| AddStaticMeshes(FRHICommandListBase &RHICmdList, FScene *Scene, TArrayView< FPrimitiveSceneInfo * > SceneInfos, bool bCacheMeshDrawCommands=true) | FPrimitiveSceneInfo | static |
| AddToScene(FScene *Scene, TArrayView< FPrimitiveSceneInfo * > SceneInfos) | FPrimitiveSceneInfo | static |
| AllocateGPUSceneInstances(FScene *Scene, const TArrayView< FPrimitiveSceneInfo * > &SceneInfos) | FPrimitiveSceneInfo | static |
| ApplyWorldOffset(FRHICommandListBase &RHICmdList, FVector InOffset) | FPrimitiveSceneInfo | |
| bNeedsCachedReflectionCaptureUpdate | FPrimitiveSceneInfo | |
| bShouldRenderInMainPass | FPrimitiveSceneInfo | |
| bVisibleInRealTimeSkyCapture | FPrimitiveSceneInfo | |
| bWritesRuntimeVirtualTexture | FPrimitiveSceneInfo | |
| CachedPlanarReflectionProxy | FPrimitiveSceneInfo | |
| CachedReflectionCaptureProxies | FPrimitiveSceneInfo | |
| CachedReflectionCaptureProxy | FPrimitiveSceneInfo | |
| CacheReflectionCaptures() | FPrimitiveSceneInfo | |
| DECLARE_MULTICAST_DELEGATE(FPrimitiveSceneInfoEvent) | FPrimitiveSceneInfo | |
| DefaultDynamicHitProxy | FPrimitiveSceneInfo | |
| DefaultDynamicHitProxyId | FPrimitiveSceneInfo | |
| DistanceFieldInstanceIndices | FPrimitiveSceneInfo | |
| FlushRuntimeVirtualTexture() | FPrimitiveSceneInfo | |
| FPersistentId typedef | FPrimitiveSceneInfo | |
| FPrimitiveSceneInfo(UPrimitiveComponent *InPrimitive, FScene *InScene) | FPrimitiveSceneInfo | |
| FPrimitiveSceneInfo(FPrimitiveSceneDesc *InPrimitiveSceneDesc, FScene *InScene) | FPrimitiveSceneInfo | |
| FreeGPUSceneInstances() | FPrimitiveSceneInfo | |
| FScene | FPrimitiveSceneInfo | friend |
| FSceneRenderer | FPrimitiveSceneInfo | friend |
| FViewDebugInfo | FPrimitiveSceneInfo | friend |
| GatherLightingAttachmentGroupPrimitives(TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > &OutChildSceneInfos) | FPrimitiveSceneInfo | |
| GatherLightingAttachmentGroupPrimitives(TArray< const FPrimitiveSceneInfo *, SceneRenderingAllocator > &OutChildSceneInfos) const | FPrimitiveSceneInfo | |
| GetAttachmentGroupBounds() const | FPrimitiveSceneInfo | |
| GetComponentForDebugOnly() const | FPrimitiveSceneInfo | |
| GetComponentInterfaceForDebugOnly() const | FPrimitiveSceneInfo | |
| GetFullnameForDebuggingOnly() const | FPrimitiveSceneInfo | |
| GetIndex() const | FPrimitiveSceneInfo | inline |
| GetIndexAddress() const | FPrimitiveSceneInfo | inline |
| GetInstanceDataHeader() const | FPrimitiveSceneInfo | |
| GetInstancePayloadDataOffset() const | FPrimitiveSceneInfo | inline |
| GetInstancePayloadDataStride() const | FPrimitiveSceneInfo | inline |
| GetInstanceSceneDataBuffers() const | FPrimitiveSceneInfo | |
| GetInstanceSceneDataOffset() const | FPrimitiveSceneInfo | inline |
| GetLightmapDataOffset() const | FPrimitiveSceneInfo | inline |
| GetMDCIdInfo() const | FPrimitiveSceneInfo | inline |
| GetMemoryFootprint() | FPrimitiveSceneInfo | |
| GetMeshBatch(int8 InLODIndex) const | FPrimitiveSceneInfo | |
| GetNumInstanceSceneDataEntries() const | FPrimitiveSceneInfo | inline |
| GetNumLightmapDataEntries() const | FPrimitiveSceneInfo | inline |
| GetOwnerActorNameOrLabelForDebuggingOnly() const | FPrimitiveSceneInfo | |
| GetPersistentIndex() const | FPrimitiveSceneInfo | inline |
| GetRuntimeVirtualTextureLodInfo() const | FPrimitiveSceneInfo | inline |
| GetSceneData() const | FPrimitiveSceneInfo | inline |
| GetStaticMeshesLODRange(int8 &OutMinLOD, int8 &OutMaxLOD) const | FPrimitiveSceneInfo | |
| GpuLodInstanceRadius | FPrimitiveSceneInfo | |
| HasInstanceDataBuffers() const | FPrimitiveSceneInfo | inline |
| HitProxies | FPrimitiveSceneInfo | |
| IndirectLightingCacheAllocation | FPrimitiveSceneInfo | |
| IndirectLightingCacheUniformBuffer | FPrimitiveSceneInfo | |
| IsIndexValid() const | FPrimitiveSceneInfo | inline |
| LastRenderTime | FPrimitiveSceneInfo | |
| LightingAttachmentRoot | FPrimitiveSceneInfo | |
| LightList | FPrimitiveSceneInfo | |
| LinkAttachmentGroup() | FPrimitiveSceneInfo | |
| LinkLODParentComponent() | FPrimitiveSceneInfo | |
| LODParentComponentId | FPrimitiveSceneInfo | |
| LumenPrimitiveGroupIndices | FPrimitiveSceneInfo | |
| MarkGPUStateDirty(EPrimitiveDirtyState PrimitiveDirtyState=EPrimitiveDirtyState::ChangedAll) | FPrimitiveSceneInfo | inline |
| MarkIndirectLightingCacheBufferDirty() | FPrimitiveSceneInfo | inline |
| MaxCachedReflectionCaptureProxies | FPrimitiveSceneInfo | static |
| NaniteMaterialSlots | FPrimitiveSceneInfo | |
| NaniteRasterBins | FPrimitiveSceneInfo | |
| NaniteShadingBins | FPrimitiveSceneInfo | |
| NeedsIndirectLightingCacheBufferUpdate() | FPrimitiveSceneInfo | inline |
| NeedsReflectionCaptureUpdate() const | FPrimitiveSceneInfo | |
| NumMobileDynamicLocalLights | FPrimitiveSceneInfo | |
| OctreeId | FPrimitiveSceneInfo | |
| OnGPUSceneInstancesAllocated | FPrimitiveSceneInfo | static |
| OnGPUSceneInstancesFreed | FPrimitiveSceneInfo | static |
| PrimitiveComponentId | FPrimitiveSceneInfo | |
| Proxy | FPrimitiveSceneInfo | |
| RefreshNaniteRasterBins() | FPrimitiveSceneInfo | |
| RemoveCachedReflectionCaptures() | FPrimitiveSceneInfo | |
| RemoveFromScene(bool bUpdateStaticDrawLists) | FPrimitiveSceneInfo | |
| RemoveStaticMeshes() | FPrimitiveSceneInfo | |
| RequestGPUSceneUpdate(EPrimitiveDirtyState PrimitiveDirtyState=EPrimitiveDirtyState::ChangedAll) | FPrimitiveSceneInfo | |
| RequestStaticMeshUpdate() | FPrimitiveSceneInfo | |
| RequestUniformBufferUpdate() | FPrimitiveSceneInfo | |
| Scene | FPrimitiveSceneInfo | |
| ShouldCacheShadowAsStatic() const | FPrimitiveSceneInfo | inline |
| StaticMeshCommandInfos | FPrimitiveSceneInfo | |
| StaticMeshes | FPrimitiveSceneInfo | |
| StaticMeshRelevances | FPrimitiveSceneInfo | |
| UnlinkAttachmentGroup() | FPrimitiveSceneInfo | |
| UnlinkLODParentComponent() | FPrimitiveSceneInfo | |
| UpdateComponentLastRenderTime(float CurrentWorldTime, bool bUpdateLastRenderTimeOnScreen) | FPrimitiveSceneInfo | |
| UpdateIndirectLightingCacheBuffer(FRHICommandListBase &RHICmdList) | FPrimitiveSceneInfo | |
| UpdateOcclusionFlags() | FPrimitiveSceneInfo | |
| UpdateStaticLightingBuffer() | FPrimitiveSceneInfo | |
| UpdateStaticMeshes(FScene *Scene, TArrayView< FPrimitiveSceneInfo * > SceneInfos, EUpdateStaticMeshFlags UpdateFlags, bool bReAddToDrawLists=true) | FPrimitiveSceneInfo | static |
| ~FDeferredCleanupInterface() | FDeferredCleanupInterface | inlinevirtual |
| ~FPrimitiveSceneInfo() | FPrimitiveSceneInfo | |