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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRenderTargetTexture, including all inherited members.
| bGreyScaleFormat | FTexture | |
| bIgnoreGammaConversions | FTexture | |
| bSRGB | FTexture | |
| ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel) | FRenderResource | static |
| CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName) | FRenderResource | inlineprotected |
| DeferredPassSamplerStateRHI | FTexture | |
| EInitPhase enum name | FRenderResource | |
| FRenderResource() | FRenderResource | |
| FRenderResource(ERHIFeatureLevel::Type InFeatureLevel) | FRenderResource | |
| FRenderResource(const FRenderResource &) | FRenderResource | |
| FRenderResource(FRenderResource &&) | FRenderResource | |
| FRenderTarget() | FRenderTarget | |
| FRenderTargetTexture(FRHITextureCreateDesc InDesc) | FRenderTargetTexture | inline |
| FTexture() | FTexture | |
| FTexture(const FTexture &) | FTexture | |
| FTexture(FTexture &&) | FTexture | |
| GetDisplayColorGamut() const | FRenderTarget | inlinevirtual |
| GetDisplayGamma() const | FRenderTargetTexture | inlinevirtual |
| GetDisplayOutputFormat() const | FRenderTarget | inlinevirtual |
| GetEngineDisplayGamma() | FRenderTarget | static |
| GetFeatureLevel() const | FRenderResource | inlineprotected |
| GetFriendlyName() const override | FRenderTargetTexture | inlinevirtual |
| GetGPUMask(FRHICommandListImmediate &RHICmdList) const | FRenderTarget | inlinevirtual |
| GetImmediateCommandList() | FRenderResource | protectedstatic |
| GetInitPhase() const | FRenderResource | inline |
| GetListIndex() const | FRenderResource | inline |
| GetOrCreateSamplerState(const FSamplerStateInitializerRHI &Initializer) | FTexture | protectedstatic |
| GetOwnerName() const | FRenderResource | inline |
| GetRenderTargetTexture() const | FRenderTarget | virtual |
| GetRenderTargetTexture(FRDGBuilder &GraphBuilder) const | FRenderTarget | virtual |
| GetRenderTargetUAV() const | FRenderTarget | virtual |
| GetResourceName() const | FRenderResource | inline |
| GetSceneHDREnabled() const | FRenderTarget | inlinevirtual |
| GetShaderResourceTexture() const | FRenderTarget | virtual |
| GetSizeX() const | FRenderTargetTexture | inlinevirtual |
| GetSizeXY() const | FRenderTargetTexture | inlinevirtual |
| GetSizeY() const | FRenderTargetTexture | inlinevirtual |
| GetSizeZ() const | FTexture | virtual |
| GetTextureRHI() | FTexture | inline |
| HasToggleFreezeCommand() | FRenderTarget | inlinevirtual |
| HasValidFeatureLevel() const | FRenderResource | inlineprotected |
| InitPreRHIResources() | FRenderResource | static |
| InitResource(FRHICommandListBase &RHICmdList) | FRenderResource | virtual |
| InitRHI(FRHICommandListBase &RHICmdList) | FRenderTargetTexture | inlinevirtual |
| IsInitialized() const | FRenderResource | inline |
| LastRenderTime | FTexture | mutable |
| MipBiasFade | FTexture | |
| operator=(const FTexture &Other) | FTexture | |
| operator=(FTexture &&Other) | FTexture | |
| FRenderResource::operator=(const FRenderResource &Other) | FRenderResource | |
| FRenderResource::operator=(FRenderResource &&Other) | FRenderResource | |
| ProcessToggleFreezeCommand() | FRenderTarget | inlinevirtual |
| ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace) | FRenderTarget | |
| ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadLinearColorPixels(TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadLinearColorPixelsPtr(FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | |
| ReadPixels(TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | virtual |
| ReadPixelsPtr(FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) | FRenderTarget | |
| ReleaseResource() | FRenderResource | virtual |
| ReleaseRHI() override | FTexture | virtual |
| ReleaseRHIForAllResources() | FRenderResource | static |
| RenderTargetTextureRHI | FRenderTarget | protected |
| ResourceState | FRenderResource | |
| SamplerStateRHI | FTexture | |
| SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel) | FRenderResource | inlineprotected |
| SetInitPhase(EInitPhase InInitPhase) | FRenderResource | inlineprotected |
| SetOwnerName(FName InOwnerName) | FRenderResource | inline |
| SetResourceName(FName InResourceName) | FRenderResource | inline |
| SetScopeName(FName Name) | FRenderResource | static |
| TextureRHI | FTexture | |
| UpdateRHI(FRHICommandListBase &RHICmdList) | FRenderResource | |
| ~FRenderResource() | FRenderResource | virtual |
| ~FRenderTarget() | FRenderTarget | virtual |
| ~FTexture() | FTexture | virtual |