UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLProgramBinaryMapping Member List

This is the complete list of members for FOpenGLProgramBinaryMapping, including all inherited members.

AddMapping(uint32 MappingRegionOffset, TUniquePtr< IMappedFileRegion > NewMappedRegionIn)FOpenGLProgramBinaryMappinginline
AddProgramKey(const class FOpenGLProgramKey &KeyIn)FOpenGLProgramBinaryMappinginline
AddRef() constFThreadSafeRefCountedObjectinline
FOpenGLProgramBinaryMapping(TUniquePtr< IMappedFileHandle > MappedCacheFileIn, uint32 ProgramCountIfKnown)FOpenGLProgramBinaryMappinginline
FThreadSafeRefCountedObject()=defaultFThreadSafeRefCountedObject
FThreadSafeRefCountedObject(const FThreadSafeRefCountedObject &Rhs)=deleteFThreadSafeRefCountedObject
GetCurrentMappedRegion()FOpenGLProgramBinaryMappinginline
GetCurrentMappedRegion() constFOpenGLProgramBinaryMappinginline
GetMappedCacheFile()FOpenGLProgramBinaryMappinginline
GetRefCount() constFThreadSafeRefCountedObjectinline
GetView(uint32 FileOffset, uint32 NumBytes) constFOpenGLProgramBinaryMappinginline
HasValidMapping() constFOpenGLProgramBinaryMappinginline
NumPrograms() constFOpenGLProgramBinaryMappinginline
operator=(const FThreadSafeRefCountedObject &Rhs)=deleteFThreadSafeRefCountedObject
Release() constFThreadSafeRefCountedObjectinline
~FThreadSafeRefCountedObject()FThreadSafeRefCountedObjectinlinevirtual