UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLUniformBuffer Member List

This is the complete list of members for FOpenGLUniformBuffer, including all inherited members.

AddRef() constFRHIResourceinline
AllocatedSizeFOpenGLUniformBuffer
bIsEmulatedUniformBufferFOpenGLUniformBuffer
bOwnsResourceFOpenGLUniformBuffer
bStreamDrawFOpenGLUniformBuffer
DisableLifetimeExtension()FRHIResourceinline
EmulatedBufferDataFOpenGLUniformBuffer
FOpenGLUniformBuffer(const FRHIUniformBufferLayout *InLayout)FOpenGLUniformBuffer
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIUniformBuffer()=deleteFRHIUniformBuffer
FRHIUniformBuffer(const FRHIUniformBufferLayout *InLayout)FRHIUniformBufferinline
GetLayout() constFRHIUniformBufferinline
GetLayoutPtr() constFRHIUniformBufferinline
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetResourceTable()FOpenGLUniformBufferinline
FRHIUniformBuffer::GetResourceTable() constFRHIUniformBufferinline
GetSize() constFRHIUniformBufferinline
GetType() constFRHIResourceinline
IsValid() constFRHIResourceinline
OffsetFOpenGLUniformBuffer
PersistentlyMappedBufferFOpenGLUniformBuffer
RangeSizeFOpenGLUniformBuffer
Release() constFRHIResourceinline
ResourceFOpenGLUniformBuffer
ResourceTableFRHIUniformBufferprotected
SetGLUniformBufferParams(GLuint InResource, uint32 InOffset, uint8 *InPersistentlyMappedBuffer, uint32 InAllocatedSize, FOpenGLEUniformBufferDataRef InEmulatedBuffer, bool bInStreamDraw)FOpenGLUniformBuffer
SetLayoutTable(const void *Contents, EUniformBufferValidation Validation)FOpenGLUniformBuffer
SetOwnerName(FName InOwnerName)FRHIResourceinline
UniqueIDFOpenGLUniformBuffer
~FOpenGLUniformBuffer()FOpenGLUniformBuffer
~FRHIResource()FRHIResourceprotectedvirtual