UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRunnableThreadWin Member List

This is the complete list of members for FRunnableThreadWin, including all inherited members.

Create(class FRunnable *InRunnable, const TCHAR *ThreadName, uint32 InStackSize=0, EThreadPriority InThreadPri=TPri_Normal, uint64 InThreadAffinityMask=FPlatformAffinity::GetNoAffinityMask(), EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None)FRunnableThreadstatic
CreateInternal(FRunnable *InRunnable, const TCHAR *InThreadName, uint32 InStackSize=0, EThreadPriority InThreadPri=TPri_Normal, uint64 InThreadAffinityMask=0, EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None) overrideFRunnableThreadWininlineprotectedvirtual
FreeTls()FRunnableThreadprotected
FRunnableThread()FRunnableThread
GetRunnableThread()FRunnableThreadinlinestatic
GetThreadID() constFRunnableThreadinline
GetThreadName() constFRunnableThreadinline
GetThreadPriority() constFRunnableThreadinline
GetThreadType() constFRunnableThreadinlinevirtual
GetTlsSlot()FRunnableThreadstatic
Kill(bool bShouldWait) overrideFRunnableThreadWininlinevirtual
RunnableFRunnableThreadprotected
SetThreadAffinity(const FThreadAffinity &Affinity) overrideFRunnableThreadWinvirtual
SetThreadPriority(EThreadPriority NewPriority) overrideFRunnableThreadWininlinevirtual
SetTls()FRunnableThreadprotected
Suspend(bool bShouldPause=true) overrideFRunnableThreadWininlinevirtual
ThreadAffinityMaskFRunnableThreadprotected
ThreadIDFRunnableThreadprotected
ThreadInitSyncEventFRunnableThreadprotected
ThreadNameFRunnableThreadprotected
ThreadPriorityFRunnableThreadprotected
ThreadType enum nameFRunnableThread
TranslateThreadPriority(EThreadPriority Priority)FRunnableThreadWinstatic
WaitForCompletion() overrideFRunnableThreadWininlinevirtual
~FRunnableThread()FRunnableThreadvirtual
~FRunnableThreadWin()FRunnableThreadWininline