UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderTarget Member List

This is the complete list of members for FRenderTarget, including all inherited members.

FRenderTarget()FRenderTarget
GetDisplayColorGamut() constFRenderTargetinlinevirtual
GetDisplayGamma() constFRenderTargetvirtual
GetDisplayOutputFormat() constFRenderTargetinlinevirtual
GetEngineDisplayGamma()FRenderTargetstatic
GetGPUMask(FRHICommandListImmediate &RHICmdList) constFRenderTargetinlinevirtual
GetRenderTargetTexture() constFRenderTargetvirtual
GetRenderTargetTexture(FRDGBuilder &GraphBuilder) constFRenderTargetvirtual
GetRenderTargetUAV() constFRenderTargetvirtual
GetSceneHDREnabled() constFRenderTargetinlinevirtual
GetShaderResourceTexture() constFRenderTargetvirtual
GetSizeXY() const =0FRenderTargetpure virtual
HasToggleFreezeCommand()FRenderTargetinlinevirtual
ProcessToggleFreezeCommand()FRenderTargetinlinevirtual
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace)FRenderTarget
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixels(TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixelsPtr(FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
ReadPixels(TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadPixelsPtr(FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
RenderTargetTextureRHIFRenderTargetprotected
~FRenderTarget()FRenderTargetvirtual