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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRunnableThreadWin, including all inherited members.
| Create(class FRunnable *InRunnable, const TCHAR *ThreadName, uint32 InStackSize=0, EThreadPriority InThreadPri=TPri_Normal, uint64 InThreadAffinityMask=FPlatformAffinity::GetNoAffinityMask(), EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None) | FRunnableThread | static |
| CreateInternal(FRunnable *InRunnable, const TCHAR *InThreadName, uint32 InStackSize=0, EThreadPriority InThreadPri=TPri_Normal, uint64 InThreadAffinityMask=0, EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None) override | FRunnableThreadWin | inlineprotectedvirtual |
| FreeTls() | FRunnableThread | protected |
| FRunnableThread() | FRunnableThread | |
| GetRunnableThread() | FRunnableThread | inlinestatic |
| GetThreadID() const | FRunnableThread | inline |
| GetThreadName() const | FRunnableThread | inline |
| GetThreadPriority() const | FRunnableThread | inline |
| GetThreadType() const | FRunnableThread | inlinevirtual |
| GetTlsSlot() | FRunnableThread | static |
| Kill(bool bShouldWait) override | FRunnableThreadWin | inlinevirtual |
| Runnable | FRunnableThread | protected |
| SetThreadAffinity(const FThreadAffinity &Affinity) override | FRunnableThreadWin | virtual |
| SetThreadPriority(EThreadPriority NewPriority) override | FRunnableThreadWin | inlinevirtual |
| SetTls() | FRunnableThread | protected |
| Suspend(bool bShouldPause=true) override | FRunnableThreadWin | inlinevirtual |
| ThreadAffinityMask | FRunnableThread | protected |
| ThreadID | FRunnableThread | protected |
| ThreadInitSyncEvent | FRunnableThread | protected |
| ThreadName | FRunnableThread | protected |
| ThreadPriority | FRunnableThread | protected |
| ThreadType enum name | FRunnableThread | |
| TranslateThreadPriority(EThreadPriority Priority) | FRunnableThreadWin | static |
| WaitForCompletion() override | FRunnableThreadWin | inlinevirtual |
| ~FRunnableThread() | FRunnableThread | virtual |
| ~FRunnableThreadWin() | FRunnableThreadWin | inline |