UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneCapturePass Member List

This is the complete list of members for FSceneCapturePass, including all inherited members.

bAutoGenerateMipsFSceneCapturePass
BeginPass(FRDGBuilder &GraphBuilder)FCustomRenderPassBase
bSceneColorIsUserSceneTextureFCustomRenderPassBaseprotected
bSceneColorWithTranslucentFCustomRenderPassBaseprotected
DebugNameFCustomRenderPassBaseprotected
EndPass(FRDGBuilder &GraphBuilder)FCustomRenderPassBase
ERenderCaptureType enum nameFCustomRenderPassBase
ERenderMode enum nameFCustomRenderPassBase
ERenderOutput enum nameFCustomRenderPassBase
FCustomRenderPassBase()=deleteFCustomRenderPassBase
FCustomRenderPassBase(const FString &InDebugName, ERenderMode InRenderMode, ERenderOutput InRenderOutput, const FIntPoint &InRenderTargetSize)FCustomRenderPassBase
FSceneCapturePass(const FString &InDebugName, ERenderMode InRenderMode, ERenderOutput InRenderOutput, UTextureRenderTarget2D *InRenderTarget, USceneCaptureComponent2D *CaptureComponent, FIntPoint InRenderTargetSize)FSceneCapturePassinline
GetDebugName() constFCustomRenderPassBaseinline
GetRenderMode() constFCustomRenderPassBaseinline
GetRenderOutput() constFCustomRenderPassBaseinline
GetRenderTargetSize() constFCustomRenderPassBaseinline
GetRenderTargetTexture() constFCustomRenderPassBaseinline
GetSceneCaptureSource() constFCustomRenderPassBase
GetUserData(const FName &InTypeName) constFCustomRenderPassBase
GetUserDataTyped() constFCustomRenderPassBaseinline
IMPLEMENT_CUSTOM_RENDER_PASS(FSceneCapturePass)FSceneCapturePass
IsTranslucentIncluded() constFCustomRenderPassBaseinline
NameICustomRenderPass
OnBeginPass(FRDGBuilder &GraphBuilder)FCustomRenderPassBaseinlineprotectedvirtual
OnEndPass(FRDGBuilder &GraphBuilder) overrideFSceneCapturePassinlinevirtual
OnPostRender(FRDGBuilder &GraphBuilder)FCustomRenderPassBaseinlineprotectedvirtual
OnPreRender(FRDGBuilder &GraphBuilder) overrideFSceneCapturePassinlinevirtual
OverrideRenderOutput(ERenderOutput InRenderOutput)FCustomRenderPassBaseinlineprotected
PerformRenderCapture(ERenderCaptureType InRenderCaptureType, const FString &InFileName=FString())FCustomRenderPassBase
PostRender(FRDGBuilder &GraphBuilder)FCustomRenderPassBase
PreRender(FRDGBuilder &GraphBuilder)FCustomRenderPassBase
RenderModeFCustomRenderPassBaseprotected
RenderOutputFCustomRenderPassBaseprotected
RenderTargetSizeFCustomRenderPassBaseprotected
RenderTargetTextureFCustomRenderPassBaseprotected
SceneCaptureRenderTargetFSceneCapturePass
SetUserData(TUniquePtr< ICustomRenderPassUserData > &&InUserData)FCustomRenderPassBase
UserDatasFCustomRenderPassBaseprotected
ViewsFCustomRenderPassBaseprotected
~FCustomRenderPassBase()FCustomRenderPassBaseinlinevirtual
~ICustomRenderPass()ICustomRenderPassinlinevirtual