UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRuntimeVirtualTextureProducer Member List

This is the complete list of members for FRuntimeVirtualTextureProducer, including all inherited members.

DumpToConsole(bool verbose)IVirtualTextureinlinevirtual
FRuntimeVirtualTextureProducer(FVTProducerDescription const &InDesc, int32 InRuntimeVirtualTextureId, ERuntimeVirtualTextureMaterialType InMaterialType, bool InClearTextures, FSceneInterface *InScene, FTransform const &InUVToWorld, FBox const &InWorldBounds)FRuntimeVirtualTextureProducer
FRuntimeVirtualTextureProducer(FVTProducerDescription const &InDesc, int32 InRuntimeVirtualTextureId, ERuntimeVirtualTextureMaterialType InMaterialType, bool InClearTextures, FSceneInterface *InScene, FTransform const &InUVToWorld, FBox const &InWorldBounds, FVector4f const &InCustomMaterialData)FRuntimeVirtualTextureProducer
GatherProducePageDataTasks(FVirtualTextureProducerHandle const &ProducerHandle, FGraphEventArray &InOutTasks) constIVirtualTextureinlinevirtual
GatherProducePageDataTasks(uint64 RequestHandle, FGraphEventArray &InOutTasks) constIVirtualTextureinlinevirtual
GetLocalMipBias(uint8 vLevel, uint32 vAddress) constIVirtualTextureinlinevirtual
IsPageStreamed(uint8 vLevel, uint32 vAddress) const overrideFRuntimeVirtualTextureProducerinlinevirtual
IVirtualTexture()IVirtualTextureinline
OnRequestsCompleted()IVirtualTextureinlinevirtual
ProducePageData(FRHICommandListBase &RHICmdList, ERHIFeatureLevel::Type FeatureLevel, EVTProducePageFlags Flags, const FVirtualTextureProducerHandle &ProducerHandle, uint8 LayerMask, uint8 vLevel, uint64 vAddress, uint64 RequestHandle, const FVTProduceTargetLayer *TargetLayers) overrideFRuntimeVirtualTextureProducervirtual
RequestPageData(FRHICommandListBase &RHICmdList, const FVirtualTextureProducerHandle &ProducerHandle, uint8 LayerMask, uint8 vLevel, uint64 vAddress, EVTRequestPagePriority Priority) overrideFRuntimeVirtualTextureProducervirtual
~FRuntimeVirtualTextureProducer()FRuntimeVirtualTextureProducerinlinevirtual
~IVirtualTexture()IVirtualTextureinlinevirtual