UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreLoadScreenManager Member List

This is the complete list of members for FPreLoadScreenManager, including all inherited members.

ActivePreloadScreenFPreLoadScreenManagerprotectedstatic
ActivePreloadScreenCriticalSectionFPreLoadScreenManagerprotectedstatic
ActivePreLoadScreenIndexFPreLoadScreenManagerprotected
ArePreLoadScreensEnabled()FPreLoadScreenManagerstatic
BeginPlay()FPreLoadScreenManagerprotected
bHasRenderPreLoadScreenFrame_RenderThreadFPreLoadScreenManagerprotected
bInitializedFPreLoadScreenManagerprotected
bIsEngineLoadingCompleteFPreLoadScreenManagerprotected
bIsResponsibleForRenderingFPreLoadScreenManagerprotected
bRenderingEnabledFPreLoadScreenManagerprotectedstatic
CleanUpResources()FPreLoadScreenManagerprotected
Create()FPreLoadScreenManagerstatic
DECLARE_MULTICAST_DELEGATE(FOnPreLoadScreenManagerCleanUp)FPreLoadScreenManager
DECLARE_MULTICAST_DELEGATE_OneParam(FIsPreloadScreenResponsibleForRenderingMultiDelegate, bool)FPreLoadScreenManager
Destroy()FPreLoadScreenManagerstatic
EarlyPlayFrameTick()FPreLoadScreenManagerprotected
EarlyPlayRenderFrameTick()FPreLoadScreenManagerprotected
EnableRendering(bool bEnabled)FPreLoadScreenManagerstatic
FPreLoadScreenManager()FPreLoadScreenManagerprotected
FPreLoadScreenSlateSynchMechanismFPreLoadScreenManagerprotected
GameLogicFrameTick()FPreLoadScreenManagerprotected
Get()FPreLoadScreenManagerstatic
GetActivePreLoadScreen()FPreLoadScreenManagerprotected
GetActivePreLoadScreen() constFPreLoadScreenManagerprotected
GetRenderWindow()FPreLoadScreenManager
HandleCustomSplashScreenPlay()FPreLoadScreenManagerprotected
HandleEarlyStartupPlay()FPreLoadScreenManagerprotected
HandleEngineLoadingPlay()FPreLoadScreenManagerprotected
HandleStopPreLoadScreen()FPreLoadScreenManagerprotected
HasActivePreLoadScreenType(EPreLoadScreenTypes PreLoadScreenTypeToCheck) constFPreLoadScreenManager
HasActivePreLoadScreenTypeForEarlyStartup() constFPreLoadScreenManagerprotected
HasRegisteredPreLoadScreenType(EPreLoadScreenTypes PreLoadScreenTypeToCheck) constFPreLoadScreenManager
HasValidActivePreLoadScreen() constFPreLoadScreenManager
Initialize(FSlateRenderer &InSlateRenderer)FPreLoadScreenManager
InstanceFPreLoadScreenManagerprotectedstatic
IsEngineLoadingComplete() constFPreLoadScreenManagerinline
IsResponsibleForRenderingDelegateFPreLoadScreenManager
IsUsingMainWindow() constFPreLoadScreenManager
LastRenderTickTimeFPreLoadScreenManagerprotected
LastTickTimeFPreLoadScreenManagerprotected
MainWindowFPreLoadScreenManagerprotected
OnPreLoadScreenManagerCleanUpFPreLoadScreenManager
OnRequestExit()FPreLoadScreenManagerprotectedstatic
OriginalSlateSleepVariableValueFPreLoadScreenManagerprotected
PassPreLoadScreenWindowBackToGame() constFPreLoadScreenManager
PlatformSpecificGameLogicFrameTick()FPreLoadScreenManagerprotected
PlayFirstPreLoadScreen(EPreLoadScreenTypes PreLoadScreenTypeToPlay)FPreLoadScreenManager
PlayPreLoadScreenAtIndex(int32 Index)FPreLoadScreenManagerprotected
PlayPreLoadScreenWithTag(FName InTag)FPreLoadScreenManager
PreLoadScreensFPreLoadScreenManagerprotected
RegisterPreLoadScreen(const TSharedPtr< IPreLoadScreen > &PreLoadScreen)FPreLoadScreenManager
RenderTick_RenderThread(FRHICommandListImmediate &RHICmdList)FPreLoadScreenManagerprotected
SetEngineLoadingComplete(bool IsEngineLoadingFinished=true)FPreLoadScreenManager
StaticRenderTick_RenderThread(FRHICommandListImmediate &RHICmdList)FPreLoadScreenManagerprotectedstatic
StopPreLoadScreen()FPreLoadScreenManager
SyncMechanismFPreLoadScreenManagerprotected
UnRegisterPreLoadScreen(const TSharedPtr< IPreLoadScreen > &PreLoadScreen)FPreLoadScreenManager
VirtualRenderWindowFPreLoadScreenManagerprotected
WaitForEngineLoadingScreenToFinish()FPreLoadScreenManager
WidgetRendererFPreLoadScreenManagerprotected
~FPreLoadScreenManager()=defaultFPreLoadScreenManagerprotected