UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleSystemSceneProxy Member List

This is the complete list of members for FParticleSystemSceneProxy, including all inherited members.

AcceptOcclusionResults(const FSceneView *View, TArray< bool > *Results, int32 ResultsStart, int32 NumResults)FPrimitiveSceneProxyinlinevirtual
AffectsDistanceFieldLighting() constFPrimitiveSceneProxyinline
AffectsDynamicIndirectLighting() constFPrimitiveSceneProxyinline
AffectsIndirectLightingWhileHidden() constFPrimitiveSceneProxyinline
AllowApproximateOcclusion() constFPrimitiveSceneProxyinline
AllowInstanceCullingOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
AlwaysHasVelocity() constFPrimitiveSceneProxyinline
AnyMaterialAlwaysEvaluatesWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialHasPixelAnimation() constFPrimitiveSceneProxyinline
AnyMaterialHasWorldPositionOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesMotionVectorWorldOffset() constFPrimitiveSceneProxyinline
AnyMaterialUsesTemporalResponsiveness() constFPrimitiveSceneProxyinline
ApplyLateUpdateTransform(FRHICommandListBase &RHICmdList, const FMatrix &LateUpdateTransform)FPrimitiveSceneProxyvirtual
ApplyViewDependentMeshArguments(const FSceneView &View, FMeshBatch &ViewDependentMeshBatch) constFPrimitiveSceneProxyinlinevirtual
ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset)FPrimitiveSceneProxyvirtual
bAffectDistanceFieldLightingFPrimitiveSceneProxyprotected
bAffectDynamicIndirectLightingFPrimitiveSceneProxyprotected
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyprotected
bAllowApproximateOcclusionFPrimitiveSceneProxyprotected
bAlwaysHasVelocityFPrimitiveSceneProxyprotected
bAnyMaterialAlwaysEvaluatesWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialHasPixelAnimationFPrimitiveSceneProxyprotected
bAnyMaterialHasWorldPositionOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesMotionVectorWorldOffsetFPrimitiveSceneProxyprotected
bAnyMaterialUsesTemporalResponsivenessFPrimitiveSceneProxyprotected
bCanSkipRedundantTransformUpdatesFPrimitiveSceneProxyprotected
bCastCapsuleDirectShadowFPrimitiveSceneProxyprotected
bCastCinematicShadowFPrimitiveSceneProxyprotected
bCastContactShadowFPrimitiveSceneProxyprotected
bCastDeepShadowFPrimitiveSceneProxyprotected
bCastDynamicShadowFPrimitiveSceneProxyprotected
bCastFarShadowFPrimitiveSceneProxyprotected
bCastHiddenShadowFPrimitiveSceneProxyprotected
bCastInsetShadowFPrimitiveSceneProxyprotected
bCastsDynamicIndirectShadowFPrimitiveSceneProxyprotected
bCastShadowFParticleSystemSceneProxyprotected
bCastShadowAsTwoSidedFPrimitiveSceneProxyprotected
bCastStaticShadowFPrimitiveSceneProxyprotected
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyprotected
bCompatibleWithLumenCardSharingFPrimitiveSceneProxyprotected
bDoesMeshBatchesUseSceneInstanceCountFPrimitiveSceneProxyprotected
bEmissiveLightSourceFPrimitiveSceneProxyprotected
bEvaluateWorldPositionOffsetFPrimitiveSceneProxyprotected
bGoodCandidateForCachedShadowmapFPrimitiveSceneProxyprotected
bHasDeformableMeshFPrimitiveSceneProxyprotected
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyprotected
bHasWorldPositionOffsetVelocityFPrimitiveSceneProxyprotected
bHoldoutFPrimitiveSceneProxyprotected
bImplementsStreamableAssetGatheringFPrimitiveSceneProxyprotected
bInstancedSkinnedMeshFPrimitiveSceneProxyprotected
bIsAlwaysVisibleFPrimitiveSceneProxyprotected
bIsFirstPersonFPrimitiveSceneProxyprotected
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyprotected
bIsHeterogeneousVolumeFPrimitiveSceneProxyprotected
bIsHierarchicalInstancedStaticMeshFPrimitiveSceneProxyprotected
bIsLandscapeGrassFPrimitiveSceneProxyprotected
bIsLandscapeNaniteProxyFPrimitiveSceneProxyprotected
bIsLandscapeProxyFPrimitiveSceneProxyprotected
bIsNaniteMeshFPrimitiveSceneProxyprotected
bIsStaticMeshFPrimitiveSceneProxyprotected
bLightAttachmentsAsGroupFPrimitiveSceneProxyprotected
bLumenHeightfieldFPrimitiveSceneProxyprotected
bManagingSignificanceFParticleSystemSceneProxyprotected
bNeedsUnbuiltPreviewLightingFPrimitiveSceneProxyprotected
bOpaqueOrMaskedFPrimitiveSceneProxyprotected
bSelfShadowOnlyFPrimitiveSceneProxyprotected
bShouldNotifyOnWorldAddRemoveFPrimitiveSceneProxyprotected
bSinglePassGDMEFPrimitiveSceneProxyprotected
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyprotected
bSkinnedMeshFPrimitiveSceneProxyprotected
bSplineMeshFPrimitiveSceneProxyprotected
bStaticElementsAlwaysUseProxyPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bSupportsDistanceFieldRepresentationFPrimitiveSceneProxyprotected
bSupportsGPUSceneFPrimitiveSceneProxyprotected
bSupportsHeightfieldRepresentationFPrimitiveSceneProxyprotected
bSupportsMaterialCacheFPrimitiveSceneProxyprotected
bSupportsParallelGDMEFPrimitiveSceneProxyprotected
bSupportsParallelGDRTIFPrimitiveSceneProxyprotected
bSupportsRuntimeVirtualTextureFPrimitiveSceneProxyprotected
bSupportsSortedTrianglesFPrimitiveSceneProxyprotected
BuildUniformShaderParameters(FPrimitiveUniformShaderParametersBuilder &Builder) constFPrimitiveSceneProxy
bVerifyUsedMaterialsFPrimitiveSceneProxyprotected
bVFRequiresPrimitiveUniformBufferFPrimitiveSceneProxyprotected
bVisibleInLumenSceneFPrimitiveSceneProxyprotected
bWantsEditorEffectsFPrimitiveSceneProxyprotected
bWantsSelectionOutlineFPrimitiveSceneProxyprotected
bWillEverBeLitFPrimitiveSceneProxyprotected
CanApplyStreamableRenderAssetScaleFactor() constFPrimitiveSceneProxyinlinevirtual
CanBeOccluded() const overrideFParticleSystemSceneProxyinlinevirtual
CanSkipRedundantTransformUpdates() constFPrimitiveSceneProxyinline
CastsCapsuleDirectShadow() constFPrimitiveSceneProxyinline
CastsCinematicShadow() constFPrimitiveSceneProxyinline
CastsContactShadow() constFPrimitiveSceneProxyinline
CastsDeepShadow() constFPrimitiveSceneProxyinline
CastsDynamicIndirectShadow() constFPrimitiveSceneProxyinline
CastsDynamicShadow() constFPrimitiveSceneProxyinline
CastsFarShadow() constFPrimitiveSceneProxyinline
CastsHiddenShadow() constFPrimitiveSceneProxyinline
CastsInsetShadow() constFPrimitiveSceneProxyinline
CastsSelfShadowOnly() constFPrimitiveSceneProxyinline
CastsShadowAsTwoSided() constFPrimitiveSceneProxyinline
CastsStaticShadow() constFPrimitiveSceneProxyinline
CastsVolumetricTranslucentShadow() constFPrimitiveSceneProxyinline
CombinedMaterialRelevanceFPrimitiveSceneProxyprotected
CreateHitProxies(UPrimitiveComponent *Component, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateHitProxies(IPrimitiveComponent *ComponentInterface, TArray< TRefCountPtr< HHitProxy > > &OutHitProxies)FPrimitiveSceneProxyvirtual
CreateRenderThreadResources(FRHICommandListBase &RHICmdList) overrideFParticleSystemSceneProxyvirtual
CreateRenderThreadResourcesForEmitterData()FParticleSystemSceneProxyprotected
DebugMassDataFPrimitiveSceneProxy
DeselectedWireframeMaterialInstanceFParticleSystemSceneProxyprotected
DestroyRenderThreadResources()FPrimitiveSceneProxyinlinevirtual
DetermineLODDistance(const FSceneView *View, int32 FrameNumber)FParticleSystemSceneProxy
DistanceFieldSelfShadowBiasFPrimitiveSceneProxyprotected
DoesMeshBatchesUseSceneInstanceCount() constFPrimitiveSceneProxyinline
DoesVFRequirePrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
DrawArc(FPrimitiveDrawInterface *PDI, const FVector &Start, const FVector &End, const float Height, const uint32 Segments, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawArrowHead(FPrimitiveDrawInterface *PDI, const FVector &Tip, const FVector &Origin, const float Size, const FLinearColor &Color, uint8 DepthPriorityGroup, const float Thickness=0.0f, const bool bScreenSpace=false)FPrimitiveSceneProxystatic
DrawInRuntimeVirtualTextureOnly(bool bEditor) constFPrimitiveSceneProxyprotected
DrawStaticElements(FStaticPrimitiveDrawInterface *PDI)FPrimitiveSceneProxyinlinevirtual
DrawsVelocity() constFPrimitiveSceneProxyinline
DynamicDataFParticleSystemSceneProxyprotected
DynamicDataForThisFrameFParticleSystemSceneProxymutableprotected
DynamicIndirectShadowMinVisibilityFPrimitiveSceneProxyprotected
EInstanceBufferAccessFlags enum nameFPrimitiveSceneProxy
EnableGPUSceneSupportFlags()FPrimitiveSceneProxyprotected
EvaluateWorldPositionOffset() constFPrimitiveSceneProxyinline
FDynamicSpriteEmitterDataBaseFParticleSystemSceneProxyfriend
FeatureLevelFParticleSystemSceneProxyprotected
FirstFreeMeshBatchFParticleSystemSceneProxyprotected
FLCIArray typedefFPrimitiveSceneProxy
FParticleSystemSceneProxy(const FParticleSystemSceneProxyDesc &Desc)FParticleSystemSceneProxy
FPrimitiveSceneProxy(const UPrimitiveComponent *InComponent, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &InDesc, FName ResourceName=NAME_None)FPrimitiveSceneProxy
FPrimitiveSceneProxy(FPrimitiveSceneProxy const &)FPrimitiveSceneProxy
GatherSimpleLights(const FSceneViewFamily &ViewFamily, FSimpleLightArray &OutParticleLights) const overrideFParticleSystemSceneProxyvirtual
GetAbsMaxDisplacement() constFPrimitiveSceneProxyinline
GetActorPosition() constFPrimitiveSceneProxyinline
GetAllocatedSize(void) constFParticleSystemSceneProxyinline
GetAnimationMinScreenSize() constFPrimitiveSceneProxyinlinevirtual
GetBounds() constFPrimitiveSceneProxyinline
GetCastShadow() constFParticleSystemSceneProxyinline
GetCurrentFirstLODIdx_RenderThread() constFPrimitiveSceneProxyinlinevirtual
GetCustomDepthStencilValue() constFPrimitiveSceneProxyinline
GetCustomOcclusionBounds() const overrideFParticleSystemSceneProxyinlinevirtual
GetCustomPrimitiveData() constFPrimitiveSceneProxyinline
GetDepthPriorityGroup(const FSceneView *View) constFPrimitiveSceneProxy
GetDeselectedWireframeMatInst() constFParticleSystemSceneProxyinline
GetDesiredLODLevel_RenderThread(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) constFPrimitiveSceneProxyinlinevirtual
GetDistanceFieldInstanceData(TArray< FRenderTransform > &InstanceLocalToPrimitiveTransforms) const finalFPrimitiveSceneProxyinlinevirtual
GetDynamicData()FParticleSystemSceneProxyinline
GetDynamicIndirectShadowMinVisibility() constFPrimitiveSceneProxyinline
GetDynamicMeshElements(const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const overrideFParticleSystemSceneProxyvirtual
GetFeatureLevel() constFParticleSystemSceneProxyinline
GetGpuLodInstanceRadius() constFPrimitiveSceneProxyinlinevirtual
GetHeightfieldRepresentation(UTexture2D *&OutHeightmapTexture, UTexture2D *&OutVisibilityTexture, FHeightfieldComponentDescription &OutDescription) constFPrimitiveSceneProxyinlinevirtual
GetIndirectLightingCacheQuality() constFPrimitiveSceneProxyinline
GetInstanceDataHeader() constFPrimitiveSceneProxy
GetInstanceDataUpdateTaskInfo() constFPrimitiveSceneProxyinlinevirtual
GetInstanceDrawDistanceMinMax(FVector2f &OutDistanceMinMax) constFPrimitiveSceneProxyinlinevirtual
GetInstanceSceneDataBuffers(EInstanceBufferAccessFlags AccessFlags=EInstanceBufferAccessFlags::SynchronizeUpdateTask) constFPrimitiveSceneProxy
GetInstanceWorldPositionOffsetDisableDistance(float &OutWPODisableDistance) constFPrimitiveSceneProxyinlinevirtual
GetLastDynamicData()FParticleSystemSceneProxyinline
GetLCIs(FLCIArray &LCIs)FPrimitiveSceneProxyinlinevirtual
GetLevelName() constFPrimitiveSceneProxyinline
GetLightingChannelMask() constFPrimitiveSceneProxyinline
GetLightingChannelStencilValue() constFPrimitiveSceneProxyinline
GetLightMapCoordinateIndex() constFPrimitiveSceneProxyinlinevirtual
GetLightMapResolution() constFPrimitiveSceneProxyinlinevirtual
GetLightmapType() constFPrimitiveSceneProxyinline
GetLightRelevance(const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) constFPrimitiveSceneProxyinlinevirtual
GetLocalBounds() constFPrimitiveSceneProxyinline
GetLocalToWorld() constFPrimitiveSceneProxyinline
GetLOD(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetLodScreenSizeScale() constFPrimitiveSceneProxyinlinevirtual
GetMaterialCacheDescriptor() constFPrimitiveSceneProxyvirtual
GetMaterialRelevance() constFParticleSystemSceneProxyinline
GetMaxDrawDistance() constFPrimitiveSceneProxyinline
GetMaxWorldPositionOffsetExtent() constFPrimitiveSceneProxyinline
GetMemoryFootprint(void) const overrideFParticleSystemSceneProxyinlinevirtual
GetMeshCardRepresentation() constFPrimitiveSceneProxyinlinevirtual
GetMeshDescription(int32 LODIndex, TArray< FMeshBatch > &OutMeshElements) constFPrimitiveSceneProxyinlinevirtual
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyinline
GetMeshPaintTextureDescriptor() constFPrimitiveSceneProxyinlinevirtual
GetMinDrawDistance() constFPrimitiveSceneProxyinline
GetMinMaxMaterialDisplacement() constFPrimitiveSceneProxyinline
GetNaniteResourceInfo(uint32 &ResourceID, uint32 &HierarchyOffset, uint32 &ImposterIndex) constFPrimitiveSceneProxyinlinevirtual
GetObjectPositionAndScale(const FSceneView &View, FVector2D &ObjectNDCPosition, FVector2D &ObjectMacroUVScales) constFParticleSystemSceneProxy
GetOcclusionQueries(const FSceneView *View) constFPrimitiveSceneProxyinlinevirtual
GetOwnerName() constFPrimitiveSceneProxyinline
GetPendingLODDistance() constFParticleSystemSceneProxyinline
GetPooledMeshBatch()FParticleSystemSceneProxy
GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) constFPrimitiveSceneProxyvirtual
GetPrimitiveColor() constFPrimitiveSceneProxyinline
GetPrimitiveComponentId() constFPrimitiveSceneProxyinline
GetPrimitiveSceneInfo() constFPrimitiveSceneProxyinline
GetRayTracingGroupCullingPriority() constFPrimitiveSceneProxyinline
GetRayTracingGroupId() constFPrimitiveSceneProxyinline
GetRenderCurveResourceData()FPrimitiveSceneProxyinlinevirtual
GetResourceName() constFPrimitiveSceneProxyinline
GetRuntimeVirtualTextureIds() constFPrimitiveSceneProxyinline
GetScene() constFPrimitiveSceneProxyinline
GetShadowCacheInvalidationBehavior() constFPrimitiveSceneProxyinline
GetShadowShapes(FVector PreViewTranslation, TArray< FCapsuleShape3f > &OutCapsuleShapes) constFPrimitiveSceneProxyinlinevirtual
GetSkinningSceneExtensionProxy() constFPrimitiveSceneProxyinlinevirtual
GetSourceLandscapeComponentIds() constFPrimitiveSceneProxyinlinevirtual
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyinlinevirtual
GetStatId() constFPrimitiveSceneProxyinline
GetStencilWriteMask() constFPrimitiveSceneProxyinline
GetStreamableRenderAssetInfo(const FBoxSphereBounds &PrimitiveBounds, TArray< struct FStreamingRenderAssetPrimitiveInfo > &StreamableRenderAssets) constFPrimitiveSceneProxyinlinevirtual
GetTranslucencySortDistanceOffset() constFPrimitiveSceneProxyinline
GetTranslucencySortPriority() constFPrimitiveSceneProxyinline
GetTypeHash() const overrideFParticleSystemSceneProxyvirtual
GetUniformBuffer() constFPrimitiveSceneProxyinline
GetViewRelevance(const FSceneView *View) const overrideFParticleSystemSceneProxyvirtual
GetVirtualTextureCullMips() constFPrimitiveSceneProxyinline
GetVirtualTextureLodBias() constFPrimitiveSceneProxyinline
GetVirtualTextureMinCoverage() constFPrimitiveSceneProxyinline
GetVisibilityId() constFPrimitiveSceneProxyinline
GetVisualizeLODIndex() constFParticleSystemSceneProxyinline
GetWireframeColor() constFPrimitiveSceneProxyinline
GetWorldSpacePrimitiveUniformBuffer() constFParticleSystemSceneProxyinline
GetWorldToLocal() constFParticleSystemSceneProxyinline
HasCustomOcclusionBounds() const overrideFParticleSystemSceneProxyinlinevirtual
HasDeformableMesh() constFPrimitiveSceneProxyinline
HasDistanceFieldRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicIndirectShadowCasterRepresentation() constFPrimitiveSceneProxyinlinevirtual
HasDynamicTransform() constFPrimitiveSceneProxyinline
HasInstanceDataBuffers() constFPrimitiveSceneProxyinline
HasPerInstanceHitProxies() constFPrimitiveSceneProxyinline
HasStaticLighting() constFPrimitiveSceneProxyinline
HasSubprimitiveOcclusionQueries() constFPrimitiveSceneProxyinlinevirtual
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyinline
HasViewDependentDPG() constFPrimitiveSceneProxyinline
HeightfieldHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
Holdout() constFPrimitiveSceneProxyinline
IndirectLightingCacheQualityFPrimitiveSceneProxyprotected
InvalidRayTracingGroupIdFPrimitiveSceneProxystatic
IsAlwaysVisible() constFPrimitiveSceneProxyinline
IsCollisionEnabled() constFPrimitiveSceneProxyinline
IsCompatibleWithLumenCardSharing() constFPrimitiveSceneProxyinline
IsCullingReversedByComponent() constFPrimitiveSceneProxyinlinevirtual
IsDetailMesh() constFPrimitiveSceneProxyinlinevirtual
IsDrawnInEditor() constFPrimitiveSceneProxyinline
IsDrawnInGame() constFPrimitiveSceneProxyinline
IsEditingLevelInstanceChild() constFPrimitiveSceneProxyinline
IsEmissiveLightSource() constFPrimitiveSceneProxyinline
IsFirstPerson() constFPrimitiveSceneProxyinline
IsFirstPersonWorldSpaceRepresentation() constFPrimitiveSceneProxyinline
IsForceHidden() constFPrimitiveSceneProxyinline
IsForceMipStreaming() constFPrimitiveSceneProxyinline
IsHeterogeneousVolume() constFPrimitiveSceneProxyinline
IsHiddenInSceneCapture() constFPrimitiveSceneProxyinline
IsHovered() constFPrimitiveSceneProxyinline
IsIndividuallySelected() constFPrimitiveSceneProxyinline
IsInstanceDataGPUOnly() constFPrimitiveSceneProxy
IsLandscapeNaniteProxy() constFPrimitiveSceneProxyinline
IsLandscapeProxy() constFPrimitiveSceneProxyinline
IsLocalToWorldDeterminantNegative() constFPrimitiveSceneProxyinline
IsLumenHeightfield() constFPrimitiveSceneProxyinline
IsMeshShapeOftenMoving() constFPrimitiveSceneProxyinline
IsMovable() constFPrimitiveSceneProxyinline
IsNaniteMesh() constFPrimitiveSceneProxyinline
IsOftenMoving() constFPrimitiveSceneProxyinline
IsOnlyOwnerSee() constFPrimitiveSceneProxyinline
IsOpaqueOrMasked() constFPrimitiveSceneProxyinline
IsOwnedBy(const FSceneViewOwner &Owner) constFPrimitiveSceneProxyinline
IsOwnerNoSee() constFPrimitiveSceneProxyinline
IsParentSelected() constFPrimitiveSceneProxyinline
IsRayTracingFarField() constFPrimitiveSceneProxyinline
IsRuntimeVirtualTextureOnly() constFPrimitiveSceneProxyinlineprotected
IsSelectable() constFPrimitiveSceneProxyinline
IsSelected() constFPrimitiveSceneProxyinline
IsShadowCast(const FSceneView *View) constFPrimitiveSceneProxy
IsShown(const FSceneView *View) constFPrimitiveSceneProxy
IsSkinnedMesh() constFPrimitiveSceneProxyinline
IsSplineMesh() constFPrimitiveSceneProxyinline
IsStatic() constFPrimitiveSceneProxyinline
IsSupportingStreamableRenderAssetsGathering() constFPrimitiveSceneProxyinline
IsUsingDistanceCullFade() constFPrimitiveSceneProxyinlinevirtual
IsVisibleInLumenScene() constFPrimitiveSceneProxyinline
IsVisibleInRayTracing() constFPrimitiveSceneProxyinline
IsVisibleInRealTimeSkyCaptures() constFPrimitiveSceneProxyinline
IsVisibleInReflectionCaptures() constFPrimitiveSceneProxyinline
IsVisibleInSceneCaptureOnly() constFPrimitiveSceneProxyinline
LastDynamicDataFParticleSystemSceneProxyprotected
LastFramePreRenderedFParticleSystemSceneProxyprotected
LightAttachmentsAsGroup() constFPrimitiveSceneProxyinline
LODMethodFParticleSystemSceneProxyprotected
MaterialCacheDescriptorFPrimitiveSceneProxy
MaterialCacheRenderProxiesFPrimitiveSceneProxy
MaterialRelevanceFParticleSystemSceneProxyprotected
MaxDrawDistanceFPrimitiveSceneProxyprotected
MaxWPOExtentFPrimitiveSceneProxyprotected
MeshBatchPoolFParticleSystemSceneProxyprotected
MeshEmitterLODIndicesFParticleSystemSceneProxymutable
MinDrawDistanceFPrimitiveSceneProxyprotected
MinMaxMaterialDisplacementFPrimitiveSceneProxyprotected
NeedsUnbuiltPreviewLighting() constFPrimitiveSceneProxyinline
OnDetachLight(const FLightSceneInfo *Light)FPrimitiveSceneProxyinlinevirtual
OnEvaluateWorldPositionOffsetChanged_RenderThread()FPrimitiveSceneProxyinlineprotectedvirtual
OnForceHiddenChanged()FPrimitiveSceneProxyinlineprotectedvirtual
OnLevelAddedToWorld_RenderThread()FPrimitiveSceneProxyprotected
OnLevelRemovedFromWorld_RenderThread()FPrimitiveSceneProxyprotected
OnTransformChanged(FRHICommandListBase &RHICmdList) overrideFParticleSystemSceneProxyvirtual
OverrideOwnerName(FName InOwnerName)FPrimitiveSceneProxyinlineprotected
PadInstanceLocalBounds(const FRenderBounds &InBounds)FPrimitiveSceneProxyprotected
PendingLODDistanceFParticleSystemSceneProxyprotected
ReceivesDecals() constFPrimitiveSceneProxyinline
ReleaseRenderThreadResources()FParticleSystemSceneProxy
ReleaseRenderThreadResourcesForEmitterData()FParticleSystemSceneProxyprotected
RenderBounds(FPrimitiveDrawInterface *PDI, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &Bounds, bool bRenderInEditor) constFPrimitiveSceneProxy
ResetSceneVelocity_GameThread()FPrimitiveSceneProxy
RuntimeVirtualTextureMaterialTypesFPrimitiveSceneProxyprotected
RuntimeVirtualTexturesFPrimitiveSceneProxyprotected
SetCanSkipRedundantTransformUpdates(bool bCanSkip)FPrimitiveSceneProxyinline
SetCollisionEnabled_GameThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCollisionEnabled_RenderThread(const bool bNewEnabled)FPrimitiveSceneProxy
SetCustomDepthEnabled_GameThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthEnabled_RenderThread(const bool bInRenderCustomDepth)FPrimitiveSceneProxy
SetCustomDepthStencilValue_GameThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetCustomDepthStencilValue_RenderThread(const int32 InCustomDepthStencilValue)FPrimitiveSceneProxy
SetDebugMassData(const TArray< FDebugMassData > &InDebugMassData)FPrimitiveSceneProxyvirtual
SetDistanceFieldSelfShadowBias_RenderThread(float NewBias)FPrimitiveSceneProxy
SetDrawDistance_RenderThread(float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance)FPrimitiveSceneProxy
SetDrawnInGame_RenderThread(bool bInDrawInGame)FPrimitiveSceneProxy
SetEvaluateWorldPositionOffset_GameThread(bool bEvaluate)FPrimitiveSceneProxy
SetForceHidden(bool bForceHiddenIn)FPrimitiveSceneProxyinlineprotected
SetHiddenEdViews_GameThread(uint64 InHiddenEditorViews)FPrimitiveSceneProxy
SetHovered_GameThread(const bool bInHovered)FPrimitiveSceneProxy
SetHovered_RenderThread(const bool bInHovered)FPrimitiveSceneProxyprotected
SetInstanceCullDistance_RenderThread(float StartCullDistance, float EndCullDistance)FPrimitiveSceneProxyinlinevirtual
SetLastDynamicData(FParticleDynamicData *InLastDynamicData)FParticleSystemSceneProxyinline
SetLevelInstanceEditingState_GameThread(const bool bInEditingState)FPrimitiveSceneProxy
SetLevelInstanceEditingState_RenderThread(const bool bInLevelInstanceEditingState)FPrimitiveSceneProxyprotected
SetLightingChannels_GameThread(FLightingChannels LightingChannels)FPrimitiveSceneProxy
SetPrimitiveColor(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxyinline
SetPrimitiveColor_GameThread(const FLinearColor &InPrimitiveColor)FPrimitiveSceneProxy
SetSelection_GameThread(const bool bInParentSelected, const bool bInIndividuallySelected=false)FPrimitiveSceneProxy
SetSelection_RenderThread(const bool bInParentSelected, const bool bInIndividuallySelected)FPrimitiveSceneProxyprotected
SetupInstanceSceneDataBuffers(const FInstanceSceneDataBuffers *InInstanceSceneDataBuffers)FPrimitiveSceneProxyprotected
SetVisualizeLODIndex(int32 InVisualizeLODIndex)FParticleSystemSceneProxyinline
SetWireframeColor(const FLinearColor &InWireframeColor)FPrimitiveSceneProxyinline
SetWorldPositionOffsetDisableDistance_GameThread(int32 NewValue)FPrimitiveSceneProxyinlinevirtual
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyprotected
ShouldNotifyOnWorldAddRemove() constFPrimitiveSceneProxyinline
ShouldReceiveMobileCSMShadows() constFPrimitiveSceneProxyinline
ShouldRenderCustomDepth() constFPrimitiveSceneProxy
ShouldRenderInDepthPass() constFPrimitiveSceneProxyinline
ShouldRenderInMainPass() constFPrimitiveSceneProxyinline
ShouldUseAsOccluder() constFPrimitiveSceneProxyinline
ShowInBSPSplitViewmode() constFPrimitiveSceneProxyinlinevirtual
SimpleStreamableAssetManagerIndexFPrimitiveSceneProxy
SinglePassGDME() constFPrimitiveSceneProxyinline
StaticElementsAlwaysUseProxyPrimitiveUniformBuffer() constFPrimitiveSceneProxyinline
StaticMeshHasPendingStreaming() constFPrimitiveSceneProxyinlinevirtual
SupportsDistanceFieldRepresentation() constFPrimitiveSceneProxyinline
SupportsGPUScene() constFPrimitiveSceneProxyinline
SupportsHeightfieldRepresentation() constFPrimitiveSceneProxyinline
SupportsInstanceDataBuffer() constFPrimitiveSceneProxyinline
SupportsMaterialCache() constFPrimitiveSceneProxyinline
SupportsParallelGDME() constFPrimitiveSceneProxyinline
SupportsParallelGDRTI() constFPrimitiveSceneProxyinline
SupportsSortedTriangles() constFPrimitiveSceneProxyinline
TreatAsBackgroundForOcclusion() constFPrimitiveSceneProxyinline
UpdateData(FParticleDynamicData *NewDynamicData)FParticleSystemSceneProxy
UpdateData_RenderThread(FParticleDynamicData *NewDynamicData)FParticleSystemSceneProxy
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds, const FBoxSphereBounds &InStaticMeshBounds) finalFPrimitiveSceneProxyprotectedvirtual
UpdateInstances_RenderThread(FRHICommandListBase &RHICmdList, const FBoxSphereBounds &InBounds, const FBoxSphereBounds &InLocalBounds)FPrimitiveSceneProxyprotectedvirtual
UpdateUniformBuffer(FRHICommandList &RHICmdList)FPrimitiveSceneProxy
UpdateVisibleInLumenScene()FPrimitiveSceneProxyprotected
UpdateWorldSpacePrimitiveUniformBuffer(FRHICommandListBase &RHICmdList) constFParticleSystemSceneProxy
UseEditorCompositing(const FSceneView *View) constFPrimitiveSceneProxy
UseSingleSampleShadowFromStationaryLights() constFPrimitiveSceneProxy
VerifyUsedMaterial(const class FMaterialRenderProxy *MaterialRenderProxy) constFPrimitiveSceneProxy
VirtualTextureCullMipsFPrimitiveSceneProxyprotected
VirtualTextureLodBiasFPrimitiveSceneProxyprotected
VirtualTextureMinCoverageFPrimitiveSceneProxyprotected
VisualizeLODIndexFParticleSystemSceneProxyprotected
WantsEditorEffects() constFPrimitiveSceneProxyinline
WantsSelectionOutline() constFPrimitiveSceneProxyinline
WillEverBeLit() constFPrimitiveSceneProxyinline
WorldSpacePrimitiveUniformBufferFParticleSystemSceneProxymutableprotected
WorldSpacePrimitiveUniformBufferMutexFParticleSystemSceneProxymutableprotected
WorldSpaceUBHashFParticleSystemSceneProxymutableprotected
WritesVirtualTexture() constFPrimitiveSceneProxyinline
WritesVirtualTexture(URuntimeVirtualTexture *VirtualTexture) constFPrimitiveSceneProxyinline
~FParticleSystemSceneProxy()FParticleSystemSceneProxyvirtual
~FPrimitiveSceneProxy()FPrimitiveSceneProxyvirtual