UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkObjectList Member List

This is the complete list of members for FNetworkObjectList, including all inherited members.

AddInitialObjects(UWorld *const World, UNetDriver *NetDriver)FNetworkObjectList
ClearRecentlyDormantConnection(AActor *const Actor, UNetConnection *const Connection, UNetDriver *NetDriver)FNetworkObjectList
CountBytes(FArchive &Ar) constFNetworkObjectList
Find(AActor *const Actor)FNetworkObjectList
Find(const AActor *const Actor) constFNetworkObjectListinline
FindOrAdd(AActor *const Actor, UNetDriver *NetDriver, bool *OutWasAdded=nullptr)FNetworkObjectList
FlushDormantActors(UNetConnection *const Connection, const FName &PackageName)FNetworkObjectList
FNetworkObjectSet typedefFNetworkObjectList
ForceActorRelevantNextUpdate(AActor *const Actor, UNetDriver *NetDriver)FNetworkObjectList
GetActiveObjects() constFNetworkObjectListinline
GetAllObjects() constFNetworkObjectListinline
GetDormantObjectsOnAllConnections() constFNetworkObjectListinline
GetNumDormantActorsForConnection(UNetConnection *const Connection) constFNetworkObjectList
HandleConnectionAdded()FNetworkObjectList
MarkActive(AActor *const Actor, UNetConnection *const Connection, UNetDriver *NetDriver)FNetworkObjectList
MarkDirtyForReplay(AActor *const Actor)FNetworkObjectList
MarkDormant(AActor *const Actor, UNetConnection *const Connection, const int32 NumConnections, UNetDriver *NetDriver)FNetworkObjectList
OnActorDestroyed(AActor *DestroyedActor)FNetworkObjectList
OnActorIsTraveling(AActor *TravelingAtor)FNetworkObjectList
OnPostSeamlessTravel()FNetworkObjectList
Remove(AActor *const Actor)FNetworkObjectList
Reset()FNetworkObjectList
ResetDormancyState()FNetworkObjectList
ResetReplayDirtyTracking()FNetworkObjectList