UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPSOPrecacheAsyncTask Member List

This is the complete list of members for FPSOPrecacheAsyncTask, including all inherited members.

Cancel()FAsyncTaskBaseinline
CheckIdle() constFAsyncTaskBaseinlineprotected
DoTaskWork() finalFPSOPrecacheAsyncTaskinlinevirtual
EnsureCompletion(bool bDoWorkOnThisThreadIfNotStarted=true, bool bIsLatencySensitive=false)FAsyncTaskBaseinline
FPSOPrecacheAsyncTask(TUniqueFunction< void(const FPSOPrecacheAsyncTask *)> InFunc)FPSOPrecacheAsyncTaskinline
GetDebugName() const finalFAsyncTaskBaseinlinevirtual
GetPriority() constFAsyncTaskBaseinline
GetRequiredMemory() const finalFAsyncTaskBaseinlinevirtual
GetStatId() constFPSOPrecacheAsyncTaskinline
Init(TStatId InStatId)FAsyncTaskBaseinlineprotected
IsDone()FAsyncTaskBaseinline
IsIdle() constFAsyncTaskBaseinline
IsWorkDone() constFAsyncTaskBaseinline
MarkAsCanceled()FAsyncTaskBaseinlineprotectedvirtual
Reschedule(FQueuedThreadPool *InQueuedPool, EQueuedWorkPriority InQueuedWorkPriority)FPSOPrecacheAsyncTaskinline
SetPriority(EQueuedWorkPriority QueuedWorkPriority)FAsyncTaskBaseinline
StartBackgroundTask(FQueuedThreadPool *InQueuedPool=GThreadPool, EQueuedWorkPriority InQueuedWorkPriority=EQueuedWorkPriority::Normal, EQueuedWorkFlags InQueuedWorkFlags=EQueuedWorkFlags::None, int64 InRequiredMemory=-1, const TCHAR *InDebugName=nullptr)FAsyncTaskBaseinline
StartSynchronousTask(EQueuedWorkPriority InQueuedWorkPriority=EQueuedWorkPriority::Normal, EQueuedWorkFlags InQueuedWorkFlags=EQueuedWorkFlags::None, int64 InRequiredMemory=-1, const TCHAR *InDebugName=nullptr)FAsyncTaskBaseinline
TryAbandonTask() finalFPSOPrecacheAsyncTaskinlinevirtual
WaitCompletionWithTimeout(float TimeLimitSeconds)FAsyncTaskBaseinline
~FAsyncTaskBase()FAsyncTaskBaseinlinevirtual