UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrecomputedVolumetricLightmapData Member List

This is the complete list of members for FPrecomputedVolumetricLightmapData, including all inherited members.

AddToSceneData(FPrecomputedVolumetricLightmapData *SceneData)FPrecomputedVolumetricLightmapData
BoundsFPrecomputedVolumetricLightmapData
BrickDataFPrecomputedVolumetricLightmapData
BrickDataBaseOffsetInAtlasFPrecomputedVolumetricLightmapData
BrickDataDimensionsFPrecomputedVolumetricLightmapData
BrickSizeFPrecomputedVolumetricLightmapData
bTransientFPrecomputedVolumetricLightmapData
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CPUSubLevelBrickDataListFPrecomputedVolumetricLightmapData
CPUSubLevelIndirectionTableFPrecomputedVolumetricLightmapData
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FinalizeImport()FPrecomputedVolumetricLightmapData
FPrecomputedVolumetricLightmapFPrecomputedVolumetricLightmapDatafriend
FPrecomputedVolumetricLightmapData()FPrecomputedVolumetricLightmapData
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
GetAllocatedBytes() constFPrecomputedVolumetricLightmapData
GetBounds() constFPrecomputedVolumetricLightmapDatainline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
HandleDataMovementInAtlas(int32 OldOffset, int32 NewOffset)FPrecomputedVolumetricLightmapData
HasValidFeatureLevel() constFRenderResourceinlineprotected
IndirectionTextureFPrecomputedVolumetricLightmapData
IndirectionTextureDimensionsFPrecomputedVolumetricLightmapData
IndirectionTextureOriginalValuesFPrecomputedVolumetricLightmapData
IndirectionTextureOriginalValuesBufferFPrecomputedVolumetricLightmapData
IndirectionTextureOriginalValuesSRVFPrecomputedVolumetricLightmapData
InitializeOnImport(const FBox &NewBounds, int32 InBrickSize)FPrecomputedVolumetricLightmapData
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFPrecomputedVolumetricLightmapDatavirtual
InitRHIForSubLevelResources(FRHICommandListBase &RHICmdList)FPrecomputedVolumetricLightmapData
InitRHIForSubLevelResources()FPrecomputedVolumetricLightmapData
IsInitialized() constFRenderResourceinline
operator<<FPrecomputedVolumetricLightmapDatafriend
operator<<FPrecomputedVolumetricLightmapDatafriend
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFPrecomputedVolumetricLightmapDatavirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForSubLevelResources()FPrecomputedVolumetricLightmapData
RemoveFromSceneData(FPrecomputedVolumetricLightmapData *SceneData, int32 PersistentLevelBrickDataBaseOffset)FPrecomputedVolumetricLightmapData
ResourceStateFRenderResource
SceneDataAddedFPrecomputedVolumetricLightmapData
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
SubLevelBrickPositionsFPrecomputedVolumetricLightmapData
SubLevelBrickPositionsBufferFPrecomputedVolumetricLightmapData
SubLevelBrickPositionsSRVFPrecomputedVolumetricLightmapData
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FPrecomputedVolumetricLightmapData()FPrecomputedVolumetricLightmapDatavirtual
~FRenderResource()FRenderResourcevirtual