UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkPredictionData_Client_Character Member List

This is the complete list of members for FNetworkPredictionData_Client_Character, including all inherited members.

AckMove(int32 AckedMoveIndex, UCharacterMovementComponent &CharacterMovementComponent)FNetworkPredictionData_Client_Character
AddStructReferencedObjects(FReferenceCollector &Collector) const overrideFNetworkPredictionData_Client_Charactervirtual
AllocateNewMove()FNetworkPredictionData_Client_Charactervirtual
bUpdatePositionFNetworkPredictionData_Client_Character
ClientUpdateRealTimeFNetworkPredictionData_Client_Character
CreateSavedMove()FNetworkPredictionData_Client_Charactervirtual
CurrentTimeStampFNetworkPredictionData_Client_Character
DebugForcedPacketLossTimerStartFNetworkPredictionData_Client_Character
FNetworkPredictionData_Client()FNetworkPredictionData_Clientinline
FNetworkPredictionData_Client_Character(const UCharacterMovementComponent &ClientMovement)FNetworkPredictionData_Client_Character
FNoncopyable()FNoncopyableinlineprotected
FreeMove(const FSavedMovePtr &Move)FNetworkPredictionData_Client_Charactervirtual
FreeMovesFNetworkPredictionData_Client_Character
GetSavedMoveIndex(float TimeStamp) constFNetworkPredictionData_Client_Character
LastAckedMoveFNetworkPredictionData_Client_Character
LastCorrectionDeltaFNetworkPredictionData_Client_Character
LastCorrectionTimeFNetworkPredictionData_Client_Character
LastReceivedAckRealTimeFNetworkPredictionData_Client_Character
LastServerLocationFNetworkPredictionData_Client_Character
LastSmoothLocationFNetworkPredictionData_Client_Character
MaxClientSmoothingDeltaTimeFNetworkPredictionData_Client_Character
MaxFreeMoveCountFNetworkPredictionData_Client_Character
MaxMoveDeltaTimeFNetworkPredictionData_Client_Character
MaxSavedMoveCountFNetworkPredictionData_Client_Character
MaxSmoothNetUpdateDistFNetworkPredictionData_Client_Character
MeshRotationOffsetFNetworkPredictionData_Client_Character
MeshRotationTargetFNetworkPredictionData_Client_Character
MeshTranslationOffsetFNetworkPredictionData_Client_Character
NoSmoothNetUpdateDistFNetworkPredictionData_Client_Character
OriginalMeshRotationOffsetFNetworkPredictionData_Client_Character
OriginalMeshTranslationOffsetFNetworkPredictionData_Client_Character
PendingMoveFNetworkPredictionData_Client_Character
SavedMovesFNetworkPredictionData_Client_Character
SimulatedDebugDrawTimeFNetworkPredictionData_Client_Character
SmoothingClientTimeStampFNetworkPredictionData_Client_Character
SmoothingServerTimeStampFNetworkPredictionData_Client_Character
SmoothNetUpdateRotationTimeFNetworkPredictionData_Client_Character
SmoothNetUpdateTimeFNetworkPredictionData_Client_Character
UpdateTimeStampAndDeltaTime(float DeltaTime, ACharacter &CharacterOwner, class UCharacterMovementComponent &CharacterMovementComponent)FNetworkPredictionData_Client_Character
~FNetworkPredictionData_Client()FNetworkPredictionData_Clientinlinevirtual
~FNetworkPredictionData_Client_Character()FNetworkPredictionData_Client_Charactervirtual
~FNoncopyable()FNoncopyableinlineprotected