UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLBoundShaderState Member List

This is the complete list of members for FOpenGLBoundShaderState, including all inherited members.

AddRef() constFRHIResourceinline
CacheLinkFOpenGLBoundShaderState
DisableLifetimeExtension()FRHIResourceinline
FOpenGLBoundShaderState(FOpenGLVertexDeclaration *InVertexDeclarationRHI, FOpenGLVertexShader *InVertexShaderRHI, FOpenGLPixelShader *InPixelShaderRHI, FOpenGLGeometryShader *InGeometryShaderRHI)FOpenGLBoundShaderState
FRHIBoundShaderState()FRHIBoundShaderStateinline
FRHIResource(ERHIResourceType InResourceType)FRHIResource
GeometryShaderFOpenGLBoundShaderState
GetGeometryShader()FOpenGLBoundShaderStateinline
GetNumUniformBuffers(int32 NumVertexUniformBuffers[SF_NumGraphicsFrequencies])FOpenGLBoundShaderState
GetOwnerName() constFRHIResourceinline
GetPixelShader()FOpenGLBoundShaderStateinline
GetRefCount() constFRHIResourceinline
GetTextureNeeds(int32 &OutMaxTextureStageUsed)FOpenGLBoundShaderState
GetType() constFRHIResourceinline
GetUAVNeeds(int32 &OutMaxUAVUnitUsed) constFOpenGLBoundShaderState
GetVertexShader()FOpenGLBoundShaderStateinline
IsValid() constFRHIResourceinline
LinkedProgramFOpenGLBoundShaderState
MaxTextureStageUsed()FOpenGLBoundShaderState
NeedsTextureStage(int32 TextureStageIndex)FOpenGLBoundShaderState
PixelShaderFOpenGLBoundShaderState
Release() constFRHIResourceinline
RequiresDriverInstantiation()FOpenGLBoundShaderState
SetOwnerName(FName InOwnerName)FRHIResourceinline
StreamStridesFOpenGLBoundShaderState
VertexDeclarationFOpenGLBoundShaderState
VertexShaderFOpenGLBoundShaderState
~FOpenGLBoundShaderState()FOpenGLBoundShaderStatevirtual
~FRHIResource()FRHIResourceprotectedvirtual