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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPathTree, including all inherited members.
| CachePath(FName Path, TFunctionRef< void(FName)> OnPathAdded) | FPathTree | |
| EnsureAdditionalCapacity(int32 NumNewPaths) | FPathTree | |
| EnumerateAllPaths(TFunctionRef< bool(FName)> Callback) const | FPathTree | |
| EnumerateSubPaths(FName BasePath, TFunctionRef< bool(FName)> Callback, bool bRecurse=true) const | FPathTree | |
| FPathTree() | FPathTree | |
| GetAllocatedSize(void) const | FPathTree | inline |
| GetAllPaths(TSet< FName > &OutPaths) const | FPathTree | |
| GetSubPaths(FName BasePath, TSet< FName > &OutPaths, bool bRecurse=true) const | FPathTree | |
| NormalizePackagePath(FName In) | FPathTree | static |
| NumPaths() const | FPathTree | inline |
| PathExists(FName Path) const | FPathTree | |
| RemovePath(FName Path, TFunctionRef< void(FName)> OnPathRemoved) | FPathTree | |
| Shrink() | FPathTree |