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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRHIGPUTextureReadback, including all inherited members.
| DestinationStagingTextures | FRHIGPUTextureReadback | |
| EnqueueCopy(FRHICommandList &RHICmdList, FRHITexture *SourceTexture, const FIntVector &SourcePosition, uint32 SourceSlice, const FIntVector &Size) override | FRHIGPUTextureReadback | virtual |
| EnqueueCopy(FRHICommandList &RHICmdList, FRHIBuffer *SourceBuffer, uint32 NumBytes=0) | FRHIGPUTextureReadback | inlinevirtual |
| EnqueueCopy(FRHICommandList &RHICmdList, FRHITexture *SourceTexture, const FIntVector &SourcePosition, uint32 SourceSlice, const FIntVector &Size) | FRHIGPUTextureReadback | inlinevirtual |
| EnqueueCopy(FRHICommandList &RHICmdList, FRHITexture *SourceTexture, FResolveRect Rect=FResolveRect(), uint32 SourceSlice=0) | FRHIGPUTextureReadback | inline |
| Fence | FRHIGPUMemoryReadback | protected |
| FRHIGPUMemoryReadback(FName RequestName) | FRHIGPUMemoryReadback | inline |
| FRHIGPUTextureReadback(FName RequestName) | FRHIGPUTextureReadback | |
| GetGPUSizeBytes() const | FRHIGPUTextureReadback | |
| GetLastCopyGPUMask() const | FRHIGPUMemoryReadback | inline |
| GetName() const | FRHIGPUMemoryReadback | inline |
| IsReady() | FRHIGPUMemoryReadback | inline |
| IsReady(FRHIGPUMask GPUMask) | FRHIGPUMemoryReadback | inline |
| LastCopyGPUMask | FRHIGPUMemoryReadback | protected |
| LastLockGPUIndex | FRHIGPUMemoryReadback | protected |
| Lock(uint32 NumBytes) override | FRHIGPUTextureReadback | virtual |
| Lock(int32 &OutRowPitchInPixels, int32 *OutBufferHeight=nullptr) | FRHIGPUTextureReadback | |
| LockTexture(FRHICommandListImmediate &RHICmdList, void *&OutBufferPtr, int32 &OutRowPitchInPixels) | FRHIGPUTextureReadback | |
| Unlock() override | FRHIGPUTextureReadback | virtual |
| Wait(FRHICommandListImmediate &RHICmdList, FRHIGPUMask GPUMask) const | FRHIGPUMemoryReadback | inline |
| ~FRHIGPUMemoryReadback() | FRHIGPUMemoryReadback | inlinevirtual |