetSavePackageData()FArchiveinline
GetSerializedProperty() constFArchiveinline
GetSerializedPropertyChain(TArray< class FProperty * > &OutProperties) constFArchive
GetSerializedPropertyChain() constFArchiveinline
HasAllPortFlags(uint32 Flags) constFArchiveinline
HasAnyPortFlags(uint32 Flags) constFArchiveinline
InlineFPLBFArchive
IsAllowingLazyLoading() constFArchiveinline
IsByteSwapping()FArchiveinline
IsCooking() constFArchiveinline
IsCountingMemory() constFArchiveinline
IsCriticalError() constFArchiveinline
IsError() constFArchiveinline
IsFilterEditorOnly() constFArchiveinline
IsForcingUnicode() constFArchiveinline
IsIgnoringArchetypeRef() constFArchiveinline
IsIgnoringClassGeneratedByRef() constFArchiveinline
IsIgnoringClassRef() constFArchiveinline
IsIgnoringOuterRef() constFArchiveinline
IsLoading() constFArchiveinline
IsLoadingFromCookedPackage() constFArchiveinline
IsMigratingRemoteObjects() constFArchiveinline
IsModifyingWeakAndStrongReferences() constFArchiveinline
IsNetArchive() constFArchiveinline
IsObjectReferenceCollector() constFArchiveinline
IsPersistent() constFArchiveinline
IsProxyOf(FArchive *InOther) constFArchiveinlinevirtual
IsSaveGame() constFArchiveinline
IsSaving() constFArchiveinline
IsSavingOptionalObject() constFArchiveinline
IsSerializingDefaults() constFArchiveinline
IsTextFormat() constFArchiveinline
IsTransacting() constFArchiveinline
LicenseeUEVer() constFArchiveinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
Logf(const FmtType &Fmt, Types... Args)FArchiveinline
MarkScriptSerializationEnd(const UObject *Obj)FArchiveinlinevirtual
MarkScriptSerializationStart(const UObject *Obj)FArchiveinlinevirtual
MarkSearchableName(const TObjectPtr< const UObject > &TypeObject, const FName &ValueName) constFArchiveinlinevirtual
NumFBitReaderprotected
operator<<(FName &Name) overrideFNetBitReadervirtual
operator<<(UObject *&Object) overrideFNetBitReadervirtual
operator<<(FSoftObjectPath &Value) overrideFNetBitReadervirtual
operator<<(FSoftObjectPtr &Value) overrideFNetBitReadervirtual
operator<<(FObjectPtr &Value) overrideFNetBitReadervirtual
operator<<(struct FWeakObjectPtr &Value) overrideFNetBitReadervirtual
FBitReader::operator<<(FText &Value)FArchivevirtual
FBitReader::operator<<(FField *&Value)FArchiveinlinevirtual
FBitReader::operator<<(TCheckedObjPtr< T > &Value)FArchiveinline
FBitReader::operator<<(struct FLazyObjectPtr &Value)FArchivevirtual
operator=(const FNetBitReader &)FNetBitReader
operator=(FNetBitReader &&)FNetBitReader
FBitReader::operator=(const FBitReader &)FBitReader
FBitReader::operator=(FBitReader &&)FBitReader
FBitArchive::operator=(const FArchive &ArchiveToCopy)=defaultFArchive
PackageMapFNetBitReader
PopFileRegionType()FArchiveinlinevirtual
PopSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
PosFBitReaderprotected
Precache(int64 PrecacheOffset, int64 PrecacheSize)FArchiveinlinevirtual
Preload(UObject *Object)FArchiveinlinevirtual
PushFileRegionType(EFileRegionType Type)FArchiveinlinevirtual
PushSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
ReadBit()FBitReaderinline
ReadInt(uint32 Max)FBitReaderinline
RequiresLocalizationGather() constFArchiveinline
Reset()FArchivevirtual
ResetCustomVersions()FArchivevirtual
ResetData(FBitReader &Src, int64 CountBits, int64 CountBitsWithSlack=0)FBitReader
Seek(int64 InPos)FArchiveinlinevirtual
Serialize(void *Dest, int64 LengthBytes)FBitReaderinlinevirtual
SerializeBits(void *Dest, int64 LengthBits)FBitReaderinlinevirtual
SerializeBitsWithOffset(void *Dest, int32 DestBit, int64 LengthBits) overrideFBitReadervirtual
SerializeBulkData(FBulkData &BulkData, const FBulkDataSerializationParams &Params)FArchiveinlinevirtual
SerializeCompressed(void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)FArchive
SerializeCompressedNew(void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)FArchive
SerializeCompressedNew(void *V, int64 Length)FArchive
SerializeInt(uint32 &OutValue, uint32 ValueMax)FBitReaderinlinevirtual
SerializeIntPacked(uint32 &Value) overrideFBitReadervirtual
SerializeIntPacked64(uint64 &Value)FArchivevirtual
SetArchiveState(const FArchiveState &InState)FArchive
SetAtEnd()FBitReaderinline
SetByteSwapping(bool Enabled)FArchiveinline
SetCompressionMap(TArray< FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)FArchiveinlinevirtual
SetCookData(FArchiveCookData *InCookData)FArchiveinline
SetCriticalError()FArchive
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchive
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchivevirtual
SetData(FBitReader &Src, int64 CountBits)FBitReader
SetData(uint8 *Src, int64 CountBits)FBitReader
SetData(TArray< uint8 > &&Src, int64 CountBits)FBitReader
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveinlinevirtual
SetEngineNetVer(const uint32 InEngineNetVer)FArchivevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchivevirtual
SetError()FArchive
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchivevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchivevirtual
SetIsLoading(bool bInIsLoading)FArchivevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchivevirtual
SetIsPersistent(bool bInIsPersistent)FArchivevirtual
SetIsSaving(bool bInIsSaving)FArchivevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchivevirtual
SetIsTransacting(bool bInIsTransacting)FArchivevirtual
SetLicenseeUEVer(int32 InVer)FArchivevirtual
SetMigratingRemoteObjects(bool bMigrating)FArchive
SetNetVersionsFromArchive(FArchive &Source)FBitReaderprotected
SetOverflowed(int64 LengthBits)FBitReader
SetPortFlags(uint32 InPortFlags)FArchiveinline
SetSavePackageData(FArchiveSavePackageData *InSavePackageData)FArchiveinline
SetSavingOptionalObject(bool InSavingOptionalObject)FArchiveinlinevirtual
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)FArchivevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveinlineprotected
SetShouldSkipUpdateCustomVersion(bool bShouldSkip)FArchive
SetUEVer(FPackageFileVersion InVer)FArchivevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchivevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchivevirtual
ShouldSkipBulkData() constFArchiveinline
ShouldSkipCompilingAssets() constFArchiveinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveinlinevirtual
ShouldSkipUpdateCustomVersion() constFArchiveinline
Skip(int32 BitCount)FBitReaderinline
StartSerializingDefaults()FArchiveinline
StopSerializingDefaults()FArchiveinline
Tell()FArchiveinlinevirtual
ThisContainsCode()FArchiveinline
ThisContainsMap()FArchiveinline
ThisRequiresLocalizationGather()FArchive
TotalSize()FArchiveinlinevirtual
UEVer() constFArchiveinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
UseToResolveEnumerators() constFArchiveinlinevirtual
UseUnversionedPropertySerialization() constFArchiveinline
UsingCustomVersion(const struct FGuid &Guid)FArchivevirtual
WantBinaryPropertySerialization() constFArchiveinline
~FArchive()FArchivevirtual
~FBitReader()FBitReader
~FNetBitReader()FNetBitReadervirtual