UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLUniformBuffer Member List
This is the complete list of members for
FOpenGLUniformBuffer
, including all inherited members.
AddRef
() const
FRHIResource
inline
AllocatedSize
FOpenGLUniformBuffer
bIsEmulatedUniformBuffer
FOpenGLUniformBuffer
bOwnsResource
FOpenGLUniformBuffer
bStreamDraw
FOpenGLUniformBuffer
DisableLifetimeExtension
()
FRHIResource
inline
EmulatedBufferData
FOpenGLUniformBuffer
FOpenGLUniformBuffer
(const FRHIUniformBufferLayout *InLayout)
FOpenGLUniformBuffer
FRHIResource
(ERHIResourceType InResourceType)
FRHIResource
FRHIUniformBuffer
()=delete
FRHIUniformBuffer
FRHIUniformBuffer
(const FRHIUniformBufferLayout *InLayout)
FRHIUniformBuffer
inline
GetLayout
() const
FRHIUniformBuffer
inline
GetLayoutPtr
() const
FRHIUniformBuffer
inline
GetOwnerName
() const
FRHIResource
inline
GetRefCount
() const
FRHIResource
inline
GetResourceTable
()
FOpenGLUniformBuffer
inline
FRHIUniformBuffer::GetResourceTable
() const
FRHIUniformBuffer
inline
GetSize
() const
FRHIUniformBuffer
inline
GetType
() const
FRHIResource
inline
IsValid
() const
FRHIResource
inline
Offset
FOpenGLUniformBuffer
PersistentlyMappedBuffer
FOpenGLUniformBuffer
RangeSize
FOpenGLUniformBuffer
Release
() const
FRHIResource
inline
Resource
FOpenGLUniformBuffer
ResourceTable
FRHIUniformBuffer
protected
SetGLUniformBufferParams
(GLuint InResource, uint32 InOffset, uint8 *InPersistentlyMappedBuffer, uint32 InAllocatedSize, FOpenGLEUniformBufferDataRef InEmulatedBuffer, bool bInStreamDraw)
FOpenGLUniformBuffer
SetLayoutTable
(const void *Contents, EUniformBufferValidation Validation)
FOpenGLUniformBuffer
SetOwnerName
(FName InOwnerName)
FRHIResource
inline
UniqueID
FOpenGLUniformBuffer
~FOpenGLUniformBuffer
()
FOpenGLUniformBuffer
~FRHIResource
()
FRHIResource
protected
virtual
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