UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPathTree Member List

This is the complete list of members for FPathTree, including all inherited members.

CachePath(FName Path, TFunctionRef< void(FName)> OnPathAdded)FPathTree
EnsureAdditionalCapacity(int32 NumNewPaths)FPathTree
EnumerateAllPaths(TFunctionRef< bool(FName)> Callback) constFPathTree
EnumerateSubPaths(FName BasePath, TFunctionRef< bool(FName)> Callback, bool bRecurse=true) constFPathTree
FPathTree()FPathTree
GetAllocatedSize(void) constFPathTreeinline
GetAllPaths(TSet< FName > &OutPaths) constFPathTree
GetSubPaths(FName BasePath, TSet< FName > &OutPaths, bool bRecurse=true) constFPathTree
NormalizePackagePath(FName In)FPathTreestatic
NumPaths() constFPathTreeinline
PathExists(FName Path) constFPathTree
RemovePath(FName Path, TFunctionRef< void(FName)> OnPathRemoved)FPathTree
Shrink()FPathTree