UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetGUIDCache Member List

This is the complete list of members for FNetGUIDCache, including all inherited members.

AssignNewNetGUID_Server(UObject *Object)FNetGUIDCachevirtual
AssignNewNetGUIDFromPath_Server(const FString &PathName, UObject *ObjOuter, UClass *ObjClass)FNetGUIDCachevirtual
AsyncLoadModeFNetGUIDCache
AsyncPackageCallback(const FName &PackageName, UPackage *Package, EAsyncLoadingResult::Type Result)FNetGUIDCache
CanClientLoadObject(const UObject *Object, const FNetworkGUID &NetGUID) constFNetGUIDCache
CleanReferences()FNetGUIDCache
ClearSyncLoadedGUID(FNetworkGUID NetGUID)FNetGUIDCacheinline
CollectReferences(class FReferenceCollector &ReferenceCollector)FNetGUIDCache
ConsumeAsyncLoadDelinquencyAnalytics(FNetAsyncLoadDelinquencyAnalytics &Out)FNetGUIDCache
CountBytes(FArchive &Ar) constFNetGUIDCache
Describe(const FNetworkGUID &NetGUID) constFNetGUIDCache
DriverFNetGUIDCache
EAsyncLoadMode enum nameFNetGUIDCache
ENetworkChecksumMode enum nameFNetGUIDCache
FindUnmappedStablyNamedGuidsWithOuter(FNetworkGUID OuterGUID) constFNetGUIDCache
FNetGUIDCache(UNetDriver *InDriver, uint64 NetworkGuidSeed=0)FNetGUIDCache
FNetGUIDCache(FNetGUIDCache &&)=defaultFNetGUIDCache
FNetGUIDCache(const FNetGUIDCache &)=deleteFNetGUIDCache
FullNetGUIDPath(const FNetworkGUID &NetGUID) constFNetGUIDCache
GenerateFullNetGUIDPath_r(const FNetworkGUID &NetGUID, FString &FullPath) constFNetGUIDCache
GetAsyncLoadDelinquencyAnalytics() constFNetGUIDCache
GetCacheObject(const FNetworkGUID &NetGUID) constFNetGUIDCache
GetClassNetworkChecksum(UClass *Class)FNetGUIDCache
GetNetGUID(const UObject *Object) constFNetGUIDCache
GetNetworkChecksum(UObject *Obj)FNetGUIDCache
GetObjectFromNetGUID(const FNetworkGUID &NetGUID, const bool bIgnoreMustBeMapped)FNetGUIDCache
GetOrAssignNetGUID(UObject *Object, const TWeakObjectPtr< UObject > *WeakObjectPtr=nullptr)FNetGUIDCache
GetOuterNetGUID(const FNetworkGUID &NetGUID) constFNetGUIDCache
HistoryFNetGUIDCache
ImportedNetGuidsFNetGUIDCache
IsDynamicObject(const UObject *Object)FNetGUIDCache
IsExportingNetGUIDBunchFNetGUIDCache
IsGUIDBroken(const FNetworkGUID &NetGUID, const bool bMustBeRegistered) constFNetGUIDCache
IsGUIDLoaded(const FNetworkGUID &NetGUID) constFNetGUIDCache
IsGUIDNoLoad(const FNetworkGUID &NetGUID) constFNetGUIDCache
IsGUIDPending(const FNetworkGUID &NetGUID) constFNetGUIDCache
IsGUIDRegistered(const FNetworkGUID &NetGUID) constFNetGUIDCache
IsHistoryEnabled()FNetGUIDCachestatic
IsNetGUIDAuthority() constFNetGUIDCachevirtual
NetGUIDLookupFNetGUIDCache
NetworkChecksumModeFNetGUIDCache
ObjectLookupFNetGUIDCache
operator=(FNetGUIDCache &&)=defaultFNetGUIDCache
operator=(const FNetGUIDCache &)=deleteFNetGUIDCache
PendingOuterNetGuidsFNetGUIDCache
RegisterNetGUID_Client(const FNetworkGUID &NetGUID, const UObject *Object)FNetGUIDCache
RegisterNetGUID_Internal(const FNetworkGUID &NetGUID, const FNetGuidCacheObject &CacheObject)FNetGUIDCache
RegisterNetGUID_Server(const FNetworkGUID &NetGUID, UObject *Object)FNetGUIDCache
RegisterNetGUIDFromPath_Client(const FNetworkGUID &NetGUID, const FString &PathName, const FNetworkGUID &OuterGUID, const uint32 NetworkChecksum, const bool bNoLoad, const bool bIgnoreWhenMissing)FNetGUIDCache
RegisterNetGUIDFromPath_Server(const FNetworkGUID &NetGUID, const FString &PathName, const FNetworkGUID &OuterGUID, const uint32 NetworkChecksum, const bool bNoLoad, const bool bIgnoreWhenMissing)FNetGUIDCache
RemoveActorNetGUIDs(const AActor *Actor)FNetGUIDCache
RemoveNetGUID(const UObject *Object)FNetGUIDCache
RemoveUnmappedStablyNamedGuidsWithOuter(FNetworkGUID OuterGUID)FNetGUIDCacheinline
ReportSyncLoadedGUIDs()FNetGUIDCache
ResetAsyncLoadDelinquencyAnalytics()FNetGUIDCache
ResetCacheForDemo()FNetGUIDCache
ResetReplayDirtyTracking()FNetGUIDCache
SetAsyncLoadMode(const EAsyncLoadMode NewMode)FNetGUIDCache
SetNetworkChecksumMode(const ENetworkChecksumMode NewMode)FNetGUIDCache
ShouldAsyncLoad() constFNetGUIDCache
ShouldIgnoreWhenMissing(const FNetworkGUID &NetGUID) constFNetGUIDCache
SupportsObject(const UObject *Object, const TWeakObjectPtr< UObject > *WeakObjectPtr=nullptr) constFNetGUIDCache
TrackQueuedBunchObjectReference(const FNetworkGUID InNetGUID, UObject *InObject)FNetGUIDCache
UniqueNetIDsFNetGUIDCache
UPackageMapClientFNetGUIDCachefriend
WasGUIDSyncLoaded(FNetworkGUID NetGUID) constFNetGUIDCacheinline
~FNetGUIDCache()FNetGUIDCacheinlinevirtual