UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicsFieldResource Member List

This is the complete list of members for FPhysicsFieldResource, including all inherited members.

BoundsMaxFPhysicsFieldResource
BoundsMinFPhysicsFieldResource
CellsMaxFPhysicsFieldResource
CellsMinFPhysicsFieldResource
CellsOffsetsFPhysicsFieldResource
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
ClipmapBufferFPhysicsFieldResource
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FieldInfosFPhysicsFieldResource
FPhysicsFieldResource(const int32 TargetCount, const TArray< EFieldPhysicsType > &TargetTypes, const FPhysicsFieldInfos::BufferOffsets &VectorTargets, const FPhysicsFieldInfos::BufferOffsets &ScalarTargets, const FPhysicsFieldInfos::BufferOffsets &IntegerTargets, const FPhysicsFieldInfos::BufferOffsets &PhysicsTargets, const TStaticArray< UE::Core::TAlignedElement< FIntVector4, 16 >, MAX_PHYSICS_FIELD_TARGETS > &PhysicsBounds, const bool bBuildClipmap)FPhysicsFieldResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFPhysicsFieldResourcevirtual
IsInitialized() constFRenderResourceinline
NodesOffsetsFPhysicsFieldResource
NodesParamsFPhysicsFieldResource
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFPhysicsFieldResourcevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
TargetsOffsetsFPhysicsFieldResource
UpdateBounds(const TArray< FVector > &TargetsMin, const TArray< FVector > &TargetsMax, const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > &TargetOffsets, const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > &BoundsOffsets)FPhysicsFieldResource
UpdateResource(FRHICommandList &RHICmdList, const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > &TargetsOffsetsDatas, const TArray< int32 > &NodesOffsetsDatas, const TArray< float > &NodesParamsDatas, const TArray< FVector > &TargetsMinDatas, const TArray< FVector > &TargetsMaxDatas, const float TimeSeconds, const TArray< FVector4 > &BoundsMinDatas, const TArray< FVector4 > &BoundsMaxDatas, const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > &BoundsOffsetsDatas)FPhysicsFieldResource
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual