UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPolyglotTextSource Member List

This is the complete list of members for FPolyglotTextSource, including all inherited members.

GetLocalizedCultureNames(const ELocalizationLoadFlags InLoadFlags, TSet< FString > &OutLocalizedCultureNames) overrideFPolyglotTextSourcevirtual
GetNativeCultureName(const ELocalizedTextSourceCategory InCategory, FString &OutNativeCultureName) overrideFPolyglotTextSourcevirtual
GetPriority() const overrideFPolyglotTextSourceinlinevirtual
LoadLocalizedResources(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) overrideFPolyglotTextSourcevirtual
QueryLocalizedResource(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, const FTextId InTextId, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) overrideFPolyglotTextSourcevirtual
RegisterPolyglotTextData(const FPolyglotTextData &InPolyglotTextData)FPolyglotTextSource
ShouldLoadAdditional(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadEditor(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadEngine(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadGame(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadNative(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
ShouldLoadNativeGameData(const ELocalizationLoadFlags InLoadFlags)ILocalizedTextSourceinlinestatic
~ILocalizedTextSource()=defaultILocalizedTextSourcevirtual