![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FPolyglotTextSource, including all inherited members.
| GetLocalizedCultureNames(const ELocalizationLoadFlags InLoadFlags, TSet< FString > &OutLocalizedCultureNames) override | FPolyglotTextSource | virtual |
| GetNativeCultureName(const ELocalizedTextSourceCategory InCategory, FString &OutNativeCultureName) override | FPolyglotTextSource | virtual |
| GetPriority() const override | FPolyglotTextSource | inlinevirtual |
| LoadLocalizedResources(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) override | FPolyglotTextSource | virtual |
| QueryLocalizedResource(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, const FTextId InTextId, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) override | FPolyglotTextSource | virtual |
| RegisterPolyglotTextData(const FPolyglotTextData &InPolyglotTextData) | FPolyglotTextSource | |
| ShouldLoadAdditional(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ShouldLoadEditor(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ShouldLoadEngine(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ShouldLoadGame(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ShouldLoadNative(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ShouldLoadNativeGameData(const ELocalizationLoadFlags InLoadFlags) | ILocalizedTextSource | inlinestatic |
| ~ILocalizedTextSource()=default | ILocalizedTextSource | virtual |