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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRenderTarget, including all inherited members.
| FRenderTarget() | FRenderTarget | |
| GetDisplayColorGamut() const | FRenderTarget | inlinevirtual |
| GetDisplayGamma() const | FRenderTarget | virtual |
| GetDisplayOutputFormat() const | FRenderTarget | inlinevirtual |
| GetEngineDisplayGamma() | FRenderTarget | static |
| GetGPUMask(FRHICommandListImmediate &RHICmdList) const | FRenderTarget | inlinevirtual |
| GetRenderTargetTexture() const | FRenderTarget | virtual |
| GetRenderTargetTexture(FRDGBuilder &GraphBuilder) const | FRenderTarget | virtual |
| GetRenderTargetUAV() const | FRenderTarget | virtual |
| GetSceneHDREnabled() const | FRenderTarget | inlinevirtual |
| GetShaderResourceTexture() const | FRenderTarget | virtual |
| GetSizeXY() const =0 | FRenderTarget | pure virtual |
| HasToggleFreezeCommand() | FRenderTarget | inlinevirtual |
| ProcessToggleFreezeCommand() | FRenderTarget | inlinevirtual |
| ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace) | FRenderTarget | |
| ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadLinearColorPixels(TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadLinearColorPixelsPtr(FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | |
| ReadPixels(TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadPixelsPtr(FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | |
| RenderTargetTextureRHI | FRenderTarget | protected |
| ~FRenderTarget() | FRenderTarget | virtual |