UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FObjectReplicator Member List

This is the complete list of members for FObjectReplicator, including all inherited members.

bForceUpdateUnmappedFObjectReplicator
bHasReplicatedPropertiesFObjectReplicator
bLastUpdateEmptyFObjectReplicator
bOpenAckCalledFObjectReplicator
bSentSubObjectCreationFObjectReplicator
CallRepNotifies(bool bSkipIfChannelHasQueuedBunches) constFObjectReplicator
CanSkipUpdate(FReplicationFlags Flags)FObjectReplicator
ChangelistMgrFObjectReplicator
CheckpointRepStateFObjectReplicator
CleanUp()FObjectReplicator
ConnectionFObjectReplicator
CountBytes(FArchive &Ar) constFObjectReplicator
ESkipRpcBehavior enum nameFObjectReplicator
ExecutePendingTransactionalRPCs()FObjectReplicator
FObjectReplicator()FObjectReplicator
ForceRefreshUnreliableProperties()FObjectReplicator
GetObject() constFObjectReplicatorinline
GetWeakObjectPtr() constFObjectReplicatorinline
InitRecentProperties(uint8 *Source)FObjectReplicator
InitWithObject(UObject *InObject, UNetConnection *InConnection, bool bUseDefaultState=true)FObjectReplicator
IsDirtyForReplay() constFObjectReplicatorinline
MoveMappedObjectToUnmapped(const FNetworkGUID &GUID)FObjectReplicator
ObjectClassFObjectReplicator
ObjectNetGUIDFObjectReplicator
ObjectPtrFObjectReplicator
OwningChannelFObjectReplicator
PendingLocalRPCsFObjectReplicator
PostNetReceive()FObjectReplicatorinline
PostReceivedBunch()FObjectReplicator
PostSendBunch(FPacketIdRange &PacketRange, uint8 bReliable)FObjectReplicator
PreNetReceive()FObjectReplicatorinline
QueuePropertyRepNotify(UObject *Object, FProperty *Property, const int32 ElementIndex, TArray< uint8 > &MetaData)FObjectReplicator
QueueRemoteFunctionBunch(UFunction *Func, FOutBunch &Bunch)FObjectReplicator
ReadyForDormancy(bool bDebug=false)FObjectReplicator
ReceivedBunch(FNetBitReader &Bunch, const FReplicationFlags &RepFlags, const bool bHasRepLayout, bool &bOutHasUnmapped)FObjectReplicator
ReceivedNak(int32 NakPacketId)FObjectReplicator
ReceivedRPC(FNetBitReader &Reader, TSet< FNetworkGUID > &OutUnmappedGuids, bool &bOutSkippedRpcExec, const FReplicationFlags &RepFlags, const FFieldNetCache *FieldCache, ESkipRpcBehavior SkipRpcBehavior)FObjectReplicator
ReceivedRPC(FNetBitReader &Reader, const FReplicationFlags &RepFlags, const FFieldNetCache *FieldCache, const bool bCanDelayRPC, bool &bOutDelayRPC, TSet< FNetworkGUID > &OutUnmappedGuids)FObjectReplicatorinline
ReferencedGuidsFObjectReplicator
ReleaseStrongReference()FObjectReplicatorinline
RemoteFuncInfoFObjectReplicator
RemoteFunctionsFObjectReplicator
RepLayoutFObjectReplicator
ReplicateCustomDeltaProperties(FNetBitWriter &Bunch, FReplicationFlags RepFlags, bool &bSkippedPropertyCondition)FObjectReplicator
ReplicateProperties(FOutBunch &Bunch, FReplicationFlags RepFlags)FObjectReplicator
ReplicateProperties(FOutBunch &Bunch, FReplicationFlags RepFlags, FNetBitWriter &Writer)FObjectReplicator
ReplicateProperties_r(FOutBunch &Bunch, FReplicationFlags RepFlags, FNetBitWriter &Writer)FObjectReplicator
RepStateFObjectReplicator
ResetReplayDirtyTracking()FObjectReplicatorinline
SendCustomDeltaProperty(UObject *InObject, uint16 CustomDeltaProperty, FNetBitWriter &OutBunch, TSharedPtr< INetDeltaBaseState > &NewFullState, TSharedPtr< INetDeltaBaseState > &OldState)FObjectReplicator
SetObject(UObject *NewObj)FObjectReplicatorinline
StartBecomingDormant()FObjectReplicator
StartReplicating(class UActorChannel *InActorChannel)FObjectReplicator
StopReplicating(class UActorChannel *InActorChannel)FObjectReplicator
TrackedGuidMemoryBytesFObjectReplicator
UpdateGuidToReplicatorMap()FObjectReplicator
UpdateUnmappedObjects(bool &bOutHasMoreUnmapped)FObjectReplicator
ValidateAgainstState(const UObject *ObjectState)FObjectReplicator
WritePropertyHeaderAndPayload(UObject *Object, FProperty *Property, FNetFieldExportGroup *NetFieldExportGroup, FNetBitWriter &Bunch, FNetBitWriter &Payload) constFObjectReplicator
~FObjectReplicator()FObjectReplicator