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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRDGUserValidation, including all inherited members.
| FRDGUserValidation(FRDGAllocator &Allocator) | FRDGUserValidation | |
| FRDGUserValidation(const FRDGUserValidation &)=delete | FRDGUserValidation | |
| SetAllowRHIAccess(const FRDGPass *Pass, bool bAllowAccess) | FRDGUserValidation | static |
| SetParallelExecuteEnabled(bool bInParallelExecuteEnabled) | FRDGUserValidation | inline |
| TryMarkForClobber(FRDGViewableResource *Resource) const | FRDGUserValidation | |
| ValidateAddPass(const void *ParameterStruct, const FShaderParametersMetadata *Metadata, const FRDGEventName &Name, ERDGPassFlags Flags) | FRDGUserValidation | |
| ValidateAddPass(const FRDGEventName &Name, ERDGPassFlags Flags) | FRDGUserValidation | |
| ValidateAddPass(const FRDGPass *Pass) | FRDGUserValidation | |
| ValidateAddSubresourceAccess(FRDGViewableResource *Resource, const FRDGSubresourceState &Subresource, ERHIAccess Access) | FRDGUserValidation | |
| ValidateCommitBuffer(FRDGBufferRef Buffer, uint64 CommitSizeInBytes) | FRDGUserValidation | |
| ValidateConvertToExternalResource(FRDGViewableResource *Resource) | FRDGUserValidation | |
| ValidateConvertToExternalUniformBuffer(FRDGUniformBuffer *UniformBuffer) | FRDGUserValidation | |
| ValidateCreateBuffer(const FRDGBufferDesc &Desc, const TCHAR *Name, ERDGBufferFlags Flags) | FRDGUserValidation | |
| ValidateCreateBuffer(FRDGBufferRef Buffer) | FRDGUserValidation | |
| ValidateCreateSRV(const FRDGTextureSRVDesc &Desc) | FRDGUserValidation | |
| ValidateCreateSRV(const FRDGBufferSRVDesc &Desc) | FRDGUserValidation | |
| ValidateCreateSRV(FRDGTextureSRVRef SRV) | FRDGUserValidation | |
| ValidateCreateSRV(FRDGBufferSRVRef SRV) | FRDGUserValidation | |
| ValidateCreateTexture(const FRDGTextureDesc &Desc, const TCHAR *Name, ERDGTextureFlags Flags) | FRDGUserValidation | |
| ValidateCreateTexture(FRDGTextureRef Texture) | FRDGUserValidation | |
| ValidateCreateUAV(const FRDGTextureUAVDesc &Desc) | FRDGUserValidation | |
| ValidateCreateUAV(const FRDGBufferUAVDesc &Desc) | FRDGUserValidation | |
| ValidateCreateUAV(FRDGTextureUAVRef UAV) | FRDGUserValidation | |
| ValidateCreateUAV(FRDGBufferUAVRef UAV) | FRDGUserValidation | |
| ValidateCreateUniformBuffer(const void *ParameterStruct, const FShaderParametersMetadata *Metadata) | FRDGUserValidation | |
| ValidateCreateUniformBuffer(FRDGUniformBufferRef UniformBuffer) | FRDGUserValidation | |
| ValidateExecuteBegin() | FRDGUserValidation | |
| ValidateExecuteEnd() | FRDGUserValidation | |
| ValidateExecutePassBegin(const FRDGPass *Pass) | FRDGUserValidation | |
| ValidateExecutePassEnd(const FRDGPass *Pass) | FRDGUserValidation | |
| ValidateExternalAccess(FRDGViewableResource *Resource, ERHIAccess Access, const FRDGPass *Pass) | FRDGUserValidation | |
| ValidateExtractBuffer(FRDGBufferRef Buffer, TRefCountPtr< FRDGPooledBuffer > *OutBufferPtr) | FRDGUserValidation | |
| ValidateExtractTexture(FRDGTextureRef Texture, TRefCountPtr< IPooledRenderTarget > *OutTexturePtr) | FRDGUserValidation | |
| ValidateGetPooledBuffer(FRDGBufferRef Buffer) const | FRDGUserValidation | |
| ValidateGetPooledTexture(FRDGTextureRef Texture) const | FRDGUserValidation | |
| ValidateRegisterExternalBuffer(const TRefCountPtr< FRDGPooledBuffer > &ExternalPooledBuffer, const TCHAR *Name, ERDGBufferFlags Flags) | FRDGUserValidation | |
| ValidateRegisterExternalBuffer(FRDGBufferRef Buffer) | FRDGUserValidation | |
| ValidateRegisterExternalTexture(const TRefCountPtr< IPooledRenderTarget > &ExternalPooledTexture, const TCHAR *Name, ERDGTextureFlags Flags) | FRDGUserValidation | |
| ValidateRegisterExternalTexture(FRDGTextureRef Texture) | FRDGUserValidation | |
| ValidateSetAccessFinal(FRDGViewableResource *Resource, ERHIAccess AccessFinal) | FRDGUserValidation | |
| ValidateUploadBuffer(FRDGBufferRef Buffer, const void *InitialData, uint64 InitialDataSize) | FRDGUserValidation | |
| ValidateUploadBuffer(FRDGBufferRef Buffer, const void *InitialData, uint64 InitialDataSize, const FRDGBufferInitialDataFreeCallback &InitialDataFreeCallback) | FRDGUserValidation | |
| ValidateUploadBuffer(FRDGBufferRef Buffer, const FRDGBufferInitialDataFillCallback &InitialDataFillCallback) | FRDGUserValidation | |
| ValidateUploadBuffer(FRDGBufferRef Buffer, const FRDGBufferInitialDataCallback &InitialDataCallback, const FRDGBufferInitialDataSizeCallback &InitialDataSizeCallback) | FRDGUserValidation | |
| ValidateUploadBuffer(FRDGBufferRef Buffer, const FRDGBufferInitialDataCallback &InitialDataCallback, const FRDGBufferInitialDataSizeCallback &InitialDataSizeCallback, const FRDGBufferInitialDataFreeCallback &InitialDataFreeCallback) | FRDGUserValidation | |
| ValidateUseExternalAccessMode(FRDGViewableResource *Resource, ERHIAccess ReadOnlyAccess, ERHIPipeline Pipelines) | FRDGUserValidation | |
| ValidateUseInternalAccessMode(FRDGViewableResource *Resaource) | FRDGUserValidation | |
| ~FRDGUserValidation() | FRDGUserValidation |