| AffectGlobalIllumination() const | FLightSceneProxy | inline |
| AffectReflection() const | FLightSceneProxy | inline |
| AffectsBounds(const FBoxSphereBounds &Bounds) const override | FLocalLightSceneProxy | virtual |
| AffectsTranslucentLighting() const | FLightSceneProxy | inline |
| AllowMegaLights() const | FLightSceneProxy | inline |
| ApplyWorldOffset(FVector InOffset) | FLightSceneProxy | virtual |
| AtmosphereSunDiskColorScale | FLightSceneProxy | protected |
| AtmosphereSunLightIndex | FLightSceneProxy | protected |
| bAffectGlobalIllumination | FLightSceneProxy | protected |
| bAffectReflection | FLightSceneProxy | protected |
| bAffectTranslucentLighting | FLightSceneProxy | protected |
| bAllowMegaLights | FLightSceneProxy | protected |
| bCastDynamicShadow | FLightSceneProxy | protected |
| bCastHairStrandsDeepShadow | FLightSceneProxy | protected |
| bCastModulatedShadows | FLightSceneProxy | protected |
| bCastShadowsFromCinematicObjectsOnly | FLightSceneProxy | protected |
| bCastStaticShadow | FLightSceneProxy | protected |
| bCastTranslucentShadows | FLightSceneProxy | protected |
| bCastVolumetricShadow | FLightSceneProxy | protected |
| bContactShadowLengthInWS | FLightSceneProxy | protected |
| bForceCachedShadowsForMovablePrimitives | FLightSceneProxy | protected |
| bInverseSquared | FPointLightSceneProxy | |
| bMovable | FLightSceneProxy | protected |
| bSelected | FLightSceneProxy | protected |
| bStaticLighting | FLightSceneProxy | protected |
| bStaticShadowing | FLightSceneProxy | protected |
| bTransmission | FLightSceneProxy | protected |
| bUsedAsAtmosphereSunLight | FLightSceneProxy | protected |
| bUseRayTracedDistanceFieldShadows | FLightSceneProxy | protected |
| bUseVirtualShadowMaps | FLightSceneProxy | protected |
| bUseWholeSceneCSMForMovableObjects | FLightSceneProxy | protected |
| CastRaytracedShadow | FLightSceneProxy | protected |
| CastsDynamicShadow() const | FLightSceneProxy | inline |
| CastsHairStrandsDeepShadow() const | FLightSceneProxy | inline |
| CastsModulatedShadows() const | FLightSceneProxy | inline |
| CastsRaytracedShadow() const | FLightSceneProxy | inline |
| CastsShadowsFromCinematicObjectsOnly() const | FLightSceneProxy | inline |
| CastsStaticShadow() const | FLightSceneProxy | inline |
| CastsTranslucentShadows() const | FLightSceneProxy | inline |
| CastsVolumetricShadow() const | FLightSceneProxy | inline |
| Color | FLightSceneProxy | protected |
| ComponentName | FLightSceneProxy | protected |
| ContactShadowCastingIntensity | FLightSceneProxy | protected |
| ContactShadowLength | FLightSceneProxy | protected |
| ContactShadowNonCastingIntensity | FLightSceneProxy | protected |
| DeepShadowLayerDistribution | FLightSceneProxy | protected |
| DiffuseScale | FLightSceneProxy | protected |
| FadeRange | FLocalLightSceneProxy | protected |
| FalloffExponent | FPointLightSceneProxy | |
| FarShadowCascadeCount | FLightSceneProxy | protected |
| FarShadowDistance | FLightSceneProxy | protected |
| FLightSceneProxy(const ULightComponent *InLightComponent) | FLightSceneProxy | |
| FLocalLightSceneProxy(const ULocalLightComponent *Component) | FLocalLightSceneProxy | |
| FPointLightSceneProxy(const UPointLightComponent *Component) | FPointLightSceneProxy | inline |
| GetAtmosphereSunDiskColorScale() const | FLightSceneProxy | inline |
| GetAtmosphereSunLightIndex() const | FLightSceneProxy | inline |
| GetAtmosphereTransmittanceTowardSun() const | FLightSceneProxy | inlinevirtual |
| GetBoundingSphere() const | FLocalLightSceneProxy | virtual |
| GetCastCloudShadows() const | FLightSceneProxy | inlinevirtual |
| GetCastShadowsOnAtmosphere() const | FLightSceneProxy | inlinevirtual |
| GetCastShadowsOnClouds() const | FLightSceneProxy | inlinevirtual |
| GetCloudScatteredLuminanceScale() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowDepthBias() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowExtent() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowMapResolutionScale() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowOnAtmosphereStrength() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowOnSurfaceStrength() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowRaySampleCountScale() const | FLightSceneProxy | inlinevirtual |
| GetCloudShadowStrength() const | FLightSceneProxy | inlinevirtual |
| GetColor() const | FLightSceneProxy | inline |
| GetComponentFName() const | FLightSceneProxy | inline |
| GetContactShadowCastingIntensity() const | FLightSceneProxy | inline |
| GetContactShadowLength() const | FLightSceneProxy | inline |
| GetContactShadowNonCastingIntensity() const | FLightSceneProxy | inline |
| GetDeepShadowLayerDistribution() const | FLightSceneProxy | inline |
| GetDiffuseScale() const | FLightSceneProxy | inline |
| GetDirection() const | FLightSceneProxy | inline |
| GetDirectionalLightDistanceFadeParameters(ERHIFeatureLevel::Type InFeatureLevel, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) const | FLightSceneProxy | inlinevirtual |
| GetDirectionalLightForwardShadingPriority() const | FLightSceneProxy | inlinevirtual |
| GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices, const FIntPoint &CameraViewRectSize) const override | FLocalLightSceneProxy | virtual |
| GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices) const override | FLocalLightSceneProxy | virtual |
| GetFadeRange() const final override | FLocalLightSceneProxy | virtual |
| GetForceCachedShadowsForMovablePrimitives() const | FLightSceneProxy | inline |
| GetIESTexture() const | FLightSceneProxy | inline |
| GetIESTextureResource() const | FLightSceneProxy | |
| GetIndirectLightingScale() const | FLightSceneProxy | inline |
| GetLevelName() const | FLightSceneProxy | inline |
| GetLightComponent() const | FLightSceneProxy | inline |
| GetLightFunctionAtlasLightIndex() const | FLightSceneProxy | inline |
| GetLightFunctionDisabledBrightness() const | FLightSceneProxy | inline |
| GetLightFunctionFadeDistance() const | FLightSceneProxy | inline |
| GetLightFunctionMaterial() const | FLightSceneProxy | inline |
| GetLightFunctionScale() const | FLightSceneProxy | inline |
| GetLightGuid() const | FLightSceneProxy | inline |
| GetLightingChannelMask() const | FLightSceneProxy | inline |
| GetLightPositionForLightShafts(FVector ViewOrigin) const | FLightSceneProxy | inlinevirtual |
| GetLightSceneInfo() const | FLightSceneProxy | inline |
| GetLightShaderParameters(FLightRenderParameters &LightParameters, uint32 Flags=0) const override | FPointLightSceneProxy | virtual |
| GetLightShaftOcclusionParameters(float &OutOcclusionMaskDarkness, float &OutOcclusionDepthRange) const | FLightSceneProxy | inlinevirtual |
| GetLightSourceAngle() const | FLightSceneProxy | inlinevirtual |
| GetLightToWorld() const | FLightSceneProxy | inline |
| GetLightType() const | FLightSceneProxy | inline |
| GetMaxDrawDistance() const final override | FLocalLightSceneProxy | virtual |
| GetMegaLightsShadowMethod() const | FLightSceneProxy | inline |
| GetModulatedShadowColor() const | FLightSceneProxy | inline |
| GetNumViewDependentWholeSceneShadows(const FSceneView &View, bool bPrecomputedLightingIsValid) const | FLightSceneProxy | inlinevirtual |
| GetOrigin() const | FLightSceneProxy | inline |
| GetOuterConeAngle() const | FLightSceneProxy | inlinevirtual |
| GetOuterSpaceIlluminance() const | FLightSceneProxy | inlinevirtual |
| GetOuterSpaceLuminance() const | FLightSceneProxy | inlinevirtual |
| GetOwnerNameOrLabel() const | FLightSceneProxy | inline |
| GetPerObjectProjectedShadowInitializer(const FBoxSphereBounds &SubjectBounds, class FPerObjectProjectedShadowInitializer &OutInitializer) const override | FLocalLightSceneProxy | virtual |
| GetPerObjectProjectedShadowProjectionPoint(const FBoxSphereBounds &SubjectBounds) const override | FPointLightSceneProxy | inlinevirtual |
| GetPerPixelTransmittanceEnabled() const | FLightSceneProxy | inlinevirtual |
| GetPosition() const | FLightSceneProxy | inline |
| GetPreviewShadowMapChannel() const | FLightSceneProxy | inline |
| GetRadius() const override | FLocalLightSceneProxy | virtual |
| GetRayEndBias() const | FLightSceneProxy | inline |
| GetRayStartOffsetDepthScale() const | FLightSceneProxy | inline |
| GetSamplesPerPixel() const | FLightSceneProxy | inline |
| GetSceneInterface() const | FLightSceneProxy | inline |
| GetScissorRect(FIntRect &ScissorRect, const FSceneView &View, const FIntRect &ViewRect) const override | FLocalLightSceneProxy | virtual |
| GetShadowAmount() const | FLightSceneProxy | inline |
| GetShadowMapChannel() const | FLightSceneProxy | inline |
| GetShadowResolutionScale() const | FLightSceneProxy | inline |
| GetShadowSharpen() const | FLightSceneProxy | inline |
| GetShadowSourceAngleFactor() const | FLightSceneProxy | inlinevirtual |
| GetShadowSplitBounds(const FSceneView &View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, FShadowCascadeSettings *OutCascadeSettings) const | FLightSceneProxy | inlinevirtual |
| GetShadowSplitBoundsDepthRange(const FSceneView &View, FVector ViewOrigin, float SplitNear, float SplitFar, FShadowCascadeSettings *OutCascadeSettings) const | FLightSceneProxy | inlinevirtual |
| GetSourceRadius() const override | FPointLightSceneProxy | inlinevirtual |
| GetSpecularScale() const | FLightSceneProxy | inline |
| GetStaticShadowDepthMap() const | FLightSceneProxy | inline |
| GetStatId() const | FLightSceneProxy | inline |
| GetSunIlluminanceAccountingForSkyAtmospherePerPixelTransmittance() const | FLightSceneProxy | inlinevirtual |
| GetSunIlluminanceOnGroundPostTransmittance() const | FLightSceneProxy | inlinevirtual |
| GetSunLightHalfApexAngleRadian() const | FLightSceneProxy | inlinevirtual |
| GetSunOnEarthHalfApexAngleRadian() | FLightSceneProxy | inlinestatic |
| GetTraceDistance() const | FLightSceneProxy | inlinevirtual |
| GetUsePerPixelAtmosphereTransmittance() const | FLightSceneProxy | inlinevirtual |
| GetUserShadowBias() const | FLightSceneProxy | inline |
| GetUserShadowSlopeBias() const | FLightSceneProxy | inline |
| GetViewDependentWholeSceneProjectedShadowInitializer(const FSceneView &View, int32 InCascadeIndex, bool bPrecomputedLightingIsValid, FWholeSceneProjectedShadowInitializer &OutInitializer) const | FLightSceneProxy | inlinevirtual |
| GetViewLightingChannelMask() const | FLightSceneProxy | inline |
| GetVolumetricScatteringIntensity() const | FLightSceneProxy | inline |
| GetVSMResolutionLodBias() const | FLightSceneProxy | inline |
| GetVSMTexelDitherScale() const | FLightSceneProxy | inline |
| GetWholeSceneProjectedShadowInitializer(const FSceneViewFamily &ViewFamily, TArray< FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > &OutInitializers) const | FPointLightSceneProxy | virtual |
| GetWorldToLight() const | FLightSceneProxy | inline |
| HasSourceTexture() const | FLightSceneProxy | inlinevirtual |
| HasStaticLighting() const | FLightSceneProxy | inline |
| HasStaticShadowing() const | FLightSceneProxy | inline |
| HasValidLightFunctionAtlasSlot() const | FLightSceneProxy | inline |
| IESAtlasId | FLightSceneProxy | protected |
| IESTexture | FLightSceneProxy | protected |
| IndirectLightingScale | FLightSceneProxy | protected |
| InverseExposureBlend | FLocalLightSceneProxy | protected |
| InvRadius | FLocalLightSceneProxy | |
| IsContactShadowLengthInWS() const | FLightSceneProxy | inline |
| IsInverseSquared() const override | FPointLightSceneProxy | inlinevirtual |
| IsLocalLight() const override | FLocalLightSceneProxy | virtual |
| IsMovable() const | FLightSceneProxy | inline |
| IsRectLight() const | FLightSceneProxy | inlinevirtual |
| IsSelected() const | FLightSceneProxy | inline |
| IsUsedAsAtmosphereSunLight() const | FLightSceneProxy | inline |
| LevelName | FLightSceneProxy | protected |
| LightComponent | FLightSceneProxy | protected |
| LightFunctionAtlasLightIndex | FLightSceneProxy | protected |
| LightFunctionDisabledBrightness | FLightSceneProxy | protected |
| LightFunctionFadeDistance | FLightSceneProxy | protected |
| LightFunctionMaterial | FLightSceneProxy | protected |
| LightFunctionScale | FLightSceneProxy | protected |
| LightGuid | FLightSceneProxy | protected |
| LightingChannelMask | FLightSceneProxy | protected |
| LightSceneInfo | FLightSceneProxy | protected |
| LightToWorld | FLightSceneProxy | protected |
| LightType | FLightSceneProxy | protected |
| MaxDrawDistance | FLocalLightSceneProxy | protected |
| MegaLightsShadowMethod | FLightSceneProxy | protected |
| ModulatedShadowColor | FLightSceneProxy | protected |
| Position | FLightSceneProxy | protected |
| PreviewShadowMapChannel | FLightSceneProxy | protected |
| Radius | FLocalLightSceneProxy | |
| RayEndBias | FLightSceneProxy | protected |
| RayStartOffsetDepthScale | FLightSceneProxy | protected |
| SamplesPerPixel | FLightSceneProxy | protected |
| SceneInterface | FLightSceneProxy | protected |
| SetAtmosphereRelatedProperties(FLinearColor TransmittanceTowardSunIn, FLinearColor SunDiscOuterSpaceLuminanceIn) | FLightSceneProxy | inlinevirtual |
| SetColor(const FLinearColor &InColor) | FLightSceneProxy | protected |
| SetLightFunctionAtlasIndices(uint8 LightIndex) | FLightSceneProxy | inline |
| SetLightFunctionMaterial_GameThread(const ULightComponent *Component) | FLightSceneProxy | |
| SetScissorRect(FRHICommandList &RHICmdList, const FSceneView &View, const FIntRect &ViewRect, FIntRect *OutScissorRect=nullptr) const override | FLocalLightSceneProxy | virtual |
| SetSelected(bool bNewSelected) | FLightSceneProxy | inline |
| SetTransform(const FMatrix &InLightToWorld, const FVector4 &InPosition) | FLightSceneProxy | protected |
| SetTransmission_GameThread(const ULightComponent *Component) | FLightSceneProxy | |
| ShadowAmount | FLightSceneProxy | protected |
| ShadowBias | FLightSceneProxy | protected |
| ShadowMapChannel | FLightSceneProxy | protected |
| ShadowResolutionScale | FLightSceneProxy | protected |
| ShadowSharpen | FLightSceneProxy | protected |
| ShadowSlopeBias | FLightSceneProxy | protected |
| ShouldCreatePerObjectShadowsForDynamicObjects() const | FLightSceneProxy | virtual |
| ShouldCreateRayTracedCascade(ERHIFeatureLevel::Type Type, bool bPrecomputedLightingIsValid, int32 MaxNearCascades) const | FLightSceneProxy | inlinevirtual |
| SoftSourceRadius | FPointLightSceneProxy | |
| SourceLength | FPointLightSceneProxy | |
| SourceRadius | FPointLightSceneProxy | |
| SpecularScale | FLightSceneProxy | protected |
| StaticShadowDepthMap | FLightSceneProxy | protected |
| StatId | FLightSceneProxy | protected |
| Transmission() const | FLightSceneProxy | inline |
| UE_DEPRECATED(5.1, "The GetEffectiveScreenRadius() that uses the screen-percentage scaled view rect (above) is used now.") virtual float GetEffectiveScreenRadius(const FViewMatrices &ShadowViewMatrices) const | FLightSceneProxy | inline |
| UpdateRadius(float ComponentRadius) | FLocalLightSceneProxy | protected |
| UpdateRadius_GameThread(float Radius) | FLocalLightSceneProxy | |
| UseCSMForDynamicObjects() const | FLightSceneProxy | virtual |
| UseRayTracedDistanceFieldShadows() const | FLightSceneProxy | inline |
| UseVirtualShadowMaps() const | FLightSceneProxy | inline |
| ViewLightingChannelMask | FLightSceneProxy | protected |
| VolumetricScatteringIntensity | FLightSceneProxy | protected |
| VSMResolutionLodBias | FLightSceneProxy | protected |
| VSMTexelDitherScale | FLightSceneProxy | protected |
| WorldToLight | FLightSceneProxy | protected |
| ~FLightSceneProxy() | FLightSceneProxy | virtual |
| ~FLightSceneProxyFixLayout()=default | FLightSceneProxyFixLayout | virtual |