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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPrecomputedLightVolume, including all inherited members.
| AddToScene(class FSceneInterface *Scene, class UMapBuildDataRegistry *Registry, FGuid LevelBuildDataId) | FPrecomputedLightVolume | |
| ApplyWorldOffset(const FVector &InOffset) | FPrecomputedLightVolume | |
| Data | FPrecomputedLightVolume | |
| DebugDrawSamples(class FPrimitiveDrawInterface *PDI, bool bDrawDirectionalShadowing) const | FPrecomputedLightVolume | |
| FPrecomputedLightVolume() | FPrecomputedLightVolume | |
| GetAllocatedBytes() const | FPrecomputedLightVolume | |
| GetNodeLevelExtent(int32 Level) const | FPrecomputedLightVolume | inline |
| InterpolateIncidentRadianceBlock(const FBoxCenterAndExtent &BoundingBox, const FIntVector &QueryCellDimensions, const FIntVector &DestCellDimensions, const FIntVector &DestCellPosition, TArray< float > &AccumulatedWeights, TArray< FSHVectorRGB2 > &AccumulatedIncidentRadiance) const | FPrecomputedLightVolume | |
| InterpolateIncidentRadiancePoint(const FVector &Position, float &AccumulatedWeight, float &AccumulatedDirectionalLightShadowing, FSHVectorRGB3 &AccumulatedIncidentRadiance, FVector &SkyBentNormal) const | FPrecomputedLightVolume | |
| IntersectBounds(const FBoxSphereBounds &InBounds) const | FPrecomputedLightVolume | |
| IsAddedToScene() const | FPrecomputedLightVolume | inline |
| IsUsingHighQualityLightMap() const | FPrecomputedLightVolume | inline |
| RemoveFromScene(FSceneInterface *Scene) | FPrecomputedLightVolume | |
| SetData(const FPrecomputedLightVolumeData *NewData, FSceneInterface *Scene) | FPrecomputedLightVolume | |
| ~FPrecomputedLightVolume() | FPrecomputedLightVolume |