UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleSystemWorldManager Member List

This is the complete list of members for FParticleSystemWorldManager, including all inherited members.

AddReferencedObjects(FReferenceCollector &Collector) overrideFParticleSystemWorldManagervirtual
Cleanup()FParticleSystemWorldManager
Dump()FParticleSystemWorldManager
EFlags enum nameFGCObject
FGCObject()FGCObjectinline
FGCObject(const FGCObject &Other)FGCObjectinline
FGCObject(FGCObject &&Other)FGCObjectinline
FGCObject(EFlags Flags)FGCObjectinlineexplicit
FParticleSystemWorldManager(UWorld *InWorld)FParticleSystemWorldManager
Get(UWorld *World)FParticleSystemWorldManagerinlinestatic
GetManagedComponent(int32 Handle)FParticleSystemWorldManagerinline
GetReferencerName() const overrideFParticleSystemWorldManagervirtual
GetReferencerPropertyName(UObject *Object, FString &OutPropertyName) constFGCObjectinlinevirtual
GetTickData(int32 Handle)FParticleSystemWorldManagerinline
GGCObjectReferencerFGCObjectstatic
HandlePostGarbageCollect()FParticleSystemWorldManagerprotected
OnShutdown()FParticleSystemWorldManagerstatic
OnStartup()FParticleSystemWorldManagerstatic
operator=(const FGCObject &)FGCObjectinline
operator=(FGCObject &&)FGCObjectinline
RegisterComponent(UParticleSystemComponent *PSC)FParticleSystemWorldManager
RegisterGCObject()FGCObject
SetFirstHighPriTickGroup(int FirstHighPriTickGroupIndex)FParticleSystemWorldManagerstatic
SetTickGroupPriority(const int32 ParticleSystemTickGroupIndex, const bool bHighPriority)FParticleSystemWorldManager
StaticInit()FGCObjectstatic
Tick(ETickingGroup TickGroup, float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)FParticleSystemWorldManager
UnregisterComponent(UParticleSystemComponent *PSC)FParticleSystemWorldManager
UnregisterGCObject()FGCObject
~FGCObject()FGCObjectinlinevirtual
~FParticleSystemWorldManager()FParticleSystemWorldManagervirtual