UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FProxyMaterialCompiler Member List

This is the complete list of members for FProxyMaterialCompiler, including all inherited members.

Abs(int32 X) overrideFProxyMaterialCompilerinlinevirtual
AccessCollectionParameter(UMaterialParameterCollection *ParameterCollection, int32 ParameterIndex, int32 ComponentIndex) overrideFProxyMaterialCompilerinlinevirtual
ActorWorldPosition(EPositionOrigin OriginType) overrideFProxyMaterialCompilerinlinevirtual
Add(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
AntialiasedTextureMask(int32 Tex, int32 UV, float Threshold, uint8 Channel) overrideFProxyMaterialCompilerinlinevirtual
AppendExpressionError(UMaterialExpression *Expression, const TCHAR *Text) overrideFProxyMaterialCompilerinlinevirtual
AppendVector(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
Arccosine(int32 X) overrideFProxyMaterialCompilerinlinevirtual
ArccosineFast(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Arcsine(int32 X) overrideFProxyMaterialCompilerinlinevirtual
ArcsineFast(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Arctangent(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Arctangent2(int32 Y, int32 X) overrideFProxyMaterialCompilerinlinevirtual
Arctangent2Fast(int32 Y, int32 X) overrideFProxyMaterialCompilerinlinevirtual
ArctangentFast(int32 X) overrideFProxyMaterialCompilerinlinevirtual
AtmosphericFogColor(int32 WorldPosition, EPositionOrigin PositionOrigin) overrideFProxyMaterialCompilerinlinevirtual
AtmosphericLightColor() overrideFProxyMaterialCompilerinlinevirtual
AtmosphericLightVector() overrideFProxyMaterialCompilerinlinevirtual
BeginScope() overrideFProxyMaterialCompilerinlinevirtual
BeginScope_Else() overrideFProxyMaterialCompilerinlinevirtual
BeginScope_For(const UMaterialExpression *Expression, int32 StartIndex, int32 EndIndex, int32 IndexStep) overrideFProxyMaterialCompilerinlinevirtual
BeginScope_If(int32 Condition) overrideFProxyMaterialCompilerinlinevirtual
BlackBody(int32 Temp) overrideFProxyMaterialCompilerinlinevirtual
CallExpression(FMaterialExpressionKey ExpressionKey, FMaterialCompiler *InCompiler) overrideFProxyMaterialCompilerinlinevirtual
CallExpressionExec(UMaterialExpression *Expression)FProxyMaterialCompilerinlinevirtual
CameraVector() overrideFProxyMaterialCompilerinlinevirtual
CastShadingModelToFloat(int32 Code) overrideFProxyMaterialCompilerinlinevirtual
Ceil(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Clamp(int32 X, int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
CollectionTransform(int32 InputIndex, const TStaticArray< int32, 5 > &CollectionParameters, EParameterCollectionTransformType TransformType) overrideFProxyMaterialCompilerinlinevirtual
CompilerFProxyMaterialCompilerprotected
ComponentMask(int32 Vector, bool R, bool G, bool B, bool A) overrideFProxyMaterialCompilerinlinevirtual
Constant(float X) overrideFProxyMaterialCompilerinlinevirtual
Constant2(float X, float Y) overrideFProxyMaterialCompilerinlinevirtual
Constant3(float X, float Y, float Z) overrideFProxyMaterialCompilerinlinevirtual
Constant4(float X, float Y, float Z, float W) overrideFProxyMaterialCompilerinlinevirtual
Cosine(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Cross(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
CustomExpression(class UMaterialExpressionCustom *Custom, int32 OutputIndex, TArray< int32 > &CompiledInputs) overrideFProxyMaterialCompilerinlinevirtual
CustomOutput(class UMaterialExpressionCustomOutput *Custom, int32 OutputIndex, int32 OutputCode, EMaterialCustomOutputFlags Flags) overrideFProxyMaterialCompilerinlinevirtual
CustomPrimitiveData(int32 OutputIndex, EMaterialValueType Type) overrideFProxyMaterialCompilerinlinevirtual
DBufferTextureLookup(int32 ViewportUV, uint32 DBufferTextureIndex) overrideFProxyMaterialCompilerinlinevirtual
DDX(int32 X) overrideFProxyMaterialCompilerinlinevirtual
DDY(int32 X) overrideFProxyMaterialCompilerinlinevirtual
DecalColor() overrideFProxyMaterialCompilerinlinevirtual
DecalLifetimeOpacity() overrideFProxyMaterialCompilerinlinevirtual
DefaultMaterialAttributes() overrideFProxyMaterialCompilerinlinevirtual
DefaultMaterialCacheAttribute(const FMaterialCacheTagLayout &Layout) overrideFProxyMaterialCompilerinlinevirtual
DeltaTime() overrideFProxyMaterialCompilerinlinevirtual
DepthOfFieldFunction(int32 Depth, int32 FunctionValueIndex) overrideFProxyMaterialCompilerinlinevirtual
DistanceCullFade() overrideFProxyMaterialCompilerinlinevirtual
DistanceFieldApproxAO(int32 PositionArg, EPositionOrigin PositionOrigin, int32 NormalArg, int32 BaseDistanceArg, int32 RadiusArg, uint32 NumSteps, float StepScale) overrideFProxyMaterialCompilerinlinevirtual
DistanceFieldGradient(int32 PositionArg, EPositionOrigin PositionOrigin) overrideFProxyMaterialCompilerinlinevirtual
DistanceToNearestSurface(int32 PositionArg, EPositionOrigin PositionOrigin) overrideFProxyMaterialCompilerinlinevirtual
Div(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
Dot(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
DynamicBoolParameter(FName ParameterName, bool bDefaultValue) overrideFProxyMaterialCompilerinlinevirtual
DynamicBranch(int32 Condition, int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
DynamicParameter(FLinearColor &DefaultValue, uint32 ParameterIndex=0) overrideFProxyMaterialCompilerinlinevirtual
EnableValidationMode(bool bEnable)FMaterialCompilerinline
EndScope() overrideFProxyMaterialCompilerinlinevirtual
Error(const TCHAR *Text) overrideFProxyMaterialCompilerinlinevirtual
Errorf(const TCHAR *Format,...)FMaterialCompiler
Exponential(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Exponential2(int32 X) overrideFProxyMaterialCompilerinlinevirtual
ExternalCode(const FMaterialExternalCodeDeclaration &InExternalCode) overrideFProxyMaterialCompilerinlinevirtual
ExternalTexture(const FGuid &ExternalTextureGuid) overrideFProxyMaterialCompilerinlinevirtual
ExternalTexture(UTexture *InTexture, int32 &TextureReferenceIndex) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::ExternalTexture(UTexture *DefaultTexture)FMaterialCompilerinline
ExternalTextureCoordinateOffset(int32 TextureReferenceIndex, TOptional< FName > ParameterName) overrideFProxyMaterialCompilerinlinevirtual
ExternalTextureCoordinateOffset(const FGuid &ExternalTextureGuid) overrideFProxyMaterialCompilerinlinevirtual
ExternalTextureCoordinateScaleRotation(int32 TextureReferenceIndex, TOptional< FName > ParameterName) overrideFProxyMaterialCompilerinlinevirtual
ExternalTextureCoordinateScaleRotation(const FGuid &ExternalTextureGuid) overrideFProxyMaterialCompilerinlinevirtual
ExternalTextureParameter(FName ParameterName, UTexture *DefaultValue, int32 &TextureReferenceIndex) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::ExternalTextureParameter(FName ParameterName, UTexture *DefaultTexture)FMaterialCompilerinline
EyeAdaptation() overrideFProxyMaterialCompilerinlinevirtual
EyeAdaptationInverse(int32 LightValueArg, int32 AlphaArg) overrideFProxyMaterialCompilerinlinevirtual
FeedbackMaterialLayersInstancedGraphFromCompilation(const FMaterialLayersFunctions *InLayers)FMaterialCompilerinlinevirtual
FindOrAddUserSceneTexture(FName UserSceneTextureName) overrideFProxyMaterialCompilerinlinevirtual
Floor(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Fmod(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
FontSignedDistanceData() overrideFProxyMaterialCompilerinlinevirtual
ForceCast(int32 Code, EMaterialValueType DestType, uint32 ForceCastFlags=0) overrideFProxyMaterialCompilerinlinevirtual
ForLoopIndex(const UMaterialExpression *Expression) overrideFProxyMaterialCompilerinlinevirtual
FProxyMaterialCompiler(FMaterialCompiler *InCompiler)FProxyMaterialCompilerinline
Frac(int32 X) overrideFProxyMaterialCompilerinlinevirtual
GameTime(bool bPeriodic, float Period) overrideFProxyMaterialCompilerinlinevirtual
GenericConstant(const UE::Shader::FValue &Value) overrideFProxyMaterialCompilerinlinevirtual
GetCloudEmptySpaceSkippingSphereCenterWorldPosition() overrideFProxyMaterialCompilerinlinevirtual
GetCloudEmptySpaceSkippingSphereRadius() overrideFProxyMaterialCompilerinlinevirtual
GetCloudSampleAltitude() overrideFProxyMaterialCompilerinlinevirtual
GetCloudSampleAltitudeInLayer() overrideFProxyMaterialCompilerinlinevirtual
GetCloudSampleNormAltitudeInLayer() overrideFProxyMaterialCompilerinlinevirtual
GetCloudSampleShadowSampleDistance() overrideFProxyMaterialCompilerinlinevirtual
GetCompiledShadingModels() constFProxyMaterialCompilerinlinevirtual
GetCompilerType() constFMaterialCompilerinlinevirtual
GetCurrentFunctionStackDepth() overrideFProxyMaterialCompilerinlinevirtual
GetCurrentShaderFrequency() const overrideFProxyMaterialCompilerinlinevirtual
GetFeatureLevel() overrideFProxyMaterialCompilerinlinevirtual
GetHairAO() overrideFProxyMaterialCompilerinlinevirtual
GetHairAtlasUVs() overrideFProxyMaterialCompilerinlinevirtual
GetHairAuxilaryData() overrideFProxyMaterialCompilerinlinevirtual
GetHairBaseColor() overrideFProxyMaterialCompilerinlinevirtual
GetHairClumpID() overrideFProxyMaterialCompilerinlinevirtual
GetHairColorFromMelanin(int32 Melanin, int32 Redness, int32 DyeColor) overrideFProxyMaterialCompilerinlinevirtual
GetHairCoverage() overrideFProxyMaterialCompilerinlinevirtual
GetHairDepth() overrideFProxyMaterialCompilerinlinevirtual
GetHairDimensions() overrideFProxyMaterialCompilerinlinevirtual
GetHairGroupIndex() overrideFProxyMaterialCompilerinlinevirtual
GetHairRootUV() overrideFProxyMaterialCompilerinlinevirtual
GetHairRoughness() overrideFProxyMaterialCompilerinlinevirtual
GetHairSeed() overrideFProxyMaterialCompilerinlinevirtual
GetHairTangent(bool bUseTangentSpace) overrideFProxyMaterialCompilerinlinevirtual
GetHairUV() overrideFProxyMaterialCompilerinlinevirtual
GetLocal(const FName &LocalName) overrideFProxyMaterialCompilerinlinevirtual
GetMaterialAttribute() overrideFProxyMaterialCompilerinlinevirtual
GetMaterialCacheAttribute(const FMaterialCacheTagLayout &Layout, int32 AttributeSet, int32 AttributeIndex) overrideFProxyMaterialCompilerinlinevirtual
GetMaterialLayers() overrideFProxyMaterialCompilerinlinevirtual
GetMaterialShadingModels() constFProxyMaterialCompilerinlinevirtual
GetParameterType(int32 Index) constFProxyMaterialCompilerinlinevirtual
GetParameterUniformExpression(int32 Index) constFProxyMaterialCompilerinlinevirtual
GetPixelPosition() overrideFProxyMaterialCompilerinlinevirtual
GetQualityLevel() overrideFProxyMaterialCompilerinlinevirtual
GetReferencedTexture(int32 Index) overrideFProxyMaterialCompilerinlinevirtual
GetReferencedTextureCollection(int32 Index) overrideFProxyMaterialCompilerinlinevirtual
GetSceneTextureViewSize(int32 SceneTextureId, bool InvProperty) overrideFProxyMaterialCompilerinlinevirtual
GetShaderPlatform() overrideFProxyMaterialCompilerinlinevirtual
GetStaticBoolValue(int32 BoolIndex, bool &bSucceeded) overrideFProxyMaterialCompilerinlinevirtual
GetSubstrateMaterialExportContext() constFMaterialCompilerinline
GetSubstrateMaterialExportLegacyBlendMode() constFMaterialCompilerinline
GetSubstrateMaterialExportType() constFMaterialCompilerinline
GetSubstrateSharedLocalBasisIndexMacro(const FSubstrateRegisteredSharedLocalBasis &SharedLocalBasis) overrideFProxyMaterialCompilerinlinevirtual
GetSubstrateSharedLocalBasisIndexMacroInner(const FSubstrateRegisteredSharedLocalBasis &SharedLocalBasis, uint32 Mode)FMaterialCompilerinlineprotected
GetSubstrateTreeOutOfStackDepthOccurred() overrideFProxyMaterialCompilerinlinevirtual
GetTargetPlatform() const overrideFProxyMaterialCompilerinlinevirtual
GetTextureCollectionForExpression(int32 Index, int32 &OutTextureCollectionIndex, TOptional< FName > &OutParameterName) const overrideFProxyMaterialCompilerinlinevirtual
GetTextureForExpression(int32 Index, int32 &OutTextureIndex, EMaterialSamplerType &OutSamplerType, TOptional< FName > &OutParameterName) const overrideFProxyMaterialCompilerinlinevirtual
GetTopCustomOutput() overrideFProxyMaterialCompilerinlinevirtual
GetType(int32 Code) overrideFProxyMaterialCompilerinlinevirtual
GetViewportUV() overrideFProxyMaterialCompilerinlinevirtual
GetVolumeSampleConservativeDensity() overrideFProxyMaterialCompilerinlinevirtual
GIReplace(int32 Direct, int32 StaticIndirect, int32 DynamicIndirect) overrideFProxyMaterialCompilerinlinevirtual
HsvToRgb(int32 X) overrideFProxyMaterialCompilerinlinevirtual
If(int32 A, int32 B, int32 AGreaterThanB, int32 AEqualsB, int32 ALessThanB, int32 Threshold) overrideFProxyMaterialCompilerinlinevirtual
InstanceLocalBounds(int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
InvLerp(int32 X, int32 Y, int32 A) overrideFProxyMaterialCompilerinlinevirtual
IsCurrentlyCompilingForPreviousFrame() constFMaterialCompilerinlinevirtual
IsDevelopmentFeatureEnabled(const FName &FeatureName) const overrideFProxyMaterialCompilerinlinevirtual
IsFirstPerson() overrideFProxyMaterialCompilerinlinevirtual
IsInRuntimeVirtualTextureOutput() const overrideFProxyMaterialCompilerinlinevirtual
IsLightmassCompiler() constFMaterialCompilerinline
IsMaterialPropertyUsed(EMaterialProperty Property, int32 CodeChunkIdx) const overrideFProxyMaterialCompilerinlinevirtual
IsMaterialProxyCompiler() constFMaterialCompilerinline
IsOrthographic() overrideFProxyMaterialCompilerinlinevirtual
IsTangentSpaceNormal() const overrideFProxyMaterialCompilerinlinevirtual
IsValidating() constFMaterialCompilerinline
IsVertexInterpolatorBypass() constFMaterialCompilerinline
Length(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Lerp(int32 X, int32 Y, int32 A) overrideFProxyMaterialCompilerinlinevirtual
LightmapUVs() overrideFProxyMaterialCompilerinlinevirtual
LightmassReplace(int32 Realtime, int32 Lightmass) overrideFProxyMaterialCompilerinlinevirtual
LightVector() overrideFProxyMaterialCompilerinlinevirtual
LocalPosition(EPositionIncludedOffsets IncludedOffsets, ELocalPositionOrigin OriginType)FProxyMaterialCompilerinlinevirtual
Logarithm(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Logarithm10(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Logarithm2(int32 X) overrideFProxyMaterialCompilerinlinevirtual
MapARPassthroughCameraUV(int32 UV) overrideFProxyMaterialCompilerinlinevirtual
MaterialCache(int32 Default, int32 MaterialCache) overrideFProxyMaterialCompilerinlinevirtual
MaterialCacheOutput(UMaterialExpressionCustomOutput *CustomOutput, const FMaterialCacheTagLayout &Layout, int32 AttributeSet) overrideFProxyMaterialCompilerinlinevirtual
MaterialCacheTextureDescriptor(const FMaterialCacheTagLayout &Layout, int32 PrimitiveIDIndex, uint32 LayerIndex) overrideFProxyMaterialCompilerinlinevirtual
Max(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
MeshPaintTextureCoordinateIndex() overrideFProxyMaterialCompilerinlinevirtual
MeshPaintTextureDescriptor() overrideFProxyMaterialCompilerinlinevirtual
MeshPaintTextureReplace(int32 Invalid, int32 Valid) overrideFProxyMaterialCompilerinlinevirtual
Min(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
Modulo(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
Mul(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
NaniteReplace(int32 Default, int32 Nanite) overrideFProxyMaterialCompilerinlinevirtual
NeuralOutput(int32 ViewportUV, uint32 NeuralIndexType) overrideFProxyMaterialCompilerinlinevirtual
Noise(int32 Position, EPositionOrigin PositionOrigin, float Scale, int32 Quality, uint8 NoiseFunction, bool bTurbulence, int32 Levels, float OutputMin, float OutputMax, float LevelScale, int32 FilterWidth, bool bTiling, uint32 TileSize) overrideFProxyMaterialCompilerinlinevirtual
Normalize(int32 X) overrideFProxyMaterialCompilerinlinevirtual
NumericParameter(EMaterialParameterType ParameterType, FName ParameterName, const UE::Shader::FValue &DefaultValue) overrideFProxyMaterialCompilerinlinevirtual
ObjectBounds() overrideFProxyMaterialCompilerinlinevirtual
ObjectLocalBounds(int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
ObjectOrientation() overrideFProxyMaterialCompilerinlinevirtual
ObjectRadius() overrideFProxyMaterialCompilerinlinevirtual
ObjectWorldPosition(EPositionOrigin OriginType) overrideFProxyMaterialCompilerinlinevirtual
ParticleColor() overrideFProxyMaterialCompilerinlinevirtual
ParticleDirection()=0FMaterialCompilerpure virtual
ParticleMacroUV() overrideFProxyMaterialCompilerinlinevirtual
ParticleMotionBlurFade()=0FMaterialCompilerpure virtual
ParticlePosition(EPositionOrigin OriginType) overrideFProxyMaterialCompilerinlinevirtual
ParticleRadius() overrideFProxyMaterialCompilerinlinevirtual
ParticleRandom()=0FMaterialCompilerpure virtual
ParticleRelativeTime()=0FMaterialCompilerpure virtual
ParticleSize()=0FMaterialCompilerpure virtual
ParticleSpeed()=0FMaterialCompilerpure virtual
ParticleSpriteRotation()=0FMaterialCompilerpure virtual
ParticleSubUV(int32 TextureIndex, EMaterialSamplerType SamplerType, int32 MipValue0Index, int32 MipValue1Index, ETextureMipValueMode MipValueMode, bool bBlend) overrideFProxyMaterialCompilerinlinevirtual
ParticleSubUVProperty(int32 PropertyIndex) overrideFProxyMaterialCompilerinlinevirtual
PathTracingBufferTextureLookup(int32 ViewportUV, uint32 PathTracingBufferTextureIndex) overrideFProxyMaterialCompilerinlinevirtual
PathTracingQualitySwitchReplace(int32 Normal, int32 PathTraced) overrideFProxyMaterialCompilerinlinevirtual
PathTracingRayTypeSwitch(int32 Main, int32 Shadow, int32 IndirectDiffuse, int32 IndirectSpecular, int32 IndirectVolume) overrideFProxyMaterialCompilerinlinevirtual
PerInstanceCustomData(int32 DataIndex, int32 DefaultValueIndex) overrideFProxyMaterialCompilerinlinevirtual
PerInstanceCustomData3Vector(int32 DataIndex, int32 DefaultValueIndex) overrideFProxyMaterialCompilerinlinevirtual
PerInstanceFadeAmount() overrideFProxyMaterialCompilerinlinevirtual
PerInstanceRandom() overrideFProxyMaterialCompilerinlinevirtual
PeriodicHint(int32 PeriodicCode) overrideFProxyMaterialCompilerinlinevirtual
PixelDepth() overrideFProxyMaterialCompilerinlinevirtual
PixelNormalWS() overrideFProxyMaterialCompilerinlinevirtual
PopFunction() overrideFProxyMaterialCompilerinlinevirtual
PopMaterialAttribute() overrideFProxyMaterialCompilerinlinevirtual
PopParameterOwner() overrideFProxyMaterialCompilerinlinevirtual
PopRuntimeVirtualTextureOutput(uint8 AttributeMask) overrideFProxyMaterialCompilerinlinevirtual
PostVolumeUserFlagTestFunction(int32 Input) overrideFProxyMaterialCompilerinlinevirtual
Power(int32 Base, int32 Exponent) overrideFProxyMaterialCompilerinlinevirtual
PrecomputedAOMask() overrideFProxyMaterialCompilerinlinevirtual
PreSkinnedLocalBounds(int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
PreSkinnedNormal() overrideFProxyMaterialCompilerinlinevirtual
PreSkinnedPosition() overrideFProxyMaterialCompilerinlinevirtual
PushFunction(FMaterialFunctionCompileState *FunctionState) overrideFProxyMaterialCompilerinlinevirtual
PushMaterialAttribute(const FGuid &InAttributeID) overrideFProxyMaterialCompilerinlinevirtual
PushParameterOwner(const FMaterialParameterInfo &InOwnerInfo) overrideFProxyMaterialCompilerinlinevirtual
PushRuntimeVirtualTextureOutput() overrideFProxyMaterialCompilerinlinevirtual
RayTracingQualitySwitchReplace(int32 Normal, int32 RayTraced) overrideFProxyMaterialCompilerinlinevirtual
RealTime(bool bPeriodic, float Period) overrideFProxyMaterialCompilerinlinevirtual
ReflectionAboutCustomWorldNormal(int32 CustomWorldNormal, int32 bNormalizeCustomWorldNormal)=0FMaterialCompilerpure virtual
ReflectionCapturePassSwitch(int32 Default, int32 Reflection) overrideFProxyMaterialCompilerinlinevirtual
ReflectionVector() overrideFProxyMaterialCompilerinlinevirtual
ReturnMaterialAttributes(int32 MaterialAttributes) overrideFProxyMaterialCompilerinlinevirtual
RgbToHsv(int32 X) overrideFProxyMaterialCompilerinlinevirtual
RotateAboutAxis(int32 NormalizedRotationAxisAndAngleIndex, int32 PositionOnAxisIndex, int32 PositionIndex) overrideFProxyMaterialCompilerinlinevirtual
RotateScaleOffsetTexCoords(int32 TexCoordCodeIndex, int32 RotationScale, int32 Offset) overrideFProxyMaterialCompilerinlinevirtual
Round(int32 X) overrideFProxyMaterialCompilerinlinevirtual
SampleMaterialCache(const FMaterialCacheTagLayout &Layout, int32 PrimitiveIDIndex, int32 TexCoordIndex) overrideFProxyMaterialCompilerinlinevirtual
SamplePhysicsField(int32 PositionArg, EPositionOrigin PositionOrigin, const int32 OutputType, const int32 TargetIndex) overrideFProxyMaterialCompilerinlinevirtual
Saturate(int32 X) overrideFProxyMaterialCompilerinlinevirtual
ScalarBlueNoise() overrideFProxyMaterialCompilerinlinevirtual
ScalarParameter(FName ParameterName, float DefaultValue)FMaterialCompiler
SceneColor(int32 Offset, int32 ViewportUV, bool bUseOffset) overrideFProxyMaterialCompilerinlinevirtual
SceneDepth(int32 Offset, int32 ViewportUV, bool bUseOffset) overrideFProxyMaterialCompilerinlinevirtual
SceneDepthWithoutWater(int32 Offset, int32 ViewportUV, bool bUseOffset, float FallbackDepth) overrideFProxyMaterialCompilerinlinevirtual
SceneTextureLookup(int32 ViewportUV, uint32 InSceneTextureId, bool bFiltered, bool bClamped, bool bUnused) overrideFProxyMaterialCompilerinlinevirtual
SetBaseMaterialAttribute(const FGuid &InAttributeID) overrideFProxyMaterialCompilerinlinevirtual
SetLocal(const FName &LocalName, int32 Value) overrideFProxyMaterialCompilerinlinevirtual
SetMaterialAttribute(int32 MaterialAttributes, int32 Value, const FGuid &AttributeID)FProxyMaterialCompilerinlinevirtual
SetMaterialCacheAttribute(const FMaterialCacheTagLayout &Layout, int32 AttributeSet, int32 AttributeIndex, int32 Value) overrideFProxyMaterialCompilerinlinevirtual
SetMaterialProperty(EMaterialProperty InProperty, EShaderFrequency OverrideShaderFrequency, bool bUsePreviousFrameTime) overrideFProxyMaterialCompilerinlinevirtual
SetPotentiallyManipulateTexCoords() overrideFProxyMaterialCompilerinlinevirtual
SetSubstrateMaterialExportType(ESubstrateMaterialExport InSubstrateMaterialExport, ESubstrateMaterialExportContext InSubstrateMaterialExportContext, uint8 InSubstrateMaterialExportLegacyBlendMode)FMaterialCompilerinline
ShadingModel(EMaterialShadingModel InSelectedShadingModel) overrideFProxyMaterialCompilerinlinevirtual
ShadowReplace(int32 Default, int32 Shadow) overrideFProxyMaterialCompilerinlinevirtual
ShouldStopTranslating() const overrideFProxyMaterialCompilerinlinevirtual
Sign(int32 X) overrideFProxyMaterialCompilerinlinevirtual
Sine(int32 X) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereAerialPerspective(int32 WorldPosition, EPositionOrigin PositionOrigin) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereDistantLightScatteredLuminance() overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereLightDirection(int32 LightIndex) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereLightDiskLuminance(int32 LightIndex, int32 OverrideAtmosphereLightDiscCosHalfApexAngle) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereLightIlluminance(int32 WorldPosition, EPositionOrigin PositionOrigin, int32 LightIndex) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereLightIlluminanceOnGround(int32 LightIndex) overrideFProxyMaterialCompilerinlinevirtual
SkyAtmosphereViewLuminance(int32 WorldDirectionOverrideCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SkyLightEnvMapSample(int32 DirectionCodeChunk, int32 RoughnessCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SmoothStep(int32 X, int32 Y, int32 A) overrideFProxyMaterialCompilerinlinevirtual
Sobol(int32 Cell, int32 Index, int32 Seed) overrideFProxyMaterialCompilerinlinevirtual
SparseVolumeTexture(USparseVolumeTexture *Texture, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::SparseVolumeTexture(USparseVolumeTexture *Texture, EMaterialSamplerType SamplerType)FMaterialCompilerinline
SparseVolumeTextureParameter(FName ParameterName, USparseVolumeTexture *InDefaultTexture, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType) overrideFProxyMaterialCompilerinlinevirtual
SparseVolumeTextureSample(int32 SparseVolumeTextureIndex, int32 UVWIndex, int32 MipValue0Index, int32 MipValue1Index, int32 PhysicalTileDataIdxIndex, ETextureMipValueMode MipValueMode, ESamplerSourceMode SamplerSource)FProxyMaterialCompilerinlinevirtual
SparseVolumeTextureSamplePageTable(int32 SparseVolumeTextureIndex, int32 UVWIndex, int32 MipLevelIndex, ESamplerSourceMode SamplerSource, bool bIsManualLinearMipMapSecondSample) overrideFProxyMaterialCompilerinlinevirtual
SparseVolumeTextureSamplePhysicalTileData(int32 SparseVolumeTextureIndex, int32 VoxelCoordIndex, int32 PhysicalTileDataIdxIndex, bool bIsManualLinearMipMapSecondSample) overrideFProxyMaterialCompilerinlinevirtual
SparseVolumeTextureUniform(int32 TextureIndex, int32 VectorIndex, UE::Shader::EValueType Type) overrideFProxyMaterialCompilerinlinevirtual
SparseVolumeTextureUniformParameter(FName ParameterName, int32 TextureIndex, int32 VectorIndex, UE::Shader::EValueType Type) overrideFProxyMaterialCompilerinlinevirtual
SpeedTree(int32 GeometryArg, int32 WindArg, int32 LODArg, float BillboardThreshold, bool bAccurateWindVelocities, bool bExtraBend, int32 ExtraBendArg) overrideFProxyMaterialCompilerinlinevirtual
SphericalParticleOpacity(int32 Density) overrideFProxyMaterialCompilerinlinevirtual
SquareRoot(int32 X) overrideFProxyMaterialCompilerinlinevirtual
StaticBool(bool Value) overrideFProxyMaterialCompilerinlinevirtual
StaticBoolParameter(FName ParameterName, bool bDefaultValue) overrideFProxyMaterialCompilerinlinevirtual
StaticComponentMask(int32 Vector, FName ParameterName, bool bDefaultR, bool bDefaultG, bool bDefaultB, bool bDefaultA) overrideFProxyMaterialCompilerinlinevirtual
StaticTerrainLayerWeight(FName ParameterName, int32 Default, bool bTextureArray=false) overrideFProxyMaterialCompilerinlinevirtual
Step(int32 Y, int32 X) overrideFProxyMaterialCompilerinlinevirtual
Sub(int32 A, int32 B) overrideFProxyMaterialCompilerinlinevirtual
SubstrateAdd(int32 A, int32 B, int OperatorIndex, uint32 MaxDistanceFromLeaves) overrideFProxyMaterialCompilerinlinevirtual
SubstrateAddParameterBlending(int32 A, int32 B, int32 AMixWeight, const FString &SharedLocalBasisIndexMacro, int32 ABSDFNormalCodeChunk, int32 BBSDFNormalCodeChunk, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateAddParameterBlendingBSDFCoverageToNormalMixCodeChunk(int32 ACodeChunk, int32 BCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilationGetOperator(FGuid SubstrateExpressionGuid) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilationGetOperatorFromIndex(int32 OperatorIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilationInfoRegisterSharedLocalBasis(int32 NormalCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilationInfoRegisterSharedLocalBasis(int32 NormalCodeChunk, int32 TangentCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilationRegisterOperator(int32 OperatorType, FGuid SubstrateExpressionGuid, FGuid ChildMaterialExpressionGuid, UMaterialExpression *Parent, FGuid SubstrateParentExpressionGuid, bool bUseParameterBlending=false) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCompilePreview(int32 SubstrateDataCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateConversionFromLegacy(bool bHasDynamicShadingModels, int32 BaseColor, int32 Specular, int32 Metallic, int32 Roughness, int32 Anisotropy, int32 SubSurfaceColor, int32 SubSurfaceProfileId, int32 ClearCoat, int32 ClearCoatRoughness, int32 EmissiveColor, int32 Opacity, int32 ThinTranslucentTransmittanceColor, int32 ThinTranslucentSurfaceCoverage, int32 WaterScatteringCoefficients, int32 WaterAbsorptionCoefficients, int32 WaterPhaseG, int32 ColorScaleBehindWater, int32 ShadingModel, int32 Normal, int32 Tangent, const FString &SharedLocalBasisIndexMacro, int32 ClearCoat_Normal, int32 ClearCoat_Tangent, const FString &ClearCoat_SharedLocalBasisIndexMacro, int32 CustomTangent_Tangent, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateCreateAndRegisterNullMaterial() overrideFProxyMaterialCompilerinlinevirtual
SubstrateEyeBSDF(int32 DiffuseAlbedo, int32 Roughness, int32 IrisMask, int32 IrisDistance, int32 IrisNormal, int32 IrisPlaneNormal, int32 SSSProfileId, int32 EmissiveColor, int32 CorneaNormal, const FString &SharedLocalBasisIndexMacro, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateHairBSDF(int32 BaseColor, int32 Scatter, int32 Specular, int32 Roughness, int32 Backlit, int32 EmissiveColor, int32 Tangent, const FString &SharedLocalBasisIndexMacro, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateHazinessToSecondaryRoughness(int32 BaseRoughness, int32 Haziness, int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateHorizontalMixing(int32 Background, int32 Foreground, int32 Mix, int OperatorIndex, uint32 MaxDistanceFromLeaves) overrideFProxyMaterialCompilerinlinevirtual
SubstrateHorizontalMixingParameterBlending(int32 Background, int32 Foreground, int32 HorizontalMixCodeChunk, int32 NormalMixCodeChunk, const FString &SharedLocalBasisIndexMacro, int32 BackgroundBSDFNormalCodeChunk, int32 ForegroundBSDFNormalCodeChunk, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateHorizontalMixingParameterBlendingBSDFCoverageToNormalMixCodeChunk(int32 BackgroundCodeChunk, int32 ForegroundCodeChunk, int32 HorizontalMixCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateMetalnessToDiffuseAlbedoF0(int32 BaseColor, int32 Specular, int32 Metallic, int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateSelectParameterBlending(int32 A, int32 B, int32 SelectValue, const FString &SharedLocalBasisIndexMacro, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateSingleLayerWaterBSDF(int32 BaseColor, int32 Metallic, int32 Specular, int32 Roughness, int32 EmissiveColor, int32 TopMaterialOpacity, int32 WaterAlbedo, int32 WaterExtinction, int32 WaterPhaseG, int32 ColorScaleBehindWater, int32 Normal, const FString &SharedLocalBasisIndexMacro, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateSkipsOpacityEvaluation() overrideFProxyMaterialCompilerinlinevirtual
SubstrateSlabBSDF(int32 DiffuseAlbedo, int32 F0, int32 F90, int32 Roughness, int32 Anisotropy, int32 SSSProfileId, int32 SSSMFP, int32 SSSMFPScale, int32 SSSPhaseAniso, int32 SSSType, int32 EmissiveColor, int32 SecondRoughness, int32 SecondRoughnessWeight, int32 SecondRoughnessAsSimpleClearCoat, int32 ClearCoatBottomNormal, int32 FuzzAmount, int32 FuzzColor, int32 FuzzRoughness, int32 Thickness, int32 GlintValue, int32 GlintUV, int32 SpecularProfileId, bool bIsAtTheBottomOfTopology, int32 Normal, int32 Tangent, const FString &SharedLocalBasisIndexMacro, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateThicknessStackGetThicknessCode(int32 Index) overrideFProxyMaterialCompilerinlinevirtual
SubstrateThicknessStackGetThicknessIndex() overrideFProxyMaterialCompilerinlinevirtual
SubstrateThicknessStackPop() overrideFProxyMaterialCompilerinlinevirtual
SubstrateThicknessStackPush(UMaterialExpression *Expression, FScalarMaterialInput *Input) overrideFProxyMaterialCompilerinlinevirtual
SubstrateThicknessStackPush(UMaterialExpression *Expression, FExpressionInput *Input) overrideFProxyMaterialCompilerinlinevirtual
SubstrateThinFilm(int32 NormalCodeChunk, int32 SpecularColorCodeChunk, int32 EdgeSpecularColorCodeChunk, int32 ThicknessCodeChunk, int32 IORCodeChunk, int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateTransmittanceToMFP(int32 TransmittanceColor, int32 DesiredThickness, int32 OutputIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateTreeStackGetParentPathUniqueId() overrideFProxyMaterialCompilerinlinevirtual
SubstrateTreeStackGetPathUniqueId() overrideFProxyMaterialCompilerinlinevirtual
SubstrateTreeStackPop() overrideFProxyMaterialCompilerinlinevirtual
SubstrateTreeStackPush(UMaterialExpression *Expression, uint32 InputIndex) overrideFProxyMaterialCompilerinlinevirtual
SubstrateUIBSDF(int32 EmissiveColor, int32 Opacity, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateUnlitBSDF(int32 EmissiveColor, int32 TransmittanceColor, int32 Normal, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateVerticalLayering(int32 Top, int32 Base, int32 Thickness, int OperatorIndex, uint32 MaxDistanceFromLeaves) overrideFProxyMaterialCompilerinlinevirtual
SubstrateVerticalLayeringParameterBlending(int32 Top, int32 Base, int32 Thickness, const FString &SharedLocalBasisIndexMacro, int32 TopBSDFNormalCodeChunk, int32 BaseBSDFNormalCodeChunk, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
SubstrateVerticalLayeringParameterBlendingBSDFCoverageToNormalMixCodeChunk(int32 TopCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
SubstrateVolumetricFogCloudBSDF(int32 Albedo, int32 Extinction, int32 EmissiveColor, int32 AmbientOcclusion, bool bEmissiveOnly) overrideFProxyMaterialCompilerinlinevirtual
SubstrateWeight(int32 A, int32 Weight, int OperatorIndex, uint32 MaxDistanceFromLeaves) overrideFProxyMaterialCompilerinlinevirtual
SubstrateWeightParameterBlending(int32 A, int32 Weight, FSubstrateOperator *PromoteToOperator) overrideFProxyMaterialCompilerinlinevirtual
Switch(int32 SwitchValueInput, int32 DefaultInput, TArray< int32 > &CompiledInputs) overrideFProxyMaterialCompilerinlinevirtual
Tangent(int32 X) overrideFProxyMaterialCompilerinlinevirtual
TemporalSobol(int32 Index, int32 Seed) overrideFProxyMaterialCompilerinlinevirtual
Texture(UTexture *InTexture, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType, ESamplerSourceMode SamplerSource=SSM_FromTextureAsset, ETextureMipValueMode MipValueMode=TMVM_None) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::Texture(UTexture *InTexture, EMaterialSamplerType SamplerType, ESamplerSourceMode SamplerSource=SSM_FromTextureAsset)FMaterialCompilerinline
TextureCollection(UTextureCollection *TextureCollection, int32 &TextureCollectionReferenceIndex) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::TextureCollection(UTextureCollection *InTextureCollection)FMaterialCompilerinline
TextureCollectionCount(int32 InTextureCollectionCodeIndex) overrideFProxyMaterialCompilerinlinevirtual
TextureCollectionParameter(FName ParameterName, UTextureCollection *DefaultValue, int32 &TextureCollectionReferenceIndex) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::TextureCollectionParameter(FName ParameterName, UTextureCollection *DefaultValue)FMaterialCompilerinline
TextureCoordinate(uint32 CoordinateIndex, bool UnMirrorU, bool UnMirrorV) overrideFProxyMaterialCompilerinlinevirtual
TextureDecalDerivative(bool bDDY) overrideFProxyMaterialCompilerinlinevirtual
TextureDecalMipmapLevel(int32 TextureSizeInput) overrideFProxyMaterialCompilerinlinevirtual
TextureFromCollection(int32 TextureCollectionCodeIndex, int32 IndexIntoCollectionCodeIndex, EMaterialValueType ResultTextureType) overrideFProxyMaterialCompilerinlinevirtual
TextureParameter(FName ParameterName, UTexture *DefaultValue, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType, ESamplerSourceMode SamplerSource=SSM_FromTextureAsset) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::TextureParameter(FName ParameterName, UTexture *DefaultTexture, EMaterialSamplerType SamplerType, ESamplerSourceMode SamplerSource=SSM_FromTextureAsset)FMaterialCompilerinline
TextureProperty(int32 InTexture, EMaterialExposedTextureProperty Property) overrideFProxyMaterialCompilerinlinevirtual
TextureSample(int32 InTexture, int32 Coordinate, enum EMaterialSamplerType SamplerType, int32 MipValue0Index, int32 MipValue1Index, ETextureMipValueMode MipValueMode, ESamplerSourceMode SamplerSource, ETextureGatherMode GatherMode, int32 TextureReferenceIndex, bool AutomaticViewMipBias, bool AdaptiveVirtualTexture, bool EnableFeedback) overrideFProxyMaterialCompilerinlinevirtual
TextureStreamingInfo(int32 TextureReferenceIndex, int32 TextureIndex, int32 CoordinateIndex) overrideFProxyMaterialCompilerinlinevirtual
TransformFromPeriodicWorldPosition(EMaterialCommonBasis DestCoordBasis, int TileScaleIndex, int32 A)FMaterialCompilerinline
TransformNormalFromRequestedBasisToWorld(int32 NormalCodeChunk) overrideFProxyMaterialCompilerinlinevirtual
TransformPosition(EMaterialCommonBasis SourceCoordBasis, EMaterialCommonBasis DestCoordBasis, FTransformParameters &Parameters, int32 A) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::TransformPosition(EMaterialCommonBasis SourceCoordBasis, EMaterialCommonBasis DestCoordBasis, int32 A)FMaterialCompilerinline
TransformToPeriodicWorldPosition(EMaterialCommonBasis SourceCoordBasis, int TileScaleIndex, int32 A)FMaterialCompilerinline
TransformVector(EMaterialCommonBasis SourceCoordBasis, EMaterialCommonBasis DestCoordBasis, FTransformParameters &Parameters, int32 A) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::TransformVector(EMaterialCommonBasis SourceCoordBasis, EMaterialCommonBasis DestCoordBasis, int32 A)FMaterialCompilerinline
Truncate(int32 X) overrideFProxyMaterialCompilerinlinevirtual
TruncateLWC(int32 Code) overrideFProxyMaterialCompilerinlinevirtual
TwoSidedSign() overrideFProxyMaterialCompilerinlinevirtual
ValidCast(int32 Code, EMaterialValueType DestType) overrideFProxyMaterialCompilerinlinevirtual
VectorNoise(int32 Position, EPositionOrigin PositionOrigin, int32 Quality, uint8 NoiseFunction, bool bTiling, uint32 TileSize) overrideFProxyMaterialCompilerinlinevirtual
VectorParameter(FName ParameterName, const FLinearColor &DefaultValue)FMaterialCompiler
VertexColor() overrideFProxyMaterialCompilerinlinevirtual
VertexInterpolator(uint32 InterpolatorIndex)=0FMaterialCompilerpure virtual
VertexNormal() overrideFProxyMaterialCompilerinlinevirtual
VertexTangent() overrideFProxyMaterialCompilerinlinevirtual
ViewProperty(EMaterialExposedViewProperty Property, bool InvProperty) overrideFProxyMaterialCompilerinlinevirtual
VirtualTexture(URuntimeVirtualTexture *InTexture, int32 TextureLayerIndex, int32 PageTableLayerIndex, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::VirtualTexture(URuntimeVirtualTexture *InTexture, int32 TextureLayerIndex, int32 PageTableLayerIndex, EMaterialSamplerType SamplerType)FMaterialCompilerinline
VirtualTextureCustomData() overrideFProxyMaterialCompilerinlinevirtual
VirtualTextureParameter(FName ParameterName, URuntimeVirtualTexture *DefaultValue, int32 TextureLayerIndex, int32 PageTableLayerIndex, int32 &TextureReferenceIndex, EMaterialSamplerType SamplerType) overrideFProxyMaterialCompilerinlinevirtual
FMaterialCompiler::VirtualTextureParameter(FName ParameterName, URuntimeVirtualTexture *DefaultValue, int32 TextureLayerIndex, int32 PageTableLayerIndex, EMaterialSamplerType SamplerType)FMaterialCompilerinline
VirtualTextureUniform(int32 TextureIndex, int32 VectorIndex, UE::Shader::EValueType Type) overrideFProxyMaterialCompilerinlinevirtual
VirtualTextureUniform(FName ParameterName, int32 TextureIndex, int32 VectorIndex, UE::Shader::EValueType Type) overrideFProxyMaterialCompilerinlinevirtual
VirtualTextureUnpack(int32 CodeIndex0, int32 CodeIndex1, int32 CodeIndex2, int32 P0, EVirtualTextureUnpackType UnpackType) overrideFProxyMaterialCompilerinlinevirtual
VirtualTextureWorldToUV(int32 WorldPositionIndex, int32 P0, int32 P1, int32 P2, EPositionOrigin PositionOrigin) overrideFProxyMaterialCompilerinlinevirtual
WorldPosition(EWorldPositionIncludedOffsets WorldPositionIncludedOffsets) overrideFProxyMaterialCompilerinlinevirtual
~FMaterialCompiler()FMaterialCompilerinlinevirtual