UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrecomputedLightVolume Member List

This is the complete list of members for FPrecomputedLightVolume, including all inherited members.

AddToScene(class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FGuid LevelBuildDataId)FPrecomputedLightVolume
ApplyWorldOffset(const FVector &InOffset)FPrecomputedLightVolume
DataFPrecomputedLightVolume
DebugDrawSamples(class FPrimitiveDrawInterface *PDI, bool bDrawDirectionalShadowing) constFPrecomputedLightVolume
FPrecomputedLightVolume()FPrecomputedLightVolume
GetAllocatedBytes() constFPrecomputedLightVolume
GetNodeLevelExtent(int32 Level) constFPrecomputedLightVolumeinline
InterpolateIncidentRadianceBlock(const FBoxCenterAndExtent &BoundingBox, const FIntVector &QueryCellDimensions, const FIntVector &DestCellDimensions, const FIntVector &DestCellPosition, TArray< float > &AccumulatedWeights, TArray< FSHVectorRGB2 > &AccumulatedIncidentRadiance) constFPrecomputedLightVolume
InterpolateIncidentRadiancePoint(const FVector &Position, float &AccumulatedWeight, float &AccumulatedDirectionalLightShadowing, FSHVectorRGB3 &AccumulatedIncidentRadiance, FVector &SkyBentNormal) constFPrecomputedLightVolume
IntersectBounds(const FBoxSphereBounds &InBounds) constFPrecomputedLightVolume
IsAddedToScene() constFPrecomputedLightVolumeinline
IsUsingHighQualityLightMap() constFPrecomputedLightVolumeinline
RemoveFromScene(FSceneInterface *Scene)FPrecomputedLightVolume
SetData(const FPrecomputedLightVolumeData *NewData, FSceneInterface *Scene)FPrecomputedLightVolume
~FPrecomputedLightVolume()FPrecomputedLightVolume