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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPaths, including all inherited members.
| AudioCaptureDir() | FPaths | static |
| AutomationDir() | FPaths | static |
| AutomationLogDir() | FPaths | static |
| AutomationReportsDir() | FPaths | static |
| AutomationTransientDir() | FPaths | static |
| BugItDir() | FPaths | static |
| CanGetProjectDir() | FPaths | static |
| ChangeExtension(const FString &InPath, const FString &InNewExtension) | FPaths | static |
| CloudDir() | FPaths | static |
| CollapseRelativeDirectories(FString &InPath, bool bCollapseAllPossible=false) | FPaths | static |
| Combine(PathTypes &&... InPaths) | FPaths | inlinestatic |
| CombineInternal(const FStringView *Paths, int32 NumPaths) | FPaths | protectedstatic |
| ConvertFromSandboxPath(const FString &InPath, const TCHAR *InSandboxName) | FPaths | static |
| ConvertPath(const FString &Path, EPathConversion Method, const TCHAR *ExtraData=nullptr, const TCHAR *OverrideProjectDir=nullptr) | FPaths | static |
| ConvertRelativePathToFull(const FString &InPath) | FPaths | static |
| ConvertRelativePathToFull(FString &&InPath) | FPaths | static |
| ConvertRelativePathToFull(const FString &BasePath, const FString &InPath) | FPaths | static |
| ConvertRelativePathToFull(const FString &BasePath, FString &&InPath) | FPaths | static |
| ConvertRelativePathToFull(FString &&BasePath, const FString &InPath) | FPaths | static |
| ConvertRelativePathToFull(FString &&BasePath, FString &&InPath) | FPaths | static |
| ConvertToSandboxPath(const FString &InPath, const TCHAR *InSandboxName) | FPaths | static |
| CreateStandardFilename(const FString &InPath) | FPaths | static |
| CreateTempFilename(const TCHAR *Path, const TCHAR *Prefix=TEXT(""), const TCHAR *Extension=TEXT(".tmp")) | FPaths | static |
| DevelopersFolderName() | FPaths | static |
| DiffDir() | FPaths | static |
| DirectoryExists(const FString &InPath) | FPaths | static |
| EGetExtensionDirsFlags enum name | FPaths | |
| EngineConfigDir() | FPaths | static |
| EngineContentDir() | FPaths | static |
| EngineDefaultLayoutDir() | FPaths | static |
| EngineDir() | FPaths | static |
| EngineEditorSettingsDir() | FPaths | static |
| EngineIntermediateDir() | FPaths | static |
| EnginePlatformExtensionDir(const TCHAR *Platform) | FPaths | inlinestatic |
| EnginePlatformExtensionsDir() | FPaths | static |
| EnginePluginsDir() | FPaths | static |
| EngineProjectLayoutDir() | FPaths | static |
| EngineSavedDir() | FPaths | static |
| EngineSourceDir() | FPaths | static |
| EngineUserDir() | FPaths | static |
| EngineUserLayoutDir() | FPaths | static |
| EngineVersionAgnosticUserDir() | FPaths | static |
| EnterpriseDir() | FPaths | static |
| EnterpriseFeaturePackDir() | FPaths | static |
| EnterprisePluginsDir() | FPaths | static |
| EPathConversion enum name | FPaths | |
| FeaturePackDir() | FPaths | static |
| FileExists(const FString &InPath) | FPaths | static |
| FindCorrectCase(const FString &Path) | FPaths | static |
| FRIEND_ENUM_CLASS_FLAGS(EGetExtensionDirsFlags) | FPaths | |
| GameAgnosticSavedDir() | FPaths | static |
| GameDevelopersDir() | FPaths | static |
| GameSourceDir() | FPaths | static |
| GameUserDeveloperDir() | FPaths | static |
| GameUserDeveloperFolderName() | FPaths | static |
| GeneratedConfigDir() | FPaths | static |
| GetBaseFilename(const FString &InPath, bool bRemovePath=true) | FPaths | static |
| GetBaseFilename(FString &&InPath, bool bRemovePath=true) | FPaths | static |
| GetCleanFilename(const FString &InPath) | FPaths | static |
| GetCleanFilename(FString &&InPath) | FPaths | static |
| GetCleanFilenameUtf8(const FUtf8String &InPath) | FPaths | static |
| GetCookedEditorLocalizationPaths() | FPaths | inlinestatic |
| GetEditorLocalizationPaths() | FPaths | static |
| GetEngineLocalizationPaths() | FPaths | static |
| GetExtension(const FString &InPath, bool bIncludeDot=false) | FPaths | static |
| GetExtensionDirs(const FString &BaseDir, const FString &SubDir, bool bCheckValid) | FPaths | static |
| GetExtensionDirs(const FString &BaseDir, const FString &SubDir=FString(), EGetExtensionDirsFlags Flags=EGetExtensionDirsFlags::Default) | FPaths | static |
| GetGameLocalizationPaths() | FPaths | static |
| GetInvalidFileSystemChars() | FPaths | static |
| GetPath(const FString &InPath) | FPaths | static |
| GetPath(FString &&InPath) | FPaths | static |
| GetPathLeaf(const FString &InPath) | FPaths | static |
| GetPathLeaf(FString &&InPath) | FPaths | static |
| GetPlatformLocalizationFolderName() | FPaths | static |
| GetProjectFilePath() | FPaths | static |
| GetPropertyNameLocalizationPaths() | FPaths | static |
| GetRelativePathToRoot() | FPaths | static |
| GetRestrictedFolderNames() | FPaths | static |
| GetToolTipLocalizationPaths() | FPaths | static |
| HasProjectPersistentDownloadDir() | FPaths | static |
| IsDrive(const FString &InPath) | FPaths | static |
| IsProjectFilePathSet() | FPaths | static |
| IsRelative(const FString &InPath) | FPaths | static |
| IsRestrictedPath(const FString &InPath) | FPaths | static |
| IsSamePath(const FString &PathA, const FString &PathB) | FPaths | static |
| IsStaged() | FPaths | static |
| IsUnderDirectory(const FString &InPath, const FString &InDirectory) | FPaths | static |
| LaunchDir() | FPaths | static |
| MakePathRelativeTo(FString &InPath, const TCHAR *InRelativeTo) | FPaths | static |
| MakePlatformFilename(FString &InPath) | FPaths | static |
| MakeStandardFilename(FString &InPath) | FPaths | static |
| MakeValidFileName(const FString &InString, const TCHAR InReplacementChar=TEXT('\0')) | FPaths | static |
| NormalizeDirectoryName(FString &InPath) | FPaths | static |
| NormalizeFilename(FString &InPath) | FPaths | static |
| PlatformIndependentNormalizePath(FString &Path, bool bRemoveDuplicateSlashes, int32 &OutFirstColonIndex, int32 &OutFirstSlashIndex) | FPaths | protectedstatic |
| ProfilingDir() | FPaths | static |
| ProjectConfigDir() | FPaths | static |
| ProjectContentDir() | FPaths | static |
| ProjectDir() | FPaths | static |
| ProjectIntermediateDir() | FPaths | static |
| ProjectLogDir() | FPaths | static |
| ProjectModsDir() | FPaths | static |
| ProjectPersistentDownloadDir() | FPaths | static |
| ProjectPlatformExtensionDir(const TCHAR *Platform) | FPaths | inlinestatic |
| ProjectPlatformExtensionsDir() | FPaths | static |
| ProjectPluginsDir() | FPaths | static |
| ProjectSavedDir() | FPaths | static |
| ProjectUserDir() | FPaths | static |
| RemoveDuplicateSlashes(FString &InPath) | FPaths | static |
| RemoveDuplicateSlashes(const FString &InPath) | FPaths | static |
| RootDir() | FPaths | static |
| SandboxesDir() | FPaths | static |
| ScreenShotDir() | FPaths | static |
| SetExtension(const FString &InPath, const FString &InNewExtension) | FPaths | static |
| SetProjectFilePath(const FString &NewGameProjectFilePath) | FPaths | static |
| ShaderWorkingDir() | FPaths | static |
| ShouldSaveToUserDir() | FPaths | static |
| SourceConfigDir() | FPaths | static |
| Split(const FString &InPath, FString &PathPart, FString &FilenamePart, FString &ExtensionPart) | FPaths | static |
| TearDown() | FPaths | static |
| ValidatePath(const FString &InPath, FText *OutReason=nullptr) | FPaths | static |
| VideoCaptureDir() | FPaths | static |